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Bring Bryce's fix for recent build break due to VS 16.7.1 upgrade. (#57)
* Bring Bryce's fix for recent build break due to VS 16.7.1 upgrade. * Remove some unnecessary conditions.
1 parent 6574e5d commit 068e9d0

5 files changed

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Directory.Build.targets

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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(OpenXrSdkPath)\include;$(SharedPath);$(SharedPath)\ext;$(IntDir)\CompiledShaders;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(OpenXrSdkPath)\include;$(SharedPath);$(SharedPath)\ext;$(IntDir);%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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shared/gltf/Gltf_uwp.vcxproj

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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<IncludePath>..;..\ext;$(IntDir)\CompiledShaders;$(IncludePath);</IncludePath>
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<IncludePath>..;..\ext;$(IncludePath);</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>

shared/gltf/Gltf_win32.vcxproj

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<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
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</PropertyGroup>
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<PropertyGroup>
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<IncludePath>..;..\ext;$(IntDir)\CompiledShaders;$(IncludePath);</IncludePath>
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<IncludePath>..;..\ext;$(IncludePath);</IncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>

shared/pbr/pbr_uwp.vcxproj

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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup>
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<IncludePath>..;..\ext;$(IntDir)\CompiledShaders;$(IncludePath);</IncludePath>
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<IncludePath>..;..\ext;$(IntDir);$(IncludePath);</IncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<FileType>Document</FileType>
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<ShaderModel>5.0</ShaderModel>
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<VariableName>g_%(Filename)</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\CompiledShaders\%(Filename).h</HeaderFileOutput>
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<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<HeaderFileOutput>$(IntDir)\%(Filename).h</HeaderFileOutput>
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<ObjectFileOutput />
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</None>
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<None Include="Shaders\PbrShared.hlsl">
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<FileType>Document</FileType>
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<ShaderModel>5.0</ShaderModel>
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<VariableName>g_%(Filename)</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\CompiledShaders\%(Filename).h</HeaderFileOutput>
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<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<HeaderFileOutput>$(IntDir)\%(Filename).h</HeaderFileOutput>
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<ObjectFileOutput />
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</None>
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<FxCompile Include="Shaders\PbrPixelShader.hlsl">
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<FileType>Document</FileType>
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<VariableName>g_psPbrMain</VariableName>
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<EnableDebuggingInformation>true</EnableDebuggingInformation>
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<VariableName>g_%(Filename)</VariableName>
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<HeaderFileOutput>$(IntDir)\CompiledShaders\%(Filename).h</HeaderFileOutput>
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<HeaderFileOutput>$(IntDir)\%(Filename).h</HeaderFileOutput>
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<ObjectFileOutput />
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</FxCompile>
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<FxCompile Include="Shaders\PbrVertexShader.hlsl">
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<FileType>Document</FileType>
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<DeploymentContent>false</DeploymentContent>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<ShaderType>Vertex</ShaderType>
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<ShaderModel>5.0</ShaderModel>
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<VariableName>g_%(Filename)</VariableName>
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<ObjectFileOutput />
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<HeaderFileOutput>$(IntDir)\CompiledShaders\%(Filename).h</HeaderFileOutput>
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<HeaderFileOutput>$(IntDir)\%(Filename).h</HeaderFileOutput>
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<DeploymentContent />
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</FxCompile>
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<None Include="Shaders\HighlightShared.hlsl">
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<FileType>Document</FileType>
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<ShaderModel>5.0</ShaderModel>
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<VariableName>g_%(Filename)</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\CompiledShaders\%(Filename).h</HeaderFileOutput>
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<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<HeaderFileOutput>$(IntDir)\%(Filename).h</HeaderFileOutput>
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<ObjectFileOutput />
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</None>
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<FxCompile Include="Shaders\HighlightPixelShader.hlsl">
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<ShaderType>Pixel</ShaderType>
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<ShaderModel>5.0</ShaderModel>
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<VariableName>g_%(Filename)</VariableName>
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<HeaderFileOutput>$(IntDir)\CompiledShaders\%(Filename).h</HeaderFileOutput>
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<HeaderFileOutput>$(IntDir)\%(Filename).h</HeaderFileOutput>
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<ObjectFileOutput />
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</FxCompile>
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<FxCompile Include="Shaders\HighlightVertexShader.hlsl">
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<ShaderType>Vertex</ShaderType>
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<ShaderModel>5.0</ShaderModel>
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<VariableName>g_%(Filename)</VariableName>
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<HeaderFileOutput>$(IntDir)\CompiledShaders\%(Filename).h</HeaderFileOutput>
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<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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</ObjectFileOutput>
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<HeaderFileOutput>$(IntDir)\%(Filename).h</HeaderFileOutput>
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<ObjectFileOutput />
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</FxCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

shared/pbr/pbr_win32.vcxproj

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<PropertyGroup>
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</PropertyGroup>
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<PropertyGroup>
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<IncludePath>..;..\ext;$(IntDir)\CompiledShaders;$(IncludePath);</IncludePath>
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<IncludePath>..;..\ext;$(IntDir);$(IncludePath);</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<FileType>Document</FileType>
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<ShaderModel>5.0</ShaderModel>
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<VariableName>g_%(Filename)</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\CompiledShaders\%(Filename).h</HeaderFileOutput>
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<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<HeaderFileOutput>$(IntDir)\%(Filename).h</HeaderFileOutput>
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<ObjectFileOutput />
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</None>
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<None Include="Shaders\PbrShared.hlsl">
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<FileType>Document</FileType>
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<ShaderModel>5.0</ShaderModel>
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<VariableName>g_%(Filename)</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\CompiledShaders\%(Filename).h</HeaderFileOutput>
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<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<HeaderFileOutput>$(IntDir)\%(Filename).h</HeaderFileOutput>
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<ObjectFileOutput />
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</None>
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<FxCompile Include="Shaders\PbrPixelShader.hlsl">
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<FileType>Document</FileType>
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<VariableName>g_psPbrMain</VariableName>
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<EnableDebuggingInformation>true</EnableDebuggingInformation>
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<VariableName>g_%(Filename)</VariableName>
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<HeaderFileOutput>$(IntDir)\CompiledShaders\%(Filename).h</HeaderFileOutput>
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<HeaderFileOutput>$(IntDir)\%(Filename).h</HeaderFileOutput>
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<ObjectFileOutput />
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</FxCompile>
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<FxCompile Include="Shaders\PbrVertexShader.hlsl">
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<FileType>Document</FileType>
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<DeploymentContent>false</DeploymentContent>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<ShaderType>Vertex</ShaderType>
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<ShaderModel>5.0</ShaderModel>
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<VariableName>g_%(Filename)</VariableName>
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<ObjectFileOutput />
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<HeaderFileOutput>$(IntDir)\CompiledShaders\%(Filename).h</HeaderFileOutput>
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<HeaderFileOutput>$(IntDir)\%(Filename).h</HeaderFileOutput>
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<DeploymentContent />
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</FxCompile>
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<None Include="Shaders\HighlightShared.hlsl">
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<FileType>Document</FileType>
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<ShaderModel>5.0</ShaderModel>
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<VariableName>g_%(Filename)</VariableName>
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<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\CompiledShaders\%(Filename).h</HeaderFileOutput>
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<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<HeaderFileOutput>$(IntDir)\%(Filename).h</HeaderFileOutput>
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<ObjectFileOutput />
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</None>
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<FxCompile Include="Shaders\HighlightPixelShader.hlsl">
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<ShaderType>Pixel</ShaderType>
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<ShaderModel>5.0</ShaderModel>
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<VariableName>g_%(Filename)</VariableName>
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<HeaderFileOutput>$(IntDir)\CompiledShaders\%(Filename).h</HeaderFileOutput>
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<HeaderFileOutput>$(IntDir)\%(Filename).h</HeaderFileOutput>
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<ObjectFileOutput />
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</FxCompile>
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<FxCompile Include="Shaders\HighlightVertexShader.hlsl">
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<ShaderType>Vertex</ShaderType>
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<ShaderModel>5.0</ShaderModel>
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<VariableName>g_%(Filename)</VariableName>
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<HeaderFileOutput>$(IntDir)\CompiledShaders\%(Filename).h</HeaderFileOutput>
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<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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</ObjectFileOutput>
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<HeaderFileOutput>$(IntDir)\%(Filename).h</HeaderFileOutput>
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<ObjectFileOutput />
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</FxCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

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