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alsepkowdamyanp
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Update tools/clang/unittests/HLSLExec/LongVectors.cpp
Co-authored-by: Damyan Pepper <damyanp@microsoft.com>
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tools/clang/unittests/HLSLExec/LongVectors.cpp

Lines changed: 1 addition & 1 deletion
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@@ -483,7 +483,7 @@ void configureLoadAndStoreShaderOp(const Operation &Operation,
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DXASSERT(ShaderOp, "Invalid ShaderOp name");
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// When using DXGI_FORMAT_R32_TYPELESS (raw buffer cases) we need to compute
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// the number of // 32-bit elements required to hold the vector.
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// the number of 32-bit elements required to hold the vector.
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const UINT Num32BitElements =
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static_cast<UINT>((VectorSize * OpDataType.HLSLSizeInBytes + 3) / 4);
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