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"""
RPG Parser CLI
Supports two modes:
1. parse: Parse a repository from scratch into RPG structure
2. update: Incrementally update an existing RPG based on repository changes
Usage:
# Initial parse
python parse_rpg.py parse --repo-dir /path/to/repo --repo-name myrepo --save-dir ./output
# Incremental update
python parse_rpg.py update --repo-dir /path/to/updated/repo --last-repo-dir /path/to/old/repo \
--load-path ./output/rpg_encoder.json --save-dir ./output
"""
import os
import json
import logging
import argparse
from typing import Optional
from zerorepo.rpg_encoder import RPGEncoder
from zerorepo.rpg_gen.base.llm_client import LLMConfig
from zerorepo.utils.tree import get_all_leaf_paths, apply_changes, convert_leaves_to_list
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser(
description="Parse or update RPG structure from a Python repository."
)
subparsers = parser.add_subparsers(dest="mode", help="Operation mode")
# ============ Common arguments ============
def add_common_args(subparser):
subparser.add_argument(
"--repo-dir",
type=str,
required=True,
help="Path to the target repository root directory.",
)
subparser.add_argument(
"--repo-name",
type=str,
help="Repository name. If not provided, will be inferred from repo-dir or loaded file.",
)
subparser.add_argument(
"--save-dir",
type=str,
required=True,
help="Directory to save outputs / logs.",
)
subparser.add_argument(
"--logfile",
type=str,
default="parse.log",
help="Path to log file (default: parse.log under save-dir).",
)
# LLM Configuration
subparser.add_argument(
"--llm-config", type=str, default=None,
help="Path to LLM configuration file (YAML/JSON). "
"Supports all LLMConfig fields: model, provider, api_key, base_url, etc."
)
# Dependency graph
subparser.add_argument("--no-dep-graph", action="store_true", help="Skip dependency graph update")
# ============ Parse subcommand ============
parse_parser = subparsers.add_parser("parse", help="Parse repository from scratch")
add_common_args(parse_parser)
# Parse-specific arguments
parse_parser.add_argument("--repo-info", type=str, default=None, help="Optional repository description")
parse_parser.add_argument("--max-repo-info-iters", type=int, default=3)
parse_parser.add_argument("--max-exclude-votes", type=int, default=3)
parse_parser.add_argument("--max-parse-iters", type=int, default=20)
# Batch token parameters
parse_parser.add_argument("--min-batch-tokens", type=int, default=10_000)
parse_parser.add_argument("--max-batch-tokens", type=int, default=50_000)
parse_parser.add_argument("--summary-min-batch-tokens", type=int, default=10_000)
parse_parser.add_argument("--summary-max-batch-tokens", type=int, default=50_000)
# Context windows
parse_parser.add_argument("--class-context-window", type=int, default=10)
parse_parser.add_argument("--func-context-window", type=int, default=10)
parse_parser.add_argument("--max-parse-workers", type=int, default=4)
parse_parser.add_argument("--refactor-context-window", type=int, default=20)
parse_parser.add_argument("--refactor-max-iters", type=int, default=20)
# ============ Update subcommand ============
update_parser = subparsers.add_parser("update", help="Incrementally update existing RPG")
add_common_args(update_parser)
# Update-specific arguments
update_parser.add_argument(
"--last-repo-dir",
type=str,
required=True,
help="Path to the previous version of the repository.",
)
update_parser.add_argument(
"--load-path",
type=str,
required=True,
help="Path to load existing RPG encoder state (rpg_encoder.json).",
)
return parser.parse_args()
def _setup_logging(save_dir: str, logfile: Optional[str]) -> Optional[str]:
"""Setup logging to console + optional file. Returns resolved logfile path (or None)."""
handlers: list[logging.Handler] = []
console_handler = logging.StreamHandler()
console_handler.setLevel(logging.INFO)
handlers.append(console_handler)
resolved_logfile: Optional[str] = None
if logfile:
if not os.path.isabs(logfile) and os.path.dirname(logfile) == "":
resolved_logfile = os.path.join(save_dir, logfile)
else:
resolved_logfile = logfile
os.makedirs(os.path.dirname(resolved_logfile) or ".", exist_ok=True)
file_handler = logging.FileHandler(resolved_logfile, mode="a", encoding="utf-8")
file_handler.setLevel(logging.INFO)
handlers.append(file_handler)
logging.basicConfig(
level=logging.INFO,
format="%(asctime)s [%(levelname)s] %(name)s: %(message)s",
handlers=handlers,
force=True,
)
return resolved_logfile
def _save_outputs(encoder: RPGEncoder, save_dir: str, logger: logging.Logger) -> None:
"""Save RPG encoder outputs to files."""
# Save encoder state (can be loaded for updates)
encoder_path = os.path.join(save_dir, "rpg_encoder.json")
encoder.save(encoder_path)
# Generate and save feature tree in legacy format
components = encoder.rpg.get_functionality_graph() if encoder.rpg else []
all_paths = []
for cmpt in components:
name = cmpt["name"]
refactored_tree = cmpt.get("refactored_subtree", {})
subtree_paths = get_all_leaf_paths(refactored_tree)
subtree_paths = [name + "/" + path for path in subtree_paths]
all_paths.extend(subtree_paths)
feature_tree = apply_changes({}, all_paths)
feature_tree = convert_leaves_to_list(feature_tree)
repo_data = {
"repository_name": encoder.repo_name,
"repository_purpose": encoder.repo_info,
"Feature_tree": feature_tree,
"Component": components,
}
# Save individual files
repo_data_path = os.path.join(save_dir, "repo_data.json")
rpg_path = os.path.join(save_dir, "global_repo_rpg.json")
skeleton_path = os.path.join(save_dir, "skeleton.json")
if encoder.skeleton:
skeleton_dict = encoder.skeleton.to_dict()
with open(skeleton_path, "w", encoding="utf-8") as f:
json.dump(skeleton_dict, f, indent=4, ensure_ascii=False)
logger.info(f"Saved skeleton to {skeleton_path}")
with open(repo_data_path, "w", encoding="utf-8") as f:
json.dump(repo_data, f, indent=4, ensure_ascii=False)
logger.info(f"Saved repo_data to {repo_data_path}")
if encoder.rpg:
rpg_dict = encoder.rpg.to_dict(include_dep_graph=True)
with open(rpg_path, "w", encoding="utf-8") as f:
json.dump(rpg_dict, f, indent=4, ensure_ascii=False)
logger.info(f"Saved RPG to {rpg_path}")
# Print stats
stats = encoder.get_stats()
logger.info(f"RPG Stats: {json.dumps(stats, indent=2)}")
def run_parse(args: argparse.Namespace, logger: logging.Logger) -> None:
"""Run initial RPG parsing."""
repo_dir = args.repo_dir
repo_name = args.repo_name or os.path.basename(os.path.abspath(repo_dir))
save_dir = args.save_dir
logger.info(f"=== Starting RPG Parse ===")
logger.info(f"repo_dir={repo_dir}, repo_name={repo_name}, save_dir={save_dir}")
# Create LLM config
llm_config = LLMConfig.from_source(args.llm_config) if args.llm_config else LLMConfig()
logger.info(f"LLM Config: model={llm_config.model}, provider={llm_config.resolve_provider()}")
# Create encoder
encoder = RPGEncoder(
repo_dir=repo_dir,
repo_name=repo_name,
repo_info=args.repo_info,
llm_config=llm_config,
)
# Run encoding
rpg, feature_tree, skeleton = encoder.encode(
max_repo_info_iters=args.max_repo_info_iters,
max_exclude_votes=args.max_exclude_votes,
max_parse_iters=args.max_parse_iters,
min_batch_tokens=args.min_batch_tokens,
max_batch_tokens=args.max_batch_tokens,
summary_min_batch_tokens=args.summary_min_batch_tokens,
summary_max_batch_tokens=args.summary_max_batch_tokens,
class_context_window=args.class_context_window,
func_context_window=args.func_context_window,
max_parse_workers=args.max_parse_workers,
refactor_context_window=args.refactor_context_window,
refactor_max_iters=args.refactor_max_iters,
update_dep_graph=not args.no_dep_graph,
)
# Save outputs
_save_outputs(encoder, save_dir, logger)
logger.info("=== RPG Parse Complete ===")
def run_update(args: argparse.Namespace, logger: logging.Logger) -> None:
"""Run incremental RPG update."""
repo_dir = args.repo_dir
last_repo_dir = args.last_repo_dir
load_path = args.load_path
save_dir = args.save_dir
logger.info(f"=== Starting RPG Update ===")
logger.info(f"cur_repo_dir={repo_dir}, last_repo_dir={last_repo_dir}")
logger.info(f"load_path={load_path}, save_dir={save_dir}")
# Create LLM config
llm_config = LLMConfig.from_source(args.llm_config) if args.llm_config else LLMConfig()
logger.info(f"LLM Config: model={llm_config.model}, provider={llm_config.resolve_provider()}")
# Load existing encoder
encoder = RPGEncoder.from_saved(
save_path=load_path,
cur_repo_dir=repo_dir,
llm_config=llm_config,
)
# Override repo_name if provided
if args.repo_name:
encoder.repo_name = args.repo_name
logger.info(f"Loaded RPG with {len(encoder.rpg.nodes) if encoder.rpg else 0} nodes")
# Run update
rpg = encoder.update(
last_repo_dir=last_repo_dir,
update_dep_graph=not args.no_dep_graph,
)
# Save outputs
_save_outputs(encoder, save_dir, logger)
logger.info("=== RPG Update Complete ===")
def main() -> None:
args = parse_args()
if not args.mode:
print("Error: Please specify a mode (parse or update)")
print("Usage: python parse_rpg.py parse --help")
print(" python parse_rpg.py update --help")
return
save_dir = args.save_dir
os.makedirs(save_dir, exist_ok=True)
resolved_logfile = _setup_logging(save_dir=save_dir, logfile=args.logfile)
logger = logging.getLogger(__name__)
if resolved_logfile:
logger.info(f"Logging to file: {resolved_logfile}")
if args.mode == "parse":
run_parse(args, logger)
elif args.mode == "update":
run_update(args, logger)
else:
logger.error(f"Unknown mode: {args.mode}")
if __name__ == "__main__":
main()