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* The **`upgrade()`** method of the CustomElementRegistry interface upgrades all shadow-containing custom elements in a Node subtree, even before they are connected to the main document.
* The **`shadowRootDelegatesFocus`** property of the HTMLTemplateElement interface reflects the value of the shadowrootdelegatesfocus attribute of the associated <template> element.
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@@ -25533,6 +25537,12 @@ declare var NavigationHistoryEntry: {
* The **`addHandler()`** method of the NavigationPrecommitController interface allows you to dynamically add a handler callback function in precommit code, which will then be run after the navigation has committed.
* The **`redirect()`** method of the NavigationPrecommitController interface redirects the browser to a specified URL and specifies history behavior and any desired state information.
Copy file name to clipboardExpand all lines: baselines/serviceworker.generated.d.ts
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@@ -6440,19 +6440,6 @@ interface ImportMeta {
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resolve(specifier: string): string;
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}
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/**
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* The parameter passed into an install event handler function, the **`InstallEvent`** interface represents an install action that is dispatched on the ServiceWorkerGlobalScope of a ServiceWorker. As a child of ExtendableEvent, it ensures that functional events such as FetchEvent are not dispatched during installation.
* The **`KHR_parallel_shader_compile`** extension is part of the WebGL API and enables a non-blocking poll operation, so that compile/link status availability (COMPLETION_STATUS_KHR) can be queried without potentially incurring stalls. In other words you can check the status of your shaders compiling without blocking the runtime.
* The **`upgrade()`** method of the CustomElementRegistry interface upgrades all shadow-containing custom elements in a Node subtree, even before they are connected to the main document.
* The **`shadowRootDelegatesFocus`** property of the HTMLTemplateElement interface reflects the value of the shadowrootdelegatesfocus attribute of the associated <template> element.
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@@ -25509,6 +25513,12 @@ declare var NavigationHistoryEntry: {
* The **`addHandler()`** method of the NavigationPrecommitController interface allows you to dynamically add a handler callback function in precommit code, which will then be run after the navigation has committed.
* The **`redirect()`** method of the NavigationPrecommitController interface redirects the browser to a specified URL and specifies history behavior and any desired state information.
Copy file name to clipboardExpand all lines: baselines/ts5.5/serviceworker.generated.d.ts
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@@ -6437,19 +6437,6 @@ interface ImportMeta {
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resolve(specifier: string): string;
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}
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/**
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* The parameter passed into an install event handler function, the **`InstallEvent`** interface represents an install action that is dispatched on the ServiceWorkerGlobalScope of a ServiceWorker. As a child of ExtendableEvent, it ensures that functional events such as FetchEvent are not dispatched during installation.
* The **`KHR_parallel_shader_compile`** extension is part of the WebGL API and enables a non-blocking poll operation, so that compile/link status availability (COMPLETION_STATUS_KHR) can be queried without potentially incurring stalls. In other words you can check the status of your shaders compiling without blocking the runtime.
Copy file name to clipboardExpand all lines: baselines/ts5.5/webworker.generated.d.ts
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resolve(specifier: string): string;
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}
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/**
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* The parameter passed into an install event handler function, the **`InstallEvent`** interface represents an install action that is dispatched on the ServiceWorkerGlobalScope of a ServiceWorker. As a child of ExtendableEvent, it ensures that functional events such as FetchEvent are not dispatched during installation.
* The **`KHR_parallel_shader_compile`** extension is part of the WebGL API and enables a non-blocking poll operation, so that compile/link status availability (COMPLETION_STATUS_KHR) can be queried without potentially incurring stalls. In other words you can check the status of your shaders compiling without blocking the runtime.
* The **`upgrade()`** method of the CustomElementRegistry interface upgrades all shadow-containing custom elements in a Node subtree, even before they are connected to the main document.
* The **`shadowRootDelegatesFocus`** property of the HTMLTemplateElement interface reflects the value of the shadowrootdelegatesfocus attribute of the associated <template> element.
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@@ -25530,6 +25534,12 @@ declare var NavigationHistoryEntry: {
* The **`addHandler()`** method of the NavigationPrecommitController interface allows you to dynamically add a handler callback function in precommit code, which will then be run after the navigation has committed.
* The **`redirect()`** method of the NavigationPrecommitController interface redirects the browser to a specified URL and specifies history behavior and any desired state information.
Copy file name to clipboardExpand all lines: baselines/ts5.6/serviceworker.generated.d.ts
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@@ -6437,19 +6437,6 @@ interface ImportMeta {
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resolve(specifier: string): string;
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}
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/**
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* The parameter passed into an install event handler function, the **`InstallEvent`** interface represents an install action that is dispatched on the ServiceWorkerGlobalScope of a ServiceWorker. As a child of ExtendableEvent, it ensures that functional events such as FetchEvent are not dispatched during installation.
* The **`KHR_parallel_shader_compile`** extension is part of the WebGL API and enables a non-blocking poll operation, so that compile/link status availability (COMPLETION_STATUS_KHR) can be queried without potentially incurring stalls. In other words you can check the status of your shaders compiling without blocking the runtime.
Copy file name to clipboardExpand all lines: baselines/ts5.6/webworker.generated.d.ts
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@@ -7279,19 +7279,6 @@ interface ImportMeta {
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resolve(specifier: string): string;
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}
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/**
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* The parameter passed into an install event handler function, the **`InstallEvent`** interface represents an install action that is dispatched on the ServiceWorkerGlobalScope of a ServiceWorker. As a child of ExtendableEvent, it ensures that functional events such as FetchEvent are not dispatched during installation.
* The **`KHR_parallel_shader_compile`** extension is part of the WebGL API and enables a non-blocking poll operation, so that compile/link status availability (COMPLETION_STATUS_KHR) can be queried without potentially incurring stalls. In other words you can check the status of your shaders compiling without blocking the runtime.
* The **`upgrade()`** method of the CustomElementRegistry interface upgrades all shadow-containing custom elements in a Node subtree, even before they are connected to the main document.
* The **`shadowRootDelegatesFocus`** property of the HTMLTemplateElement interface reflects the value of the shadowrootdelegatesfocus attribute of the associated <template> element.
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*
@@ -25530,6 +25534,12 @@ declare var NavigationHistoryEntry: {
* The **`addHandler()`** method of the NavigationPrecommitController interface allows you to dynamically add a handler callback function in precommit code, which will then be run after the navigation has committed.
* The **`redirect()`** method of the NavigationPrecommitController interface redirects the browser to a specified URL and specifies history behavior and any desired state information.
Copy file name to clipboardExpand all lines: baselines/ts5.9/serviceworker.generated.d.ts
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resolve(specifier: string): string;
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}
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/**
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* The parameter passed into an install event handler function, the **`InstallEvent`** interface represents an install action that is dispatched on the ServiceWorkerGlobalScope of a ServiceWorker. As a child of ExtendableEvent, it ensures that functional events such as FetchEvent are not dispatched during installation.
* The **`KHR_parallel_shader_compile`** extension is part of the WebGL API and enables a non-blocking poll operation, so that compile/link status availability (COMPLETION_STATUS_KHR) can be queried without potentially incurring stalls. In other words you can check the status of your shaders compiling without blocking the runtime.
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