-
Notifications
You must be signed in to change notification settings - Fork 98
Expand file tree
/
Copy pathSceneDelegate.swift
More file actions
167 lines (131 loc) · 5.44 KB
/
SceneDelegate.swift
File metadata and controls
167 lines (131 loc) · 5.44 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
import Foundation
import UIKit
final class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
private lazy var reactInstance = ReactInstance()
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see
// `application:didDiscardSceneSessions` instead).
// sceneDidDisconnect(_:)
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
// sceneDidBecomeActive(_:)
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
// sceneWillResignActive(_:)
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
// sceneWillEnterForeground(_:)
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
// sceneDidEnterBackground(_:)
}
func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {
for context in URLContexts {
RCTLinkingManager.application(
UIApplication.shared,
open: context.url,
options: context.options.dictionary()
)
}
NotificationCenter.default.post(
name: .ReactAppSceneDidOpenURL,
object: [
"scene": scene,
"URLContexts": URLContexts,
] as [String: Any]
)
// scene(_:openURLContexts:)
}
func scene(_ scene: UIScene, continue userActivity: NSUserActivity) {
// scene(_:continue:)
}
}
// MARK: - Multi-app extensions
#if !ENABLE_SINGLE_APP_MODE
extension SceneDelegate {
var isRunningTests: Bool {
let environment = ProcessInfo.processInfo.environment
return environment["XCInjectBundleInto"] != nil
}
func scene(_ scene: UIScene,
willConnectTo session: UISceneSession,
options connectionOptions: UIScene.ConnectionOptions)
{
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene
// `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see
// `application:configurationForConnectingSceneSession` instead).
guard !isRunningTests else {
return
}
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UINavigationController(
rootViewController: ContentViewController(reactInstance: reactInstance)
)
self.window = window
window.makeKeyAndVisible()
}
// scene(_:willConnectTo:options:)
}
}
#endif // !ENABLE_SINGLE_APP_MODE
// MARK: - Single-app extensions
#if ENABLE_SINGLE_APP_MODE
extension SceneDelegate {
func scene(_ scene: UIScene,
willConnectTo session: UISceneSession,
options connectionOptions: UIScene.ConnectionOptions)
{
guard let windowScene = scene as? UIWindowScene else {
assertionFailure("Default scene configuration should have been loaded by now")
return
}
guard let (rootView, _) = createReactRootView(reactInstance) else {
assertionFailure()
return
}
rootView.backgroundColor = UIColor.systemBackground
let viewController = UIViewController(nibName: nil, bundle: nil)
viewController.view = rootView
let window = UIWindow(windowScene: windowScene)
window.rootViewController = viewController
self.window = window
window.makeKeyAndVisible()
// scene(_:willConnectTo:options:)
}
}
#endif // ENABLE_SINGLE_APP_MODE
// MARK: - UIScene.OpenURLOptions extensions
extension UIScene.OpenURLOptions {
func dictionary() -> [UIApplication.OpenURLOptionsKey: Any] {
var options: [UIApplication.OpenURLOptionsKey: Any] = [:]
if let sourceApplication {
options[.sourceApplication] = sourceApplication
}
if let annotation {
options[.annotation] = annotation
}
options[.openInPlace] = openInPlace
if #available(iOS 14.5, *) {
if let eventAttribution {
options[.eventAttribution] = eventAttribution
}
}
return options
}
}