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// Copyright (c) Microsoft. All rights reserved.
// This sample shows how to use server-side conversations with a FoundryAgent.
// Server-side conversations persist on the Foundry service and are visible in the Foundry Project UI.
// Use this when you need conversation history to be stored and accessible server-side.
using Azure.AI.Extensions.OpenAI;
using Azure.AI.Projects;
using Azure.Identity;
using Microsoft.Agents.AI;
string endpoint = Environment.GetEnvironmentVariable("FOUNDRY_PROJECT_ENDPOINT") ?? throw new InvalidOperationException("FOUNDRY_PROJECT_ENDPOINT is not set.");
string deploymentName = Environment.GetEnvironmentVariable("FOUNDRY_MODEL") ?? "gpt-5.4-mini";
// WARNING: DefaultAzureCredential is convenient for development but requires careful consideration in production.
// In production, consider using a specific credential (e.g., ManagedIdentityCredential) to avoid
// latency issues, unintended credential probing, and potential security risks from fallback mechanisms.
AIProjectClient aiProjectClient = new(new Uri(endpoint), new DefaultAzureCredential());
ChatClientAgent agent = aiProjectClient
.AsAIAgent(deploymentName, instructions: "You are good at telling jokes.", name: "JokerAgent");
ProjectConversationsClient conversationsClient = aiProjectClient
.GetProjectOpenAIClient()
.GetProjectConversationsClient();
ProjectConversation conversation = (await conversationsClient.CreateProjectConversationAsync().ConfigureAwait(false)).Value;
// CreateConversationSessionAsync creates a server-side ProjectConversation
// that persists on the Foundry service and is visible in the Foundry Project UI.
AgentSession session = await agent.CreateSessionAsync(conversation.Id);
Console.WriteLine(await agent.RunAsync("Tell me a joke about a pirate.", session));
Console.WriteLine(await agent.RunAsync("Now add some emojis to the joke and tell it in the voice of a pirate's parrot.", session));
// Streaming with server-side conversation context.
await foreach (AgentResponseUpdate update in agent.RunStreamingAsync("Tell me another joke, but about a ninja this time.", session))
{
Console.Write(update);
}
Console.WriteLine();