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Copy file name to clipboardExpand all lines: Packages/src/CHANGELOG.md
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## [Unreleased]
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### Features
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* add `Exclude From Preloaded Assets When Build Player` option: temporarily removes settings from `PlayerSettings.preloadedAssets` during Player Build only, enabling AssetBundle / Addressables hot-update workflows while keeping normal Editor behavior unchanged
Copy file name to clipboardExpand all lines: Packages/src/README.md
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@@ -415,6 +415,13 @@ You can adjust the project-wide settings for SoftMaskForUGUI. (`Edit > Project S
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> - The setting file is usually saved in `Assets/ProjectSettings/UISoftMaskProjectSettings.asset`. Include this file in your version control system.
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> - The setting file is automatically added as a preloaded asset in `ProjectSettings/ProjectSettings.asset`.
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#### Advanced
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-**Exclude From Preloaded Assets When Build Player**: When enabled, the settings asset will be **temporarily removed** from `PlayerSettings.preloadedAssets`**during Player Build only**, so it is NOT included in the built player. The asset remains in PreloadedAssets during normal Editor operation.
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- Use this for AssetBundle / Addressables based hot-update workflows where settings and shaders are delivered externally instead of being built into the player.
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- Shader references are serialized from the `ShaderVariantCollection` at edit-time, so `Shader.Find()` is not required at runtime.
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- When toggled off, serialized shader references are automatically cleared.
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