We would like to add a perfectly working jump mechanic for the capsule.
Basically the jump is enabled by default, when the player jumps it gets disabled, and it returns enabled as soon as the player collides with the floor.
Probably UnityPhysicsSamples repository could be useful: there is a use case with a character controller, which should handle the jump too.
We would like to add a perfectly working jump mechanic for the capsule.
Basically the jump is enabled by default, when the player jumps it gets disabled, and it returns enabled as soon as the player collides with the floor.
Probably UnityPhysicsSamples repository could be useful: there is a use case with a character controller, which should handle the jump too.