You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
@@ -15092,6 +15097,38 @@ declare var FragmentDirective: {
15092
15097
new(): FragmentDirective;
15093
15098
};
15094
15099
15100
+
/**
15101
+
* The **`GPU`** interface of the WebGPU API is the starting point for using WebGPU. It can be used to return a GPUAdapter from which you can request devices, configure features and limits, and more.
* The **`wgslLanguageFeatures`** read-only property of the GPU interface returns a WGSLLanguageFeatures object that reports the WGSL language extensions supported by the WebGPU implementation.
* The **`getPreferredCanvasFormat()`** method of the GPU interface returns the optimal canvas texture format for displaying 8-bit depth, standard dynamic range content on the current system.
* The **`requestAdapter()`** method of the GPU interface returns a Promise that fulfills with a GPUAdapter object instance. From this you can request a GPUDevice, adapter info, features, and limits.
* The **`GPUAdapter`** interface of the WebGPU API represents a GPU adapter. From this you can request a GPUDevice, adapter info, features, and limits.
15097
15134
* Available only in secure contexts.
@@ -44259,6 +44296,7 @@ type GPUIndexFormat = "uint16" | "uint32";
44259
44296
type GPULoadOp = "clear" | "load";
44260
44297
type GPUMipmapFilterMode = "linear" | "nearest";
44261
44298
type GPUPipelineErrorReason = "internal" | "validation";
44299
+
type GPUPowerPreference = "high-performance" | "low-power";
* The **`GPU`** interface of the WebGPU API is the starting point for using WebGPU. It can be used to return a GPUAdapter from which you can request devices, configure features and limits, and more.
* The **`wgslLanguageFeatures`** read-only property of the GPU interface returns a WGSLLanguageFeatures object that reports the WGSL language extensions supported by the WebGPU implementation.
* The **`getPreferredCanvasFormat()`** method of the GPU interface returns the optimal canvas texture format for displaying 8-bit depth, standard dynamic range content on the current system.
* The **`requestAdapter()`** method of the GPU interface returns a Promise that fulfills with a GPUAdapter object instance. From this you can request a GPUDevice, adapter info, features, and limits.
* The **`GPUAdapter`** interface of the WebGPU API represents a GPU adapter. From this you can request a GPUDevice, adapter info, features, and limits.
4536
4573
* Available only in secure contexts.
@@ -13368,6 +13405,7 @@ type GPUIndexFormat = "uint16" | "uint32";
13368
13405
type GPULoadOp = "clear" | "load";
13369
13406
type GPUMipmapFilterMode = "linear" | "nearest";
13370
13407
type GPUPipelineErrorReason = "internal" | "validation";
13408
+
type GPUPowerPreference = "high-performance" | "low-power";
* The **`GPU`** interface of the WebGPU API is the starting point for using WebGPU. It can be used to return a GPUAdapter from which you can request devices, configure features and limits, and more.
* The **`wgslLanguageFeatures`** read-only property of the GPU interface returns a WGSLLanguageFeatures object that reports the WGSL language extensions supported by the WebGPU implementation.
* The **`getPreferredCanvasFormat()`** method of the GPU interface returns the optimal canvas texture format for displaying 8-bit depth, standard dynamic range content on the current system.
* The **`requestAdapter()`** method of the GPU interface returns a Promise that fulfills with a GPUAdapter object instance. From this you can request a GPUDevice, adapter info, features, and limits.
* The **`GPUAdapter`** interface of the WebGPU API represents a GPU adapter. From this you can request a GPUDevice, adapter info, features, and limits.
4219
4256
* Available only in secure contexts.
@@ -13053,6 +13090,7 @@ type GPUIndexFormat = "uint16" | "uint32";
13053
13090
type GPULoadOp = "clear" | "load";
13054
13091
type GPUMipmapFilterMode = "linear" | "nearest";
13055
13092
type GPUPipelineErrorReason = "internal" | "validation";
13093
+
type GPUPowerPreference = "high-performance" | "low-power";
@@ -15078,6 +15083,38 @@ declare var FragmentDirective: {
15078
15083
new(): FragmentDirective;
15079
15084
};
15080
15085
15086
+
/**
15087
+
* The **`GPU`** interface of the WebGPU API is the starting point for using WebGPU. It can be used to return a GPUAdapter from which you can request devices, configure features and limits, and more.
* The **`wgslLanguageFeatures`** read-only property of the GPU interface returns a WGSLLanguageFeatures object that reports the WGSL language extensions supported by the WebGPU implementation.
* The **`getPreferredCanvasFormat()`** method of the GPU interface returns the optimal canvas texture format for displaying 8-bit depth, standard dynamic range content on the current system.
* The **`requestAdapter()`** method of the GPU interface returns a Promise that fulfills with a GPUAdapter object instance. From this you can request a GPUDevice, adapter info, features, and limits.
* The **`GPUAdapter`** interface of the WebGPU API represents a GPU adapter. From this you can request a GPUDevice, adapter info, features, and limits.
15083
15120
* Available only in secure contexts.
@@ -44233,6 +44270,7 @@ type GPUIndexFormat = "uint16" | "uint32";
44233
44270
type GPULoadOp = "clear" | "load";
44234
44271
type GPUMipmapFilterMode = "linear" | "nearest";
44235
44272
type GPUPipelineErrorReason = "internal" | "validation";
44273
+
type GPUPowerPreference = "high-performance" | "low-power";
* The **`GPU`** interface of the WebGPU API is the starting point for using WebGPU. It can be used to return a GPUAdapter from which you can request devices, configure features and limits, and more.
* The **`wgslLanguageFeatures`** read-only property of the GPU interface returns a WGSLLanguageFeatures object that reports the WGSL language extensions supported by the WebGPU implementation.
* The **`getPreferredCanvasFormat()`** method of the GPU interface returns the optimal canvas texture format for displaying 8-bit depth, standard dynamic range content on the current system.
* The **`requestAdapter()`** method of the GPU interface returns a Promise that fulfills with a GPUAdapter object instance. From this you can request a GPUDevice, adapter info, features, and limits.
* The **`GPUAdapter`** interface of the WebGPU API represents a GPU adapter. From this you can request a GPUDevice, adapter info, features, and limits.
4533
4570
* Available only in secure contexts.
@@ -13365,6 +13402,7 @@ type GPUIndexFormat = "uint16" | "uint32";
13365
13402
type GPULoadOp = "clear" | "load";
13366
13403
type GPUMipmapFilterMode = "linear" | "nearest";
13367
13404
type GPUPipelineErrorReason = "internal" | "validation";
13405
+
type GPUPowerPreference = "high-performance" | "low-power";
* The **`GPU`** interface of the WebGPU API is the starting point for using WebGPU. It can be used to return a GPUAdapter from which you can request devices, configure features and limits, and more.
* The **`wgslLanguageFeatures`** read-only property of the GPU interface returns a WGSLLanguageFeatures object that reports the WGSL language extensions supported by the WebGPU implementation.
* The **`getPreferredCanvasFormat()`** method of the GPU interface returns the optimal canvas texture format for displaying 8-bit depth, standard dynamic range content on the current system.
* The **`requestAdapter()`** method of the GPU interface returns a Promise that fulfills with a GPUAdapter object instance. From this you can request a GPUDevice, adapter info, features, and limits.
* The **`GPUAdapter`** interface of the WebGPU API represents a GPU adapter. From this you can request a GPUDevice, adapter info, features, and limits.
4216
4253
* Available only in secure contexts.
@@ -13050,6 +13087,7 @@ type GPUIndexFormat = "uint16" | "uint32";
13050
13087
type GPULoadOp = "clear" | "load";
13051
13088
type GPUMipmapFilterMode = "linear" | "nearest";
13052
13089
type GPUPipelineErrorReason = "internal" | "validation";
13090
+
type GPUPowerPreference = "high-performance" | "low-power";
0 commit comments