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This repository was archived by the owner on Nov 16, 2024. It is now read-only.
* Workaround for new OpenXR issue. OpenXR is now returning a session subsystem, but the session always (incorrectly) reports tracking state = None. Ignoring.
* Update UPM generation files to v1.4.1.
* Add 1 second delay in bootstrap to give ASA Spatial Anchor Manager time to finish starting before trying to utilize it.
* Conditionally for Unity 2020.4 or newer, switch to new AddComponent<ARAnchor> pattern, from old anchrMgr.AddAnchor().
It looks like the AddComponent<ARAnchor> started working sometime between U2020.3.2f1 (doesn't work) and U2020.3.8f1 (does work).
* Update supported versions for ASA.
Copy file name to clipboardExpand all lines: DocGen/Documentation/HowTos/Samples/WLT_ASA_Sample.md
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This sample has been developed and tested using:
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* Unity 2020.3.2f1
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* Azure Spatial Anchors (ASA) v2.9.0
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* Unity 2020.3.8f1
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* Azure Spatial Anchors (ASA) v2.9.0 - v2.10.2.
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* Mixed Reality Toolkit v2.7.2
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* World Locking Tools for Unity v1.4.0
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* World Locking Tools for Unity v1.4.1
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* FrozenWorldEngine v1.1.1
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You can install WLT and this sample either from [WLT releases .unitypackage](https://github.com/microsoft/MixedReality-WorldLockingTools-Unity/releases) or from the Mixed Reality Feature Tool. Note that if installing from the FeatureTool, you must not only install the WLT Examples dependency (automatic), but also Import the Examples into your project. See [Installing WLT from MR Feature Tool](../WLTviaMRFeatureTool.md) for details.
Copy file name to clipboardExpand all lines: UPM/asa_files/package.json
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{
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"name": "com.microsoft.mixedreality.wlt.asa",
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"displayName": "WLT-ASA",
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"version": "1.4.0",
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"version": "1.4.1",
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"unity": "2020.3",
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"msftFeatureCategory": "World Locking Tools",
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"description": "World Locking Tools for Unity (WLT) + Azure Spatial Anchors (ASA)\n\nThis optional add-on to WLT leverages ASA to persist coordinate spaces across sessions and share them across devices.\nCross platform support includes HoloLens, Android, and iOS.",
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