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chore(release): 3.3.3 [skip ci]
## [3.3.3](3.3.2...3.3.3) (2025-06-12) ### Bug Fixes * LICENSE.md conflicts with another package's LICENSE.md ([bba38ad](bba38ad)), closes [#248](#248) * TextMeshPro 3.2.0-pre support ([56c3d0e](56c3d0e)), closes [#245](#245) [#247](#247)
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Packages/src/CHANGELOG.md

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## [3.3.3](https://github.com/mob-sakai/SoftMaskForUGUI/compare/3.3.2...3.3.3) (2025-06-12)
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### Bug Fixes
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* LICENSE.md conflicts with another package's LICENSE.md ([bba38ad](https://github.com/mob-sakai/SoftMaskForUGUI/commit/bba38adeee36c2d64f2399d3daf18a397d0eae8d)), closes [#248](https://github.com/mob-sakai/SoftMaskForUGUI/issues/248)
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* TextMeshPro 3.2.0-pre support ([56c3d0e](https://github.com/mob-sakai/SoftMaskForUGUI/commit/56c3d0e1765b90b991663babb8a2a1ec9a48792c)), closes [#245](https://github.com/mob-sakai/SoftMaskForUGUI/issues/245) [#247](https://github.com/mob-sakai/SoftMaskForUGUI/issues/247)
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## [3.3.2](https://github.com/mob-sakai/SoftMaskForUGUI/compare/3.3.1...3.3.2) (2025-04-23)
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Packages/src/package.json

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"name": "com.coffee.softmask-for-ugui",
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"displayName": "UI Soft Mask",
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"description": "UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.\nBy using SoftMask instead of the default Mask component, you can beautifully represent the rounded edges of UI elements.",
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"version": "3.3.2",
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"version": "3.3.3",
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"unity": "2017.1",
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"license": "MIT",
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"repository": {

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