@@ -1416,13 +1416,13 @@ private static Active FindEdgeWithMatchingLocMin(Active e) {
14161416 return result ;
14171417 }
14181418
1419- private OutPt IntersectEdges (Active ae1 , Active ae2 , Point64 pt ) {
1419+ private void IntersectEdges (Active ae1 , Active ae2 , Point64 pt ) {
14201420 OutPt resultOp = null ;
14211421
14221422 // MANAGE OPEN PATH INTERSECTIONS SEPARATELY ...
14231423 if (hasOpenPaths && (IsOpen (ae1 ) || IsOpen (ae2 ))) {
14241424 if (IsOpen (ae1 ) && IsOpen (ae2 )) {
1425- return null ;
1425+ return ;
14261426 }
14271427 // the following line avoids duplicating quite a bit of code
14281428 if (IsOpen (ae2 )) {
@@ -1436,26 +1436,26 @@ private OutPt IntersectEdges(Active ae1, Active ae2, Point64 pt) {
14361436
14371437 if (cliptype == ClipType .Union ) {
14381438 if (!IsHotEdge (ae2 )) {
1439- return null ;
1439+ return ;
14401440 }
14411441 } else if (ae2 .localMin .polytype == PathType .Subject ) {
1442- return null ;
1442+ return ;
14431443 }
14441444
14451445 switch (fillrule ) {
14461446 case Positive :
14471447 if (ae2 .windCount != 1 ) {
1448- return null ;
1448+ return ;
14491449 }
14501450 break ;
14511451 case Negative :
14521452 if (ae2 .windCount != -1 ) {
1453- return null ;
1453+ return ;
14541454 }
14551455 break ;
14561456 default :
14571457 if (Math .abs (ae2 .windCount ) != 1 ) {
1458- return null ;
1458+ return ;
14591459 }
14601460 break ;
14611461 }
@@ -1483,15 +1483,15 @@ else if (pt.opEquals(ae1.localMin.vertex.pt) && !IsOpenEnd(ae1.localMin.vertex))
14831483 } else {
14841484 SetSides (ae3 .outrec , ae3 , ae1 );
14851485 }
1486- return ae3 . outrec . pts ;
1486+ return ;
14871487 }
14881488
14891489 resultOp = StartOpenPath (ae1 , pt );
14901490 } else {
14911491 resultOp = StartOpenPath (ae1 , pt );
14921492 }
14931493
1494- return resultOp ;
1494+ return ;
14951495 }
14961496
14971497 // MANAGING CLOSED PATHS FROM HERE ON
@@ -1554,7 +1554,7 @@ else if (pt.opEquals(ae1.localMin.vertex.pt) && !IsOpenEnd(ae1.localMin.vertex))
15541554 boolean e2WindCountIs0or1 = oldE2WindCount == 0 || oldE2WindCount == 1 ;
15551555
15561556 if ((!IsHotEdge (ae1 ) && !e1WindCountIs0or1 ) || (!IsHotEdge (ae2 ) && !e2WindCountIs0or1 )) {
1557- return null ;
1557+ return ;
15581558 }
15591559
15601560 // NOW PROCESS THE INTERSECTION ...
@@ -1612,7 +1612,7 @@ else if (IsHotEdge(ae1)) {
16121612 switch (cliptype ) {
16131613 case Union :
16141614 if (e1Wc2 > 0 && e2Wc2 > 0 ) {
1615- return null ;
1615+ return ;
16161616 }
16171617 resultOp = AddLocalMinPoly (ae1 , ae2 , pt );
16181618 break ;
@@ -1631,15 +1631,13 @@ else if (IsHotEdge(ae1)) {
16311631
16321632 default : // ClipType.Intersection:
16331633 if (e1Wc2 <= 0 || e2Wc2 <= 0 ) {
1634- return null ;
1634+ return ;
16351635 }
16361636 resultOp = AddLocalMinPoly (ae1 , ae2 , pt );
16371637 break ;
16381638 }
16391639 }
16401640 }
1641-
1642- return resultOp ;
16431641 }
16441642
16451643 private void DeleteFromAEL (Active ae ) {
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