forked from google/angle
-
Notifications
You must be signed in to change notification settings - Fork 4
Expand file tree
/
Copy pathState.h
More file actions
1106 lines (920 loc) · 44.3 KB
/
Copy pathState.h
File metadata and controls
1106 lines (920 loc) · 44.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// State.h: Defines the State class, encapsulating raw GL state
#ifndef LIBANGLE_STATE_H_
#define LIBANGLE_STATE_H_
#include <bitset>
#include <memory>
#include "common/Color.h"
#include "common/angleutils.h"
#include "common/bitset_utils.h"
#include "libANGLE/Debug.h"
#include "libANGLE/GLES1State.h"
#include "libANGLE/Overlay.h"
#include "libANGLE/Program.h"
#include "libANGLE/ProgramExecutable.h"
#include "libANGLE/ProgramPipeline.h"
#include "libANGLE/RefCountObject.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/Sampler.h"
#include "libANGLE/Texture.h"
#include "libANGLE/TransformFeedback.h"
#include "libANGLE/Version.h"
#include "libANGLE/VertexArray.h"
#include "libANGLE/angletypes.h"
namespace egl
{
class ShareGroup;
} // namespace egl
namespace gl
{
class BufferManager;
struct Caps;
class Context;
class FramebufferManager;
class MemoryObjectManager;
class ProgramPipelineManager;
class Query;
class RenderbufferManager;
class SamplerManager;
class SemaphoreManager;
class ShaderProgramManager;
class SyncManager;
class TextureManager;
class VertexArray;
static constexpr Version ES_1_0 = Version(1, 0);
static constexpr Version ES_1_1 = Version(1, 1);
static constexpr Version ES_2_0 = Version(2, 0);
static constexpr Version ES_3_0 = Version(3, 0);
static constexpr Version ES_3_1 = Version(3, 1);
static constexpr Version ES_3_2 = Version(3, 2);
template <typename T>
using BufferBindingMap = angle::PackedEnumMap<BufferBinding, T>;
using BoundBufferMap = BufferBindingMap<BindingPointer<Buffer>>;
using SamplerBindingVector = std::vector<BindingPointer<Sampler>>;
using TextureBindingVector = std::vector<BindingPointer<Texture>>;
using TextureBindingMap = angle::PackedEnumMap<TextureType, TextureBindingVector>;
using ActiveQueryMap = angle::PackedEnumMap<QueryType, BindingPointer<Query>>;
using BufferVector = std::vector<OffsetBindingPointer<Buffer>>;
class ActiveTexturesCache final : angle::NonCopyable
{
public:
ActiveTexturesCache();
~ActiveTexturesCache();
Texture *operator[](size_t textureIndex) const { return mTextures[textureIndex]; }
void clear();
void set(size_t textureIndex, Texture *texture);
void reset(size_t textureIndex);
bool empty() const;
private:
ActiveTextureArray<Texture *> mTextures;
};
class State : angle::NonCopyable
{
public:
State(const State *shareContextState,
egl::ShareGroup *shareGroup,
TextureManager *shareTextures,
SemaphoreManager *shareSemaphores,
const OverlayType *overlay,
const EGLenum clientType,
const Version &clientVersion,
bool debug,
bool bindGeneratesResource,
bool clientArraysEnabled,
bool robustResourceInit,
bool programBinaryCacheEnabled,
EGLenum contextPriority);
~State();
void initialize(Context *context);
void reset(const Context *context);
// Getters
ContextID getContextID() const { return mID; }
EGLenum getClientType() const { return mClientType; }
EGLenum getContextPriority() const { return mContextPriority; }
GLint getClientMajorVersion() const { return mClientVersion.major; }
GLint getClientMinorVersion() const { return mClientVersion.minor; }
const Version &getClientVersion() const { return mClientVersion; }
const Caps &getCaps() const { return mCaps; }
const TextureCapsMap &getTextureCaps() const { return mTextureCaps; }
const Extensions &getExtensions() const { return mExtensions; }
const Limitations &getLimitations() const { return mLimitations; }
egl::ShareGroup *getShareGroup() const { return mShareGroup; }
bool isWebGL() const { return mExtensions.webglCompatibility; }
bool isWebGL1() const { return (isWebGL() && mClientVersion.major == 2); }
const TextureCaps &getTextureCap(GLenum internalFormat) const
{
return mTextureCaps.get(internalFormat);
}
// State chunk getters
bool allActiveDrawBufferChannelsMasked() const;
bool anyActiveDrawBufferChannelMasked() const;
const RasterizerState &getRasterizerState() const;
const BlendState &getBlendState() const { return mBlendState; }
const BlendStateExt &getBlendStateExt() const { return mBlendStateExt; }
const DepthStencilState &getDepthStencilState() const;
// Clear behavior setters & state parameter block generation function
void setColorClearValue(float red, float green, float blue, float alpha);
void setDepthClearValue(float depth);
void setStencilClearValue(int stencil);
const ColorF &getColorClearValue() const { return mColorClearValue; }
float getDepthClearValue() const { return mDepthClearValue; }
int getStencilClearValue() const { return mStencilClearValue; }
// Write mask manipulation
void setColorMask(bool red, bool green, bool blue, bool alpha);
void setColorMaskIndexed(bool red, bool green, bool blue, bool alpha, GLuint index);
void setDepthMask(bool mask);
// Discard toggle & query
bool isRasterizerDiscardEnabled() const { return mRasterizer.rasterizerDiscard; }
void setRasterizerDiscard(bool enabled);
// Primitive restart
bool isPrimitiveRestartEnabled() const { return mPrimitiveRestart; }
void setPrimitiveRestart(bool enabled);
// Face culling state manipulation
bool isCullFaceEnabled() const { return mRasterizer.cullFace; }
void setCullFace(bool enabled);
void setCullMode(CullFaceMode mode);
void setFrontFace(GLenum front);
// Depth test state manipulation
bool isDepthTestEnabled() const { return mDepthStencil.depthTest; }
bool isDepthWriteEnabled() const { return mDepthStencil.depthTest && mDepthStencil.depthMask; }
void setDepthTest(bool enabled);
void setDepthFunc(GLenum depthFunc);
void setDepthRange(float zNear, float zFar);
float getNearPlane() const { return mNearZ; }
float getFarPlane() const { return mFarZ; }
// Blend state manipulation
bool isBlendEnabled() const { return mBlendStateExt.mEnabledMask.test(0); }
bool isBlendEnabledIndexed(GLuint index) const
{
ASSERT(static_cast<size_t>(index) < mBlendStateExt.mMaxDrawBuffers);
return mBlendStateExt.mEnabledMask.test(index);
}
DrawBufferMask getBlendEnabledDrawBufferMask() const { return mBlendStateExt.mEnabledMask; }
void setBlend(bool enabled);
void setBlendIndexed(bool enabled, GLuint index);
void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);
void setBlendFactorsIndexed(GLenum sourceRGB,
GLenum destRGB,
GLenum sourceAlpha,
GLenum destAlpha,
GLuint index);
void setBlendColor(float red, float green, float blue, float alpha);
void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation);
void setBlendEquationIndexed(GLenum rgbEquation, GLenum alphaEquation, GLuint index);
const ColorF &getBlendColor() const { return mBlendColor; }
// Stencil state maniupulation
bool isStencilTestEnabled() const { return mDepthStencil.stencilTest; }
void setStencilTest(bool enabled);
void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
void setStencilWritemask(GLuint stencilWritemask);
void setStencilBackWritemask(GLuint stencilBackWritemask);
void setStencilOperations(GLenum stencilFail,
GLenum stencilPassDepthFail,
GLenum stencilPassDepthPass);
void setStencilBackOperations(GLenum stencilBackFail,
GLenum stencilBackPassDepthFail,
GLenum stencilBackPassDepthPass);
GLint getStencilRef() const { return mStencilRef; }
GLint getStencilBackRef() const { return mStencilBackRef; }
// Depth bias/polygon offset state manipulation
bool isPolygonOffsetFillEnabled() const { return mRasterizer.polygonOffsetFill; }
void setPolygonOffsetFill(bool enabled);
void setPolygonOffsetParams(GLfloat factor, GLfloat units);
// Multisample coverage state manipulation
bool isSampleAlphaToCoverageEnabled() const { return mSampleAlphaToCoverage; }
void setSampleAlphaToCoverage(bool enabled);
bool isSampleCoverageEnabled() const { return mSampleCoverage; }
void setSampleCoverage(bool enabled);
void setSampleCoverageParams(GLclampf value, bool invert);
GLclampf getSampleCoverageValue() const { return mSampleCoverageValue; }
bool getSampleCoverageInvert() const { return mSampleCoverageInvert; }
// Multisample mask state manipulation.
bool isSampleMaskEnabled() const { return mSampleMask; }
void setSampleMaskEnabled(bool enabled);
void setSampleMaskParams(GLuint maskNumber, GLbitfield mask);
GLbitfield getSampleMaskWord(GLuint maskNumber) const
{
ASSERT(maskNumber < mMaxSampleMaskWords);
return mSampleMaskValues[maskNumber];
}
std::array<GLbitfield, MAX_SAMPLE_MASK_WORDS> getSampleMaskValues() const
{
return mSampleMaskValues;
}
GLuint getMaxSampleMaskWords() const { return mMaxSampleMaskWords; }
// Multisampling/alpha to one manipulation.
void setSampleAlphaToOne(bool enabled);
bool isSampleAlphaToOneEnabled() const { return mSampleAlphaToOne; }
void setMultisampling(bool enabled);
bool isMultisamplingEnabled() const { return mMultiSampling; }
void setSampleShading(bool enabled);
bool isSampleShadingEnabled() const { return mIsSampleShadingEnabled; }
void setMinSampleShading(float value);
float getMinSampleShading() const { return mMinSampleShading; }
// Scissor test state toggle & query
bool isScissorTestEnabled() const { return mScissorTest; }
void setScissorTest(bool enabled);
void setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height);
const Rectangle &getScissor() const { return mScissor; }
// Dither state toggle & query
bool isDitherEnabled() const { return mRasterizer.dither; }
void setDither(bool enabled);
// Generic state toggle & query
void setEnableFeature(GLenum feature, bool enabled);
void setEnableFeatureIndexed(GLenum feature, bool enabled, GLuint index);
bool getEnableFeature(GLenum feature) const;
bool getEnableFeatureIndexed(GLenum feature, GLuint index) const;
// Line width state setter
void setLineWidth(GLfloat width);
float getLineWidth() const { return mLineWidth; }
// Hint setters
void setGenerateMipmapHint(GLenum hint);
GLenum getGenerateMipmapHint() const;
void setTextureFilteringHint(GLenum hint);
GLenum getTextureFilteringHint() const;
GLenum getFragmentShaderDerivativeHint() const { return mFragmentShaderDerivativeHint; }
void setFragmentShaderDerivativeHint(GLenum hint);
// GL_CHROMIUM_bind_generates_resource
bool isBindGeneratesResourceEnabled() const { return mBindGeneratesResource; }
// GL_ANGLE_client_arrays
bool areClientArraysEnabled() const { return mClientArraysEnabled; }
// Viewport state setter/getter
void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height);
const Rectangle &getViewport() const { return mViewport; }
// Texture binding & active texture unit manipulation
void setActiveSampler(unsigned int active);
unsigned int getActiveSampler() const { return static_cast<unsigned int>(mActiveSampler); }
void setSamplerTexture(const Context *context, TextureType type, Texture *texture);
Texture *getTargetTexture(TextureType type) const;
Texture *getSamplerTexture(unsigned int sampler, TextureType type) const
{
ASSERT(sampler < mSamplerTextures[type].size());
return mSamplerTextures[type][sampler].get();
}
TextureID getSamplerTextureId(unsigned int sampler, TextureType type) const;
void detachTexture(const Context *context, const TextureMap &zeroTextures, TextureID texture);
void initializeZeroTextures(const Context *context, const TextureMap &zeroTextures);
void invalidateTextureBindings(TextureType type);
// Sampler object binding manipulation
void setSamplerBinding(const Context *context, GLuint textureUnit, Sampler *sampler);
SamplerID getSamplerId(GLuint textureUnit) const
{
ASSERT(textureUnit < mSamplers.size());
return mSamplers[textureUnit].id();
}
Sampler *getSampler(GLuint textureUnit) const { return mSamplers[textureUnit].get(); }
const SamplerBindingVector &getSamplers() const { return mSamplers; }
void detachSampler(const Context *context, SamplerID sampler);
// Renderbuffer binding manipulation
void setRenderbufferBinding(const Context *context, Renderbuffer *renderbuffer);
RenderbufferID getRenderbufferId() const { return mRenderbuffer.id(); }
Renderbuffer *getCurrentRenderbuffer() const { return mRenderbuffer.get(); }
void detachRenderbuffer(const Context *context, RenderbufferID renderbuffer);
// Framebuffer binding manipulation
void setReadFramebufferBinding(Framebuffer *framebuffer);
void setDrawFramebufferBinding(Framebuffer *framebuffer);
Framebuffer *getTargetFramebuffer(GLenum target) const;
Framebuffer *getReadFramebuffer() const { return mReadFramebuffer; }
Framebuffer *getDrawFramebuffer() const { return mDrawFramebuffer; }
bool removeReadFramebufferBinding(FramebufferID framebuffer);
bool removeDrawFramebufferBinding(FramebufferID framebuffer);
// Vertex array object binding manipulation
void setVertexArrayBinding(const Context *context, VertexArray *vertexArray);
bool removeVertexArrayBinding(const Context *context, VertexArrayID vertexArray);
VertexArrayID getVertexArrayId() const;
VertexArray *getVertexArray() const
{
ASSERT(mVertexArray != nullptr);
return mVertexArray;
}
// If both a Program and a ProgramPipeline are bound, the Program will
// always override the ProgramPipeline.
const ProgramExecutable *getProgramExecutable() const { return mExecutable; }
// Program binding manipulation
angle::Result setProgram(const Context *context, Program *newProgram);
Program *getProgram() const
{
ASSERT(!mProgram || !mProgram->isLinking());
return mProgram;
}
Program *getLinkedProgram(const Context *context) const
{
if (mProgram)
{
mProgram->resolveLink(context);
}
return mProgram;
}
ProgramPipeline *getProgramPipeline() const { return mProgramPipeline.get(); }
// Transform feedback object (not buffer) binding manipulation
void setTransformFeedbackBinding(const Context *context, TransformFeedback *transformFeedback);
TransformFeedback *getCurrentTransformFeedback() const { return mTransformFeedback.get(); }
ANGLE_INLINE bool isTransformFeedbackActive() const
{
TransformFeedback *curTransformFeedback = mTransformFeedback.get();
return curTransformFeedback && curTransformFeedback->isActive();
}
ANGLE_INLINE bool isTransformFeedbackActiveUnpaused() const
{
TransformFeedback *curTransformFeedback = mTransformFeedback.get();
return curTransformFeedback && curTransformFeedback->isActive() &&
!curTransformFeedback->isPaused();
}
bool removeTransformFeedbackBinding(const Context *context,
TransformFeedbackID transformFeedback);
// Query binding manipulation
bool isQueryActive(QueryType type) const;
bool isQueryActive(Query *query) const;
void setActiveQuery(const Context *context, QueryType type, Query *query);
QueryID getActiveQueryId(QueryType type) const;
Query *getActiveQuery(QueryType type) const;
// Program Pipeline binding manipulation
angle::Result useProgramStages(const Context *context,
ProgramPipeline *programPipeline,
GLbitfield stages,
Program *shaderProgram);
angle::Result setProgramPipelineBinding(const Context *context, ProgramPipeline *pipeline);
void detachProgramPipeline(const Context *context, ProgramPipelineID pipeline);
//// Typed buffer binding point manipulation ////
ANGLE_INLINE void setBufferBinding(const Context *context, BufferBinding target, Buffer *buffer)
{
(this->*(kBufferSetters[target]))(context, buffer);
}
ANGLE_INLINE Buffer *getTargetBuffer(BufferBinding target) const
{
switch (target)
{
case BufferBinding::ElementArray:
return getVertexArray()->getElementArrayBuffer();
default:
return mBoundBuffers[target].get();
}
}
ANGLE_INLINE Buffer *getArrayBuffer() const { return getTargetBuffer(BufferBinding::Array); }
angle::Result setIndexedBufferBinding(const Context *context,
BufferBinding target,
GLuint index,
Buffer *buffer,
GLintptr offset,
GLsizeiptr size);
size_t getAtomicCounterBufferCount() const { return mAtomicCounterBuffers.size(); }
ANGLE_INLINE bool hasValidAtomicCounterBuffer() const
{
return mValidAtomicCounterBufferCount > 0;
}
const OffsetBindingPointer<Buffer> &getIndexedUniformBuffer(size_t index) const;
const OffsetBindingPointer<Buffer> &getIndexedAtomicCounterBuffer(size_t index) const;
const OffsetBindingPointer<Buffer> &getIndexedShaderStorageBuffer(size_t index) const;
// Detach a buffer from all bindings
angle::Result detachBuffer(Context *context, const Buffer *buffer);
// Vertex attrib manipulation
void setEnableVertexAttribArray(unsigned int attribNum, bool enabled);
void setVertexAttribf(GLuint index, const GLfloat values[4]);
void setVertexAttribu(GLuint index, const GLuint values[4]);
void setVertexAttribi(GLuint index, const GLint values[4]);
ANGLE_INLINE void setVertexAttribPointer(const Context *context,
unsigned int attribNum,
Buffer *boundBuffer,
GLint size,
VertexAttribType type,
bool normalized,
GLsizei stride,
const void *pointer)
{
mVertexArray->setVertexAttribPointer(context, attribNum, boundBuffer, size, type,
normalized, stride, pointer);
mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
}
ANGLE_INLINE void setVertexAttribIPointer(const Context *context,
unsigned int attribNum,
Buffer *boundBuffer,
GLint size,
VertexAttribType type,
GLsizei stride,
const void *pointer)
{
mVertexArray->setVertexAttribIPointer(context, attribNum, boundBuffer, size, type, stride,
pointer);
mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
}
void setVertexAttribDivisor(const Context *context, GLuint index, GLuint divisor);
const VertexAttribCurrentValueData &getVertexAttribCurrentValue(size_t attribNum) const
{
ASSERT(attribNum < mVertexAttribCurrentValues.size());
return mVertexAttribCurrentValues[attribNum];
}
const std::vector<VertexAttribCurrentValueData> &getVertexAttribCurrentValues() const
{
return mVertexAttribCurrentValues;
}
const void *getVertexAttribPointer(unsigned int attribNum) const;
void bindVertexBuffer(const Context *context,
GLuint bindingIndex,
Buffer *boundBuffer,
GLintptr offset,
GLsizei stride);
void setVertexAttribFormat(GLuint attribIndex,
GLint size,
VertexAttribType type,
bool normalized,
bool pureInteger,
GLuint relativeOffset);
void setVertexAttribBinding(const Context *context, GLuint attribIndex, GLuint bindingIndex)
{
mVertexArray->setVertexAttribBinding(context, attribIndex, bindingIndex);
mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
}
void setVertexBindingDivisor(GLuint bindingIndex, GLuint divisor);
// Pixel pack state manipulation
void setPackAlignment(GLint alignment);
GLint getPackAlignment() const { return mPack.alignment; }
void setPackReverseRowOrder(bool reverseRowOrder);
bool getPackReverseRowOrder() const { return mPack.reverseRowOrder; }
void setPackRowLength(GLint rowLength);
GLint getPackRowLength() const { return mPack.rowLength; }
void setPackSkipRows(GLint skipRows);
GLint getPackSkipRows() const { return mPack.skipRows; }
void setPackSkipPixels(GLint skipPixels);
GLint getPackSkipPixels() const { return mPack.skipPixels; }
const PixelPackState &getPackState() const { return mPack; }
PixelPackState &getPackState() { return mPack; }
// Pixel unpack state manipulation
void setUnpackAlignment(GLint alignment);
GLint getUnpackAlignment() const { return mUnpack.alignment; }
void setUnpackRowLength(GLint rowLength);
GLint getUnpackRowLength() const { return mUnpack.rowLength; }
void setUnpackImageHeight(GLint imageHeight);
GLint getUnpackImageHeight() const { return mUnpack.imageHeight; }
void setUnpackSkipImages(GLint skipImages);
GLint getUnpackSkipImages() const { return mUnpack.skipImages; }
void setUnpackSkipRows(GLint skipRows);
GLint getUnpackSkipRows() const { return mUnpack.skipRows; }
void setUnpackSkipPixels(GLint skipPixels);
GLint getUnpackSkipPixels() const { return mUnpack.skipPixels; }
const PixelUnpackState &getUnpackState() const { return mUnpack; }
PixelUnpackState &getUnpackState() { return mUnpack; }
// Debug state
const Debug &getDebug() const { return mDebug; }
Debug &getDebug() { return mDebug; }
// CHROMIUM_framebuffer_mixed_samples coverage modulation
void setCoverageModulation(GLenum components);
GLenum getCoverageModulation() const { return mCoverageModulation; }
// GL_EXT_sRGB_write_control
void setFramebufferSRGB(bool sRGB);
bool getFramebufferSRGB() const { return mFramebufferSRGB; }
// GL_KHR_parallel_shader_compile
void setMaxShaderCompilerThreads(GLuint count);
GLuint getMaxShaderCompilerThreads() const { return mMaxShaderCompilerThreads; }
// State query functions
void getBooleanv(GLenum pname, GLboolean *params) const;
void getFloatv(GLenum pname, GLfloat *params) const;
angle::Result getIntegerv(const Context *context, GLenum pname, GLint *params) const;
void getPointerv(const Context *context, GLenum pname, void **params) const;
void getIntegeri_v(GLenum target, GLuint index, GLint *data) const;
void getInteger64i_v(GLenum target, GLuint index, GLint64 *data) const;
void getBooleani_v(GLenum target, GLuint index, GLboolean *data) const;
bool isRobustResourceInitEnabled() const { return mRobustResourceInit; }
// Sets the dirty bit for the program executable.
angle::Result onProgramExecutableChange(const Context *context, Program *program);
// Sets the dirty bit for the program pipeline executable.
angle::Result onProgramPipelineExecutableChange(const Context *context,
ProgramPipeline *program);
enum DirtyBitType
{
// Note: process draw framebuffer binding first, so that other dirty bits whose effect
// depend on the current draw framebuffer are not processed while the old framebuffer is
// still bound.
DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING,
DIRTY_BIT_READ_FRAMEBUFFER_BINDING,
DIRTY_BIT_SCISSOR_TEST_ENABLED,
DIRTY_BIT_SCISSOR,
DIRTY_BIT_VIEWPORT,
DIRTY_BIT_DEPTH_RANGE,
DIRTY_BIT_BLEND_ENABLED,
DIRTY_BIT_BLEND_COLOR,
DIRTY_BIT_BLEND_FUNCS,
DIRTY_BIT_BLEND_EQUATIONS,
DIRTY_BIT_COLOR_MASK,
DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED,
DIRTY_BIT_SAMPLE_COVERAGE_ENABLED,
DIRTY_BIT_SAMPLE_COVERAGE,
DIRTY_BIT_SAMPLE_MASK_ENABLED,
DIRTY_BIT_SAMPLE_MASK,
DIRTY_BIT_DEPTH_TEST_ENABLED,
DIRTY_BIT_DEPTH_FUNC,
DIRTY_BIT_DEPTH_MASK,
DIRTY_BIT_STENCIL_TEST_ENABLED,
DIRTY_BIT_STENCIL_FUNCS_FRONT,
DIRTY_BIT_STENCIL_FUNCS_BACK,
DIRTY_BIT_STENCIL_OPS_FRONT,
DIRTY_BIT_STENCIL_OPS_BACK,
DIRTY_BIT_STENCIL_WRITEMASK_FRONT,
DIRTY_BIT_STENCIL_WRITEMASK_BACK,
DIRTY_BIT_CULL_FACE_ENABLED,
DIRTY_BIT_CULL_FACE,
DIRTY_BIT_FRONT_FACE,
DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED,
DIRTY_BIT_POLYGON_OFFSET,
DIRTY_BIT_RASTERIZER_DISCARD_ENABLED,
DIRTY_BIT_LINE_WIDTH,
DIRTY_BIT_PRIMITIVE_RESTART_ENABLED,
DIRTY_BIT_CLEAR_COLOR,
DIRTY_BIT_CLEAR_DEPTH,
DIRTY_BIT_CLEAR_STENCIL,
DIRTY_BIT_UNPACK_STATE,
DIRTY_BIT_UNPACK_BUFFER_BINDING,
DIRTY_BIT_PACK_STATE,
DIRTY_BIT_PACK_BUFFER_BINDING,
DIRTY_BIT_DITHER_ENABLED,
DIRTY_BIT_RENDERBUFFER_BINDING,
DIRTY_BIT_VERTEX_ARRAY_BINDING,
DIRTY_BIT_DRAW_INDIRECT_BUFFER_BINDING,
DIRTY_BIT_DISPATCH_INDIRECT_BUFFER_BINDING,
// TODO(jmadill): Fine-grained dirty bits for each index.
DIRTY_BIT_PROGRAM_BINDING, // Must be before DIRTY_BIT_PROGRAM_EXECUTABLE
DIRTY_BIT_PROGRAM_EXECUTABLE,
// TODO(jmadill): Fine-grained dirty bits for each texture/sampler.
DIRTY_BIT_SAMPLER_BINDINGS,
DIRTY_BIT_TEXTURE_BINDINGS,
DIRTY_BIT_IMAGE_BINDINGS,
DIRTY_BIT_TRANSFORM_FEEDBACK_BINDING,
DIRTY_BIT_UNIFORM_BUFFER_BINDINGS,
DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING,
DIRTY_BIT_ATOMIC_COUNTER_BUFFER_BINDING,
DIRTY_BIT_MULTISAMPLING,
DIRTY_BIT_SAMPLE_ALPHA_TO_ONE,
DIRTY_BIT_COVERAGE_MODULATION, // CHROMIUM_framebuffer_mixed_samples
DIRTY_BIT_FRAMEBUFFER_SRGB, // GL_EXT_sRGB_write_control
DIRTY_BIT_CURRENT_VALUES,
DIRTY_BIT_PROVOKING_VERTEX,
DIRTY_BIT_SAMPLE_SHADING,
DIRTY_BIT_EXTENDED, // clip distances, mipmap generation hint, derivative hint.
DIRTY_BIT_INVALID,
DIRTY_BIT_MAX = DIRTY_BIT_INVALID,
};
static_assert(DIRTY_BIT_MAX <= 64, "State dirty bits must be capped at 64");
// TODO(jmadill): Consider storing dirty objects in a list instead of by binding.
enum DirtyObjectType
{
DIRTY_OBJECT_ACTIVE_TEXTURES, // Top-level dirty bit. Also see mDirtyActiveTextures.
DIRTY_OBJECT_TEXTURES_INIT,
DIRTY_OBJECT_IMAGES_INIT,
DIRTY_OBJECT_READ_ATTACHMENTS,
DIRTY_OBJECT_DRAW_ATTACHMENTS,
DIRTY_OBJECT_READ_FRAMEBUFFER,
DIRTY_OBJECT_DRAW_FRAMEBUFFER,
DIRTY_OBJECT_VERTEX_ARRAY,
DIRTY_OBJECT_TEXTURES, // Top-level dirty bit. Also see mDirtyTextures.
DIRTY_OBJECT_IMAGES, // Top-level dirty bit. Also see mDirtyImages.
DIRTY_OBJECT_SAMPLERS, // Top-level dirty bit. Also see mDirtySamplers.
DIRTY_OBJECT_PROGRAM,
DIRTY_OBJECT_UNKNOWN,
DIRTY_OBJECT_MAX = DIRTY_OBJECT_UNKNOWN,
};
using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>;
const DirtyBits &getDirtyBits() const { return mDirtyBits; }
void clearDirtyBits() { mDirtyBits.reset(); }
void clearDirtyBits(const DirtyBits &bitset) { mDirtyBits &= ~bitset; }
void setAllDirtyBits()
{
mDirtyBits.set();
mDirtyCurrentValues.set();
}
using DirtyObjects = angle::BitSet<DIRTY_OBJECT_MAX>;
void clearDirtyObjects() { mDirtyObjects.reset(); }
void setAllDirtyObjects() { mDirtyObjects.set(); }
angle::Result syncDirtyObjects(const Context *context,
const DirtyObjects &bitset,
Command command);
angle::Result syncDirtyObject(const Context *context, GLenum target);
void setObjectDirty(GLenum target);
void setTextureDirty(size_t textureUnitIndex);
void setSamplerDirty(size_t samplerIndex);
ANGLE_INLINE void setReadFramebufferDirty()
{
mDirtyObjects.set(DIRTY_OBJECT_READ_FRAMEBUFFER);
mDirtyObjects.set(DIRTY_OBJECT_READ_ATTACHMENTS);
}
ANGLE_INLINE void setDrawFramebufferDirty()
{
mDirtyObjects.set(DIRTY_OBJECT_DRAW_FRAMEBUFFER);
mDirtyObjects.set(DIRTY_OBJECT_DRAW_ATTACHMENTS);
}
// This actually clears the current value dirty bits.
// TODO(jmadill): Pass mutable dirty bits into Impl.
AttributesMask getAndResetDirtyCurrentValues() const;
void setImageUnit(const Context *context,
size_t unit,
Texture *texture,
GLint level,
GLboolean layered,
GLint layer,
GLenum access,
GLenum format);
const ImageUnit &getImageUnit(size_t unit) const { return mImageUnits[unit]; }
const ActiveTexturesCache &getActiveTexturesCache() const { return mActiveTexturesCache; }
ComponentTypeMask getCurrentValuesTypeMask() const { return mCurrentValuesTypeMask; }
// "onActiveTextureChange" is called when a texture binding changes.
void onActiveTextureChange(const Context *context, size_t textureUnit);
// "onActiveTextureStateChange" is called when the Texture changed but the binding did not.
void onActiveTextureStateChange(const Context *context, size_t textureUnit);
void onImageStateChange(const Context *context, size_t unit);
void onUniformBufferStateChange(size_t uniformBufferIndex);
bool isCurrentTransformFeedback(const TransformFeedback *tf) const
{
return tf == mTransformFeedback.get();
}
bool isCurrentVertexArray(const VertexArray *va) const { return va == mVertexArray; }
GLES1State &gles1() { return mGLES1State; }
const GLES1State &gles1() const { return mGLES1State; }
// Helpers for setting bound buffers. They should all have the same signature.
// Not meant to be called externally. Used for local helpers in State.cpp.
template <BufferBinding Target>
void setGenericBufferBindingWithBit(const Context *context, Buffer *buffer);
template <BufferBinding Target>
void setGenericBufferBinding(const Context *context, Buffer *buffer);
using BufferBindingSetter = void (State::*)(const Context *, Buffer *);
ANGLE_INLINE bool validateSamplerFormats() const
{
return (!mExecutable ||
(mTexturesIncompatibleWithSamplers & mExecutable->getActiveSamplersMask()).none());
}
ProvokingVertexConvention getProvokingVertex() const { return mProvokingVertex; }
void setProvokingVertex(ProvokingVertexConvention val)
{
mDirtyBits.set(State::DIRTY_BIT_PROVOKING_VERTEX);
mProvokingVertex = val;
}
ANGLE_INLINE void setReadFramebufferBindingDirty()
{
mDirtyBits.set(State::DIRTY_BIT_READ_FRAMEBUFFER_BINDING);
}
ANGLE_INLINE void setDrawFramebufferBindingDirty()
{
mDirtyBits.set(State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING);
}
using ClipDistanceEnableBits = angle::BitSet32<IMPLEMENTATION_MAX_CLIP_DISTANCES>;
const ClipDistanceEnableBits &getEnabledClipDistances() const { return mClipDistancesEnabled; }
void setClipDistanceEnable(int idx, bool enable);
const OverlayType *getOverlay() const { return mOverlay; }
// Not for general use.
const BufferManager &getBufferManagerForCapture() const { return *mBufferManager; }
const BoundBufferMap &getBoundBuffersForCapture() const { return mBoundBuffers; }
const TextureManager &getTextureManagerForCapture() const { return *mTextureManager; }
const TextureBindingMap &getBoundTexturesForCapture() const { return mSamplerTextures; }
const RenderbufferManager &getRenderbufferManagerForCapture() const
{
return *mRenderbufferManager;
}
const FramebufferManager &getFramebufferManagerForCapture() const
{
return *mFramebufferManager;
}
const ShaderProgramManager &getShaderProgramManagerForCapture() const
{
return *mShaderProgramManager;
}
const SyncManager &getSyncManagerForCapture() const { return *mSyncManager; }
const SamplerManager &getSamplerManagerForCapture() const { return *mSamplerManager; }
const SamplerBindingVector &getSamplerBindingsForCapture() const { return mSamplers; }
const ActiveQueryMap &getActiveQueriesForCapture() const { return mActiveQueries; }
bool hasConstantAlphaBlendFunc() const
{
return (mBlendFuncConstantAlphaDrawBuffers & mBlendStateExt.mEnabledMask).any();
}
bool hasSimultaneousConstantColorAndAlphaBlendFunc() const
{
return (mBlendFuncConstantColorDrawBuffers & mBlendStateExt.mEnabledMask).any() &&
hasConstantAlphaBlendFunc();
}
bool noSimultaneousConstantColorAndAlphaBlendFunc() const
{
return mNoSimultaneousConstantColorAndAlphaBlendFunc;
}
bool canEnableEarlyFragmentTestsOptimization() const
{
return !isSampleAlphaToCoverageEnabled();
}
const BufferVector &getOffsetBindingPointerUniformBuffers() const { return mUniformBuffers; }
const BufferVector &getOffsetBindingPointerAtomicCounterBuffers() const
{
return mAtomicCounterBuffers;
}
const BufferVector &getOffsetBindingPointerShaderStorageBuffers() const
{
return mShaderStorageBuffers;
}
ActiveTextureMask getTexturesIncompatibleWithSamplers() const
{
return mTexturesIncompatibleWithSamplers;
}
bool isProgramBinaryCacheEnabled() const { return mProgramBinaryCacheEnabled; }
bool isTextureRectangleEnabled() const { return mTextureRectangleEnabled; }
DrawBufferMask getBlendFuncConstantAlphaDrawBuffers() const
{
return mBlendFuncConstantAlphaDrawBuffers;
}
DrawBufferMask getBlendFuncConstantColorDrawBuffers() const
{
return mBlendFuncConstantColorDrawBuffers;
}
const std::vector<ImageUnit> getImageUnits() const { return mImageUnits; }
private:
friend class Context;
void unsetActiveTextures(ActiveTextureMask textureMask);
void setActiveTextureDirty(size_t textureIndex, Texture *texture);
void updateTextureBinding(const Context *context, size_t textureIndex, Texture *texture);
void updateActiveTextureStateOnSync(const Context *context,
size_t textureIndex,
const Sampler *sampler,
Texture *texture);
Texture *getTextureForActiveSampler(TextureType type, size_t index);
bool hasConstantColor(GLenum sourceRGB, GLenum destRGB) const;
bool hasConstantAlpha(GLenum sourceRGB, GLenum destRGB) const;
// Functions to synchronize dirty states
angle::Result syncActiveTextures(const Context *context, Command command);
angle::Result syncTexturesInit(const Context *context, Command command);
angle::Result syncImagesInit(const Context *context, Command command);
angle::Result syncReadAttachments(const Context *context, Command command);
angle::Result syncDrawAttachments(const Context *context, Command command);
angle::Result syncReadFramebuffer(const Context *context, Command command);
angle::Result syncDrawFramebuffer(const Context *context, Command command);
angle::Result syncVertexArray(const Context *context, Command command);
angle::Result syncTextures(const Context *context, Command command);
angle::Result syncImages(const Context *context, Command command);
angle::Result syncSamplers(const Context *context, Command command);
angle::Result syncProgram(const Context *context, Command command);
using DirtyObjectHandler = angle::Result (State::*)(const Context *context, Command command);
static constexpr DirtyObjectHandler kDirtyObjectHandlers[DIRTY_OBJECT_MAX] = {
&State::syncActiveTextures, &State::syncTexturesInit, &State::syncImagesInit,
&State::syncReadAttachments, &State::syncDrawAttachments, &State::syncReadFramebuffer,
&State::syncDrawFramebuffer, &State::syncVertexArray, &State::syncTextures,
&State::syncImages, &State::syncSamplers, &State::syncProgram};
// Robust init must happen before Framebuffer init for the Vulkan back-end.
static_assert(DIRTY_OBJECT_ACTIVE_TEXTURES < DIRTY_OBJECT_TEXTURES_INIT, "init order");
static_assert(DIRTY_OBJECT_TEXTURES_INIT < DIRTY_OBJECT_DRAW_FRAMEBUFFER, "init order");
static_assert(DIRTY_OBJECT_IMAGES_INIT < DIRTY_OBJECT_DRAW_FRAMEBUFFER, "init order");
static_assert(DIRTY_OBJECT_DRAW_ATTACHMENTS < DIRTY_OBJECT_DRAW_FRAMEBUFFER, "init order");
static_assert(DIRTY_OBJECT_READ_ATTACHMENTS < DIRTY_OBJECT_READ_FRAMEBUFFER, "init order");
static_assert(DIRTY_OBJECT_ACTIVE_TEXTURES == 0, "check DIRTY_OBJECT_ACTIVE_TEXTURES index");
static_assert(DIRTY_OBJECT_TEXTURES_INIT == 1, "check DIRTY_OBJECT_TEXTURES_INIT index");
static_assert(DIRTY_OBJECT_IMAGES_INIT == 2, "check DIRTY_OBJECT_IMAGES_INIT index");
static_assert(DIRTY_OBJECT_READ_ATTACHMENTS == 3, "check DIRTY_OBJECT_READ_ATTACHMENTS index");
static_assert(DIRTY_OBJECT_DRAW_ATTACHMENTS == 4, "check DIRTY_OBJECT_DRAW_ATTACHMENTS index");
static_assert(DIRTY_OBJECT_READ_FRAMEBUFFER == 5, "check DIRTY_OBJECT_READ_FRAMEBUFFER index");
static_assert(DIRTY_OBJECT_DRAW_FRAMEBUFFER == 6, "check DIRTY_OBJECT_DRAW_FRAMEBUFFER index");
static_assert(DIRTY_OBJECT_VERTEX_ARRAY == 7, "check DIRTY_OBJECT_VERTEX_ARRAY index");
static_assert(DIRTY_OBJECT_TEXTURES == 8, "check DIRTY_OBJECT_TEXTURES index");
static_assert(DIRTY_OBJECT_IMAGES == 9, "check DIRTY_OBJECT_IMAGES index");
static_assert(DIRTY_OBJECT_SAMPLERS == 10, "check DIRTY_OBJECT_SAMPLERS index");
static_assert(DIRTY_OBJECT_PROGRAM == 11, "check DIRTY_OBJECT_PROGRAM index");
// Dispatch table for buffer update functions.
static const angle::PackedEnumMap<BufferBinding, BufferBindingSetter> kBufferSetters;
ContextID mID;
EGLenum mClientType;
EGLenum mContextPriority;
Version mClientVersion;
// Caps to use for validation
Caps mCaps;
TextureCapsMap mTextureCaps;
Extensions mExtensions;
Limitations mLimitations;
egl::ShareGroup *mShareGroup;
// Resource managers.
BufferManager *mBufferManager;
ShaderProgramManager *mShaderProgramManager;
TextureManager *mTextureManager;
RenderbufferManager *mRenderbufferManager;
SamplerManager *mSamplerManager;
SyncManager *mSyncManager;
FramebufferManager *mFramebufferManager;
ProgramPipelineManager *mProgramPipelineManager;
MemoryObjectManager *mMemoryObjectManager;
SemaphoreManager *mSemaphoreManager;
// Cached values from Context's caps
GLuint mMaxDrawBuffers;
GLuint mMaxCombinedTextureImageUnits;
ColorF mColorClearValue;
GLfloat mDepthClearValue;
int mStencilClearValue;
RasterizerState mRasterizer;
bool mScissorTest;
Rectangle mScissor;
BlendState mBlendState; // Buffer zero blend state legacy struct
BlendStateExt mBlendStateExt;
ColorF mBlendColor;
bool mSampleAlphaToCoverage;
bool mSampleCoverage;
GLfloat mSampleCoverageValue;
bool mSampleCoverageInvert;
bool mSampleMask;
GLuint mMaxSampleMaskWords;
std::array<GLbitfield, MAX_SAMPLE_MASK_WORDS> mSampleMaskValues;
bool mIsSampleShadingEnabled;
float mMinSampleShading;
DepthStencilState mDepthStencil;
GLint mStencilRef;
GLint mStencilBackRef;
GLfloat mLineWidth;
GLenum mGenerateMipmapHint;
GLenum mTextureFilteringHint;
GLenum mFragmentShaderDerivativeHint;
const bool mBindGeneratesResource;
const bool mClientArraysEnabled;
Rectangle mViewport;
float mNearZ;
float mFarZ;
Framebuffer *mReadFramebuffer;
Framebuffer *mDrawFramebuffer;
BindingPointer<Renderbuffer> mRenderbuffer;
Program *mProgram;
BindingPointer<ProgramPipeline> mProgramPipeline;
ProgramExecutable *mExecutable;
// GL_ANGLE_provoking_vertex
ProvokingVertexConvention mProvokingVertex;
using VertexAttribVector = std::vector<VertexAttribCurrentValueData>;
VertexAttribVector mVertexAttribCurrentValues; // From glVertexAttrib
VertexArray *mVertexArray;
ComponentTypeMask mCurrentValuesTypeMask;