-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathAVLTree.cpp
More file actions
285 lines (282 loc) · 7.42 KB
/
Copy pathAVLTree.cpp
File metadata and controls
285 lines (282 loc) · 7.42 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
#include <iostream>
using namespace std;
struct BSTNode
{
int data;
int bf;
BSTNode *LChild = NULL;
BSTNode *RChild = NULL;
} *root = NULL;
int calculateHeight(BSTNode *node, int height)
{
int rh, lh;
if (node == NULL)
{
return 0;
}
// incrementing height when a node != null,maintains height at every recursive call
height++;
// if node has no child
if (node->LChild == NULL && node->RChild == NULL)
{
return height;
}
// if node has 1 right child. case where node->RChild->RChild
if (node->LChild == NULL)
{
node = node->RChild;
rh = calculateHeight(node, height);
return rh;
}
// if node has 1 left child. case where node->LChild->LChild
else if (node->RChild == NULL)
{
node = node->LChild;
lh = calculateHeight(node, height);
return lh;
}
// if node has both childs
else
{
// height from the node's left child
lh = calculateHeight(node->LChild, height);
// height from the node's left child
rh = calculateHeight(node->RChild, height);
if (lh > rh)
{
height = lh;
}
else
{
height = rh;
}
}
return height;
}
// BF = L-Subtree's Height - R-Subtree's Height.
// Updating the balance factor of all the nodes in the current tree after every insertion
int updateBalanceFactor(BSTNode *UB)
{
int LHeight, RHeight;
LHeight = calculateHeight(UB->LChild, 0);
cout << "L: " << LHeight << endl;
RHeight = calculateHeight(UB->RChild, 0);
cout << "R: " << RHeight << endl;
return LHeight - RHeight;
}
// when node is un-balanced form right subtree and new insertion is on the right side
BSTNode* shift_left(BSTNode* UB)
{
if (UB->RChild == NULL)
{
return UB;
}
BSTNode* temp = UB->RChild->LChild;
BSTNode* temp2 = UB->RChild;
UB->RChild->LChild = UB;
UB->RChild = temp;
return temp2;
}
// when node is un-balanced form left subtree and new insertion is on the left side
BSTNode* shift_right(BSTNode *UB)
{
BSTNode *temp = UB->LChild->RChild;
BSTNode* temp2 = UB->LChild;
UB->LChild->RChild = UB;
UB->LChild = temp;
return temp2;
}
// when node is un-balanced form left subtree and new insertion is on the right side
BSTNode* DoubleShift_LR(BSTNode *UB)
{
// stroring the UB->LChild->RChild to help re-connecting with the tree
BSTNode *temp = UB->LChild->RChild;
UB->LChild = shift_left(UB->LChild);
return shift_right(UB);
}
// when node is un-balanced form right subtree and new insertion is on the left side
BSTNode* DoubleShift_RL(BSTNode *UB)
{
// stroring the UB->RChild->LChild to help re-connecting with the tree
BSTNode *temp = UB->RChild->LChild;
UB->RChild = shift_right(UB->RChild);
return shift_left(UB);
}
BSTNode* rebalanceTree(BSTNode* UB,BSTNode* node)
{
//temp stores the latest inserted node.
BSTNode*temp;
if (node->LChild != NULL)
{
temp = node->LChild;
}
else if (node->RChild != NULL)
{
temp = node->RChild;
}
// it means the height of the left subtree is greater than that of the right subtree
if (UB->bf > 1)
{
// do right rotation if the newNode->value < UB->LChild->value
if (UB->LChild != NULL && temp->data < UB->LChild->data)
{
cout<<"SR ";
UB = shift_right(UB);
}
// Else, do left-right rotation
else if (UB->LChild != NULL && temp->data > UB->LChild->data)
{
cout<<"SLR ";
UB = DoubleShift_LR(UB);
}
}
// it means the height of the right subtree is greater than that of the left subtree
else if (UB->bf < -1)
{
// do left rotation if the newNode->value > UB->RChild->value
if (UB->RChild != NULL && temp->data > UB->RChild->data)
{
cout<<"SL ";
UB = shift_left(UB);
}
// Else, do right-left rotation
else if (UB->RChild != NULL && temp->data < UB->RChild->data)
{
cout<<"SRL ";
UB = DoubleShift_RL(UB);
}
}
return UB;
}
BSTNode *insert(BSTNode *node, int value)
{
if (node == NULL)
{
BSTNode *temp = (BSTNode *)malloc(sizeof(BSTNode));
temp->data = value;
temp->bf = 0;
temp->LChild = NULL;
temp->RChild = NULL;
return temp;
}
if (value < node->data)
{
node->LChild = insert(node->LChild, value);
}
else
{
node->RChild = insert(node->RChild, value);
}
node->bf = updateBalanceFactor(node);
cout<<"BF: "<<node->bf<<endl;
// it means the height of the left subtree is greater than that of the right subtree
if (node->bf > 1)
{
cout<<"Right Rotation "<<endl;
node = rebalanceTree(node,node->LChild);
}
// it means the height of the right subtree is greater than that of the left subtree
else if (node->bf < -1)
{
cout<<"Left Rotation "<<endl;
node = rebalanceTree(node,node->RChild);
}
return node;
}
BSTNode* FindMinimum(BSTNode* node){
BSTNode* curr = node;
while (curr->LChild != NULL)
{
curr = curr->LChild;
}
return curr;
}
BSTNode* Delete(BSTNode* node, int value){
//Locate nodeToBeDeleted
if (node == NULL)
{
return NULL;
}
if (value < node->data)
{
node->LChild = Delete(node->LChild,value);
}
else if (value > node->data)
{
node->RChild = Delete(node->RChild,value);
}
else{
BSTNode* temp;
if (node->LChild == NULL && node->RChild == NULL)
{
free(node);
return NULL;
}
//If nodeToBeDeleted has one child, then swap nodeToBeDeleted with that child.
//Remove the child
else if (node->LChild == NULL)
{
temp = node->RChild;
free(node);
return temp;
}
else if (node->RChild == NULL)
{
temp = node->LChild;
free(node);
return temp;
}
// Having 2 Children
temp = FindMinimum(node->RChild);
node->data = temp->data;
node->RChild = Delete(node->RChild,temp->data);
}
node->bf = updateBalanceFactor(node);
cout<<"BF: "<<node->bf<<endl;
// it means the height of the left subtree is greater than that of the right subtree
if (node->bf > 1)
{
cout<<"Right Rotation "<<endl;
node = rebalanceTree(node,node->LChild);
}
// it means the height of the right subtree is greater than that of the left subtree
else if (node->bf < -1)
{
cout<<"Left Rotation "<<endl;
node = rebalanceTree(node,node->RChild);
}
return node;
}
void preOrder(BSTNode *node)
{
if (node != NULL)
{
cout << node->data << " ";
preOrder(node->LChild);
preOrder(node->RChild);
}
}
int main(int argc, char const *argv[])
{
int value = 0;
cout << "Enter value to insert ";
cin >> value;
while (value > -1)
{
root = insert(root, value);
cout << "Enter value to insert ";
cin >> value;
}
preOrder(root);
cout << "Enter value to delete ";
cin >> value;
while (value > -1)
{
root = Delete(root, value);
cout << "Enter value to delete ";
cin >> value;
}
preOrder(root);
cout << endl;
return 0;
}