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5 changes: 4 additions & 1 deletion readme.md
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Expand Up @@ -139,11 +139,12 @@ WebGPU is a work in progress Web standard from [W3C](https://www.w3.org/) for mo
- [SWGPU](https://github.com/jay19240/SWGPU) - A Simple WebGPU Game Engine.
- [React Native WebGPU](https://github.com/wcandillon/react-native-webgpu) - React Native implementation of WebGPU using Dawn.
- [TypeGPU](https://typegpu.com/) - TypeScript API for constructing, writing to and reading from GPU buffers with inferred type-safety.
- [WESL](https://github.com/wgsl-tooling-wg/wesl-spec/blob/main/README.md) - WGSL extensions for `import`, `@if`, and more.
- [WESL](https://github.com/wgsl-tooling-wg/wesl-spec/blob/main/README.md) - WGSL extensions for `import`, `@if`, and more.
- [WebGpGpu.ts](https://github.com/eddow/webgpgpu) - A WebGPU framework to access compute shaders, browser or server-side, without the steep learning curve.
- [spark.js](https://ludicon.com/sparkjs/) - A real-time GPU texture compression library for WebGPU.
- [zephyr3d](https://zephyr3d.org/) - A TypeScript-based 3D rendering engine with WebGPU/WebGL support.
- [ChartGPU](https://github.com/chartgpu/chartgpu) - High-performance charting library built on WebGPU, handles 1M+ data points at 60fps.
- [Points](https://github.com/Absulit/points) - A Generative Art library made in WebGPU

## Debuggers and Profilers
- [webgpu-inspector](https://github.com/brendan-duncan/webgpu_inspector) - Inspection debugger for WebGpu.
Expand Down Expand Up @@ -194,6 +195,8 @@ Right now, demos work best on Chrome/Edge.
- [WebGPU Path Tracing](https://iamferm.in/webgpu-path-tracing/) - A path tracer powered by WebGPU compute shaders, by [Fermin Lozano](https://github.com/ferminLR) - [Repository](https://github.com/ferminLR/webgpu-path-tracing)
- [WebGPU real-time ray tracer](https://github.com/C-none/Web-RTRT/) - A real-time ray tracer implementing ReSTIR algorithm - [Repository](https://github.com/C-none/Web-RTRT)
- [Real-Time GPU Texture Compression Demo](https://ludicon.com/sparkjs/gltf-demo/) - Showcases the advantages of real-time texture compression. Compares models using KTX2 textures against AVIF + Spark.
- [Gravity Pull](https://absulit.github.io/Gravity-Pull/) - Realtime Audio Visualizer, by [absulit](https://mastodon.social/@absulit) - [Repository](https://github.com/Absulit/Gravity-Pull)
- [Points library examples](https://absulit.github.io/points/examples/index.html) - Several demos (particles, render passes, etc), by [absulit](https://mastodon.social/@absulit) - [Repository](https://github.com/Absulit/points/tree/master/examples)

## Videos

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