docs: document PlaygroundEvaluator lifecycle after killWorker (#645)#706
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Thank you again for this contribution. We are genuinely amazed by both the quality and the volume of improvements you have submitted. We also apologize for the delayed review while the 0.9.0 release was in flight. This documentation update is clear and very helpful for maintainability. |
Add a lifecycle section to the PlaygroundEvaluator class header explaining that the evaluator instance and worker thread have independent lifecycles. After killWorker(), the evaluator stays registered in the pool and the next evaluate() call transparently respawns the worker. Also add a comment at the cancellation site in executePlaygroundCode.ts clarifying that killWorker() terminates the worker but keeps the evaluator. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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tnaum-ms
previously approved these changes
Jun 19, 2026
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Thanks again for the excellent contribution. Approved after rebase, doc accuracy tweak, and full validation pass.
sajeetharan
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Jun 22, 2026
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Summary
Clarifies the lifecycle split between evaluator instances and worker threads. After
killWorker(), the evaluator instance stays in the per-cluster map — the next Run respawns a fresh worker transparently. This design is intentional but wasn't documented, making it easy to misread.Changes
src/documentdb/playground/PlaygroundEvaluator.tskillWorker()vsshutdown()vsdispose()semanticssrc/commands/playground/executePlaygroundCode.tsevaluatorsMap lifecycleVerification
npm run build— TypeScript compilation passesIssue
Fixes #645
🤖 Generated with Claude Code