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Manipulate and active TooltipSpawner by EyeTracking #10765

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@lekhachoa

Hallo,

by using TooltipSpawner I can activate Tooltip by using handray as design. But actually I want to call Tooltip at runtime by EyeTracking. Is it possbile to do so? I already manually set HasFocus=true and call HandleFocusEnter() in PrefabSpawner class. But it works but very unstable.
Is it posible to create a Pointer or FocusEventData to trigger ToolTipPrawner

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