When compiling HLSL shaders that use local resource arrays to SPIR-V via DXC (-spirv), DXC produces invalid SPIR-V that fails validation.
Reproducer:
RWByteAddressBuffer gBufArray[4] : register(u0);
[numthreads(1,1,1)]
void main(uint3 tid : SV_DispatchThreadID) {
RWByteAddressBuffer arr[2];
arr[0] = gBufArray[0];
arr[1] = gBufArray[1];
arr[tid.x & 1].Store(0, 42);
}
Command:
dxc -spirv -fspv-target-env=vulkan1.3 -T cs_6_0 -Fo out.spv source.hlsl
Error output:
fatal error: generated SPIR-V is invalid: OpStore Pointer '29[%29]'s type does not match Object '28[%28]'s type.
OpStore %29 %28
note: please file a bug report on https://github.com/Microsoft/DirectXShaderCompiler/issues with source code if possible
Note: DXC does not produce a stack trace for this — it's a SPIR-V validation error, not an assertion/crash. The compilation produces SPIR-V output that fails DXC's internal SPIR-V validator.
Impact: Local resource arrays fail SPIR-V validation when compiled through DXC's SPIRV backend. The same shader compiles and runs correctly when targeting DXIL (dxc -T cs_6_0).
When compiling HLSL shaders that use local resource arrays to SPIR-V via DXC (-spirv), DXC produces invalid SPIR-V that fails validation.
Reproducer:
Command:
dxc -spirv -fspv-target-env=vulkan1.3 -T cs_6_0 -Fo out.spv source.hlsl
Error output:
fatal error: generated SPIR-V is invalid: OpStore Pointer '29[%29]'s type does not match Object '28[%28]'s type.
OpStore %29 %28
note: please file a bug report on https://github.com/Microsoft/DirectXShaderCompiler/issues with source code if possible
Note: DXC does not produce a stack trace for this — it's a SPIR-V validation error, not an assertion/crash. The compilation produces SPIR-V output that fails DXC's internal SPIR-V validator.
Impact: Local resource arrays fail SPIR-V validation when compiled through DXC's SPIRV backend. The same shader compiles and runs correctly when targeting DXIL (dxc -T cs_6_0).