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This repository was archived by the owner on Jul 18, 2024. It is now read-only.
This repository was archived by the owner on Jul 18, 2024. It is now read-only.

AudioSource GetOutputData and GetSpectrumData Issues #13

@Ziugy

Description

@Ziugy

Describe the bug

Output and spectrum data do not exist while running on HoloLens 2.

Sample of how we're using the two methods:

audioSource.GetOutputData(audioSamples, 0);
audioSource.GetSpectrumData(audioSpectrum, 0, FFTWindow.BlackmanHarris);

To reproduce

Steps to reproduce the behavior:

  1. Have an AudioSource that's playing looping audio with all spatializer settings enabled.
  2. Write a simple script that computes DB, like so: https://answers.unity.com/questions/157940/getoutputdata-and-getspectrumdata-they-represent-t.html
  3. Verify this works with MS HRTF Spatializer on HoloLens 2.
  4. Swap to Microsoft Spatializer and redeploy.
  5. See that the results now on HoloLens 2 are not consistent.

Expected behavior

Behavior should be consistent with MS HRTF Spatializer and what's being seen in the Unity editor.

Your setup

  • Unity Version 2019.2.21f1
  • Microsoft Spatializer v1.0.0

Target platform

  • HoloLens 2
  • WMR immersive

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