This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:
Describe the issue
Hello, I was working on Spatial Mesh concept in MRTK3 and learnt that Spatial Awareness System produced by MRTKv2 services are now replaced by ARMeshManager which consumes XRmeshSystem. MRTKv2 has spatialAwarnessSystem that provides " ResumeObservers()" to to start/restart and "SuspendObservers()" to stop/pause spatial observer.
MRTK3 uses XrMeshSystem which has "GenerateMeshAsync" to generate mesh and the ARMeshManager which consuming XRMeshSystem has "DestroyAllMeshes()" to destroy all the generated mesh.
But is there any functionality same as MRTKv2 for to start or stop the observer. Is there anything I am missing?
Feature area
Existing doc link
https://learn.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk2/features/spatial-awareness/spatial-awareness-getting-started?view=mrtkunity-2022-05
Additional context
I am using Unity 2021.3.16.f1, Mixed Reality OpenXR Plugin 1.8.0, MRTK3 pre.14
Can anyone guide me?
This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:
Describe the issue
Hello, I was working on Spatial Mesh concept in MRTK3 and learnt that Spatial Awareness System produced by MRTKv2 services are now replaced by ARMeshManager which consumes XRmeshSystem. MRTKv2 has spatialAwarnessSystem that provides " ResumeObservers()" to to start/restart and "SuspendObservers()" to stop/pause spatial observer.
MRTK3 uses XrMeshSystem which has "GenerateMeshAsync" to generate mesh and the ARMeshManager which consuming XRMeshSystem has "DestroyAllMeshes()" to destroy all the generated mesh.
But is there any functionality same as MRTKv2 for to start or stop the observer. Is there anything I am missing?
Feature area
Existing doc link
https://learn.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk2/features/spatial-awareness/spatial-awareness-getting-started?view=mrtkunity-2022-05
Additional context
I am using Unity 2021.3.16.f1, Mixed Reality OpenXR Plugin 1.8.0, MRTK3 pre.14
Can anyone guide me?