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Disallow auto from infer types from ResourceDescriptorHeap and SamplerDescriptorHeap
#8474
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14 changes: 14 additions & 0 deletions
14
...s/clang/test/HLSLFileCheck/hlsl/intrinsics/createHandleFromHeap/dynamic-resource-ast.hlsl
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,14 @@ | ||
| // RUN: %dxc -T ps_6_6 -ast-dump-implicit %s | FileCheck %s | ||
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| float4 main(float4 pos : SV_Position) : SV_Target { | ||
| Texture2D<float4> tex = ResourceDescriptorHeap[0]; | ||
| SamplerState samp = SamplerDescriptorHeap[0]; | ||
| return tex.Sample(samp, pos.xy); | ||
| } | ||
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| // CHECK: CXXRecordDecl {{0x[0-9a-fA-F]+}} <<invalid sloc>> <invalid sloc> implicit struct .Resource definition | ||
| // CHECK: HLSLDynamicResourceAttr {{0x[0-9a-fA-F]+}} <<invalid sloc>> Implicit | ||
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| // CHECK: CXXRecordDecl {{0x[0-9a-fA-F]+}} <<invalid sloc>> <invalid sloc> implicit struct .Sampler definition | ||
| // CHECK: HLSLDynamicResourceAttr {{0x[0-9a-fA-F]+}} <<invalid sloc>> Implicit IsSampler |
27 changes: 27 additions & 0 deletions
27
tools/clang/test/HLSLFileCheckLit/hlsl/auto/auto-no-descriptor-heap.hlsl
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,27 @@ | ||
| // RUN: %dxc -T ps_6_6 -HV 202x -verify %s | ||
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| int someFunc() { return 7; } | ||
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| float4 main(float4 pos : SV_Position) : SV_Target { | ||
| // expected-error@+1 {{'auto' cannot deduce the type of 'ResourceDescriptorHeap'}} | ||
| auto tex = ResourceDescriptorHeap[0]; | ||
| // expected-error@+1 {{'auto' cannot deduce the type of 'SamplerDescriptorHeap'}} | ||
| auto samp = SamplerDescriptorHeap[0]; | ||
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| // expected-error@+1 {{'auto' cannot deduce the type of 'ResourceDescriptorHeap'}} | ||
| auto heap = ResourceDescriptorHeap; | ||
| // expected-error@+1 {{'auto' cannot deduce the type of 'SamplerDescriptorHeap'}} | ||
| auto sheap = SamplerDescriptorHeap; | ||
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| // expected-error@+1 {{'auto' cannot deduce the type of 'SamplerDescriptorHeap'}} | ||
| auto pSamp = (SamplerDescriptorHeap[0]); | ||
| // expected-error@+1 {{'auto' cannot deduce the type of 'ResourceDescriptorHeap'}} | ||
| auto pHeap = (ResourceDescriptorHeap); | ||
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| // Negative case | ||
| Texture2D<float4> tex2 = ResourceDescriptorHeap[1]; | ||
| auto sampled = tex2.Sample((SamplerState)SamplerDescriptorHeap[0], pos.xy); | ||
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| return float4(0, 0, 0, 0); | ||
| } |
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Optional: I suppose we could avoid a redundant attribute lookup in
IsDynamicHeapInitializerby exposing a functionIsHLSLDescriptorHeapTypethat takes abool &IsSampler. These functions could use that, and so couldIsDynamicHeapInitializer.