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I am not able to compile an app for HoloLens 2 using HoloJS (my final purpose is to run HTML/WebGL files, threejs for example).
I tried following the instructions from https://microsoft.github.io/HoloJS/ ( uwp-apps was my choice)
If I create a new DirectX11 project and I run it on the device I see that it works, everything is ok, app is built no the HoloLens.
(platform ARM, I checked that this is the right one for HoloLens 2)
But if I add HoloJS (via nuget) I get the missing files error (MSB3030 on libEGL.dll, libEGLv2.dll, libholojs-uwp.dll).
BUT if I run the same app (with holojs included) on the HoloLens 2 Emulator (x86 platform) it runs.
I am not able to compile an app for HoloLens 2 using HoloJS (my final purpose is to run HTML/WebGL files, threejs for example).
I tried following the instructions from https://microsoft.github.io/HoloJS/ ( uwp-apps was my choice)
If I create a new DirectX11 project and I run it on the device I see that it works, everything is ok, app is built no the HoloLens.
(platform ARM, I checked that this is the right one for HoloLens 2)
But if I add HoloJS (via nuget) I get the missing files error (MSB3030 on libEGL.dll, libEGLv2.dll, libholojs-uwp.dll).
BUT if I run the same app (with holojs included) on the HoloLens 2 Emulator (x86 platform) it runs.
What am I doing wrong? Thanks