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This repository was archived by the owner on Nov 16, 2024. It is now read-only.
Backward compat for Unity 2018 .NET backend (#218)
* Remove unused using that Unity added.
* Bump patch version to v1.5.4.
* Modify StreamWriter usage to be backward compatible to deprecated .NET backend (Unity 2018).
* Prep packaging files for v1.5.4.
* Fix case where sometimes ASA anchors fail because they aren't ready, by adding delay by 1 frame between create and access.
* Missing paren.
Copy file name to clipboardExpand all lines: UPM/asa_files/package.json
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{
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"name": "com.microsoft.mixedreality.wlt.asa",
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"displayName": "WLT-ASA",
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"version": "1.5.3",
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"version": "1.5.4",
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"unity": "2020.3",
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"msftFeatureCategory": "World Locking Tools",
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"description": "World Locking Tools for Unity (WLT) + Azure Spatial Anchors (ASA)\n\nThis optional add-on to WLT leverages ASA to persist coordinate spaces across sessions and share them across devices.\nCross platform support includes HoloLens, Android, and iOS.",
"description": "Example scenes and scripts leveraging Azure Space Anchors (ASA) to persist World Locked coordinate spaces across sessions and share across devices.\n\nFurther samples available at\nhttps://microsoft.github.io/MixedReality-WorldLockingTools-Samples/README.html",
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