-
-
Notifications
You must be signed in to change notification settings - Fork 103
Expand file tree
/
Copy pathsession_backend_config.go
More file actions
377 lines (338 loc) · 11.5 KB
/
session_backend_config.go
File metadata and controls
377 lines (338 loc) · 11.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
package proxy
import (
"errors"
"fmt"
"time"
"github.com/go-logr/logr"
"github.com/robinbraemer/event"
"go.minekube.com/gate/pkg/edition/java/netmc"
"go.minekube.com/gate/pkg/edition/java/proto/packet"
"go.minekube.com/gate/pkg/edition/java/proto/packet/config"
"go.minekube.com/gate/pkg/edition/java/proto/packet/cookie"
"go.minekube.com/gate/pkg/edition/java/proto/packet/plugin"
"go.minekube.com/gate/pkg/edition/java/proto/state"
"go.minekube.com/gate/pkg/edition/java/proto/version"
"go.minekube.com/gate/pkg/edition/java/proxy/tablist"
"go.minekube.com/gate/pkg/gate/proto"
"go.minekube.com/gate/pkg/util/uuid"
)
// backendConfigSessionHandler is a special session handler that catches "last minute" disconnects.
// This version is to accommodate 1.20.2+ switching. It handles the transition of a player between servers in a proxy setup.
// This is a complex process that involves multiple stages and can be interrupted by various events, such as plugin messages or resource pack requests.
type backendConfigSessionHandler struct {
serverConn *serverConnection
requestCtx *connRequestCxt
state backendConfigSessionState
codeOfConductHold bool
resourcePackToApply *ResourcePackInfo
log logr.Logger
nopSessionHandler
}
// newBackendConfigSessionHandler creates a new backendConfigSessionHandler.
func newBackendConfigSessionHandler(
serverConn *serverConnection,
requestCtx *connRequestCxt,
) (netmc.SessionHandler, error) {
return &backendConfigSessionHandler{
serverConn: serverConn,
state: backendConfigSessionStateStart,
requestCtx: requestCtx,
log: serverConn.log.WithName("backendConfigSessionHandler"),
}, nil
}
type backendConfigSessionState uint8
const (
backendConfigSessionStateStart backendConfigSessionState = iota
backendConfigSessionStateNegotiating
backendConfigSessionStatePluginMessageInterrupt
backendConfigSessionStateResourcePackInterrupt
backendConfigSessionStateComplete
)
// HandlePacket handles incoming packets. It checks if the packet is known and if the connection should handle it.
// It then switches on the type of the packet and calls the appropriate handler method.
func (b *backendConfigSessionHandler) HandlePacket(pc *proto.PacketContext) {
if !pc.KnownPacket() {
// forward unknown packet to player
b.forwardToPlayer(pc, nil)
return
}
if !b.shouldHandle() {
return
}
if b.codeOfConductHold {
switch p := pc.Packet.(type) {
case *packet.KeepAlive:
b.handleKeepAlive(p)
case *packet.Disconnect:
b.handleDisconnect(p)
}
return
}
switch p := pc.Packet.(type) {
case *packet.KeepAlive:
b.handleKeepAlive(p)
case *config.StartUpdate:
b.forwardToServer(pc, nil)
case *config.CodeOfConductPacket:
b.handleCodeOfConductPacket(pc)
case *packet.ResourcePackRequest:
b.handleResourcePackRequest(p)
case *packet.RemoveResourcePack:
b.handleRemoveResourcePackRequest(p)
case *config.FinishedUpdate:
b.handleFinishedUpdate(p)
case *config.TagsUpdate:
b.forwardToPlayer(pc, nil)
case *config.RegistrySync:
b.forwardToPlayer(pc, nil)
case *plugin.Message:
b.handlePluginMessage(pc, p)
case *packet.Disconnect:
b.handleDisconnect(p)
case *packet.Transfer:
b.handleTransfer(p)
case *cookie.CookieStore:
b.handleCookieStore(p)
case *cookie.CookieRequest:
b.handleCookieRequest(p)
default:
b.forwardToPlayer(pc, nil)
}
}
// shouldHandle checks if the server connection is active. If it's not, it disconnects the server connection and returns false.
func (b *backendConfigSessionHandler) shouldHandle() bool {
if b.serverConn.active() {
return true
}
// Obsolete connection
b.serverConn.disconnect()
return false
}
// Activated is called when the session handler is activated.
func (b *backendConfigSessionHandler) Activated() {
player := b.serverConn.player
if player.Protocol() == version.Minecraft_1_20_2.Protocol {
b.resourcePackToApply = player.resourcePackHandler.FirstAppliedPack()
player.resourcePackHandler.ClearAppliedResourcePacks()
}
// Emit Configuration event and initiate CoC
e := &PlayerConfigurationStartEvent{
player: b.serverConn.player,
server: b.serverConn.server,
}
b.proxy().event.Fire(e)
if player.Protocol().Greater(version.Minecraft_1_21_9) && e.ShouldSendCodeOfConduct() {
b.initiateCodeOfConduct(e.CodeOfConductPayload())
}
}
// Disconnected is called when the session handler is disconnected.
func (b *backendConfigSessionHandler) Disconnected() {
b.requestCtx.result(nil, errors.New("unexpectedly disconnected from remote server"))
}
func (b *backendConfigSessionHandler) handleResourcePackRequest(p *packet.ResourcePackRequest) {
handleResourcePacketRequest(p, b.serverConn, b.proxy().Event(), b.log)
}
func (b *backendConfigSessionHandler) handleRemoveResourcePackRequest(p *packet.RemoveResourcePack) {
player := b.serverConn.player
// TODO add ServerResourcePackRemoveEvent
handler := player.resourcePackHandler
if p.ID != uuid.Nil {
handler.Remove(p.ID)
} else {
handler.ClearAppliedResourcePacks()
}
_ = player.WritePacket(p)
}
func (b *backendConfigSessionHandler) handleFinishedUpdate(p *config.FinishedUpdate) {
smc, ok := b.serverConn.ensureConnected()
if !ok {
return
}
player := b.serverConn.player
activehandler := player.ActiveSessionHandler()
configHandler, ok := activehandler.(*clientConfigSessionHandler)
if !ok {
err := fmt.Errorf("expected client config session handler, got %T", activehandler)
b.log.Error(err, "error handling finished update packet")
b.serverConn.disconnect()
b.requestCtx.result(nil, err)
return
}
smc.Reader().SetState(state.Play)
configHandler.handleBackendFinishUpdate(b.serverConn, p).ThenAccept(func(any) {
err := smc.WritePacket(&config.FinishedUpdate{})
if err != nil {
b.log.Error(err, "error writing finished update packet")
b.serverConn.disconnect()
b.requestCtx.result(nil, fmt.Errorf("error writing finished update packet: %w", err))
return
}
if b.serverConn == player.connectedServer() {
if !smc.SwitchSessionHandler(state.Play) {
err := errors.New("failed to switch session handler")
b.log.Error(err, "expected to switch session handler to play state")
b.serverConn.disconnect()
b.requestCtx.result(nil, err)
return
}
header, footer := player.tabList.HeaderFooter()
err := tablist.SendHeaderFooter(player, header, footer)
if err != nil {
b.log.Error(err, "error sending tab list header/footer")
return
}
// The client cleared the tab list.
// TODO: Restore changes done via TabList API
err = player.tabList.RemoveAll()
if err != nil {
b.log.Error(err, "error removing all tab list entries")
return
}
} else {
smc.SetActiveSessionHandler(state.Play,
newBackendTransitionSessionHandler(
b.serverConn, b.requestCtx, b.proxy(),
),
)
}
if player.resourcePackHandler.FirstAppliedPack() == nil && b.resourcePackToApply != nil {
_ = player.resourcePackHandler.QueueResourcePack(b.resourcePackToApply)
}
})
}
func (b *backendConfigSessionHandler) handleDisconnect(p *packet.Disconnect) {
b.serverConn.disconnect()
// If the player receives a DisconnectPacket without a connection to a server in progress,
// it means that the backend server has kicked the player during reconfiguration
if b.serverConn.player.connectionInFlight() != nil {
result := disconnectResultForPacket(b.log.V(1), p,
b.serverConn.player.Protocol(), b.serverConn.server, true,
)
b.requestCtx.result(result, nil)
} else {
b.serverConn.player.handleDisconnect(b.serverConn.server, p, true)
}
}
func (b *backendConfigSessionHandler) handleCodeOfConductPacket(pc *proto.PacketContext) {
b.requireCodeOfConduct()
b.forwardToPlayer(pc, nil)
}
func (b *backendConfigSessionHandler) initiateCodeOfConduct(payload []byte) {
b.requireCodeOfConduct()
if err := b.serverConn.player.WritePacket(&config.CodeOfConductPacket{Data: payload}); err != nil {
b.log.V(1).Error(err, "error writing CodeOfConduct packet")
}
}
func (b *backendConfigSessionHandler) requireCodeOfConduct() {
if b.codeOfConductHold {
return
}
b.codeOfConductHold = true
b.serverConn.connection.SetAutoReading(false)
}
func (b *backendConfigSessionHandler) releaseCodeOfConductHold() {
if !b.codeOfConductHold {
return
}
b.codeOfConductHold = false
b.serverConn.connection.SetAutoReading(true)
}
func (b *backendConfigSessionHandler) handleTransfer(p *packet.Transfer) {
handleTransfer(p, b.serverConn.player, b.log, b.proxy().Event())
}
func (b *backendConfigSessionHandler) handlePluginMessage(pc *proto.PacketContext, p *plugin.Message) {
if plugin.McBrand(p) {
_ = b.serverConn.player.WritePacket(plugin.RewriteMinecraftBrand(p,
b.serverConn.player.Protocol()))
} else {
bytes := pc.Payload
id, ok := b.proxy().ChannelRegistrar().FromID(p.Channel)
if !ok {
b.forwardToPlayer(pc, nil)
return
}
// Handling this stuff async means that we should probably pause
// the connection while we toss this off into another pool
b.serverConn.connection.SetAutoReading(false)
event.FireParallel(b.proxy().Event(), &PluginMessageEvent{
source: b.serverConn,
target: b.serverConn.player,
identifier: id,
data: bytes,
}, func(pme *PluginMessageEvent) {
if pme.Allowed() && b.serverConn.active() {
b.forwardToPlayer(pc, &plugin.Message{
Channel: p.Channel,
Data: pme.Data(),
})
}
b.serverConn.connection.SetAutoReading(true)
})
}
}
func (b *backendConfigSessionHandler) handleKeepAlive(p *packet.KeepAlive) {
b.serverConn.pendingPings.Set(p.RandomID, time.Now())
_ = b.serverConn.player.WritePacket(p)
}
func (b *backendConfigSessionHandler) handleCookieRequest(p *cookie.CookieRequest) {
e := newCookieRequestEvent(b.serverConn.player, p.Key)
b.proxy().event.Fire(e)
if !e.Allowed() {
return
}
forwardCookieRequest(e, b.serverConn.player)
}
func forwardCookieRequest(e *CookieRequestEvent, conn netmc.MinecraftConn) {
key := e.Key()
if key == nil {
key = e.OriginalKey()
}
_ = conn.WritePacket(&cookie.CookieRequest{
Key: key,
})
}
func (b *backendConfigSessionHandler) handleCookieStore(p *cookie.CookieStore) {
e := newCookieStoreEvent(b.serverConn.player, p.Key, p.Payload)
b.proxy().event.Fire(e)
if !e.Allowed() {
return
}
forwardCookieStore(e, b.serverConn.player)
}
func forwardCookieStore(e *CookieStoreEvent, conn netmc.MinecraftConn) {
key := e.Key()
if key == nil {
key = e.OriginalKey()
}
payload := e.Payload()
if payload == nil {
payload = e.OriginalPayload()
}
_ = conn.WritePacket(&cookie.CookieStore{
Key: key,
Payload: payload,
})
}
// forwardToPlayer forwards packets to the player. It prefers PacketContext over Packet.
// Since we already have the packet's payload we can simply forward it on,
// instead of encoding a Packet again each time. This increases throughput & decreases CPU and memory usage.
func (b *backendConfigSessionHandler) forwardToPlayer(packetContext *proto.PacketContext, packet proto.Packet) {
if packetContext == nil {
_ = b.serverConn.player.WritePacket(packet)
return
}
_ = b.serverConn.player.Write(packetContext.Payload)
}
// forwardToServer forwards packets to the server. It prefers PacketContext over Packet.
func (b *backendConfigSessionHandler) forwardToServer(packetContext *proto.PacketContext, packet proto.Packet) {
if packetContext == nil {
_ = b.serverConn.connection.WritePacket(packet)
return
}
_ = b.serverConn.connection.Write(packetContext.Payload)
}
// proxy returns the Proxy of the player.
func (b *backendConfigSessionHandler) proxy() *Proxy {
return b.serverConn.player.proxy
}
var _ netmc.SessionHandler = (*backendConfigSessionHandler)(nil)