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Map Settings

The Map Settings section allows you to configure the visual and structural properties of your game map, including tilesheets, background color, and map size. Below is a detailed breakdown of each setting.


Tilesheet Configuration

1. No Side Tilesheet Selected

  • Purpose: Indicates that no side tilesheet is currently applied.
  • Usage: Use the Change Side Tilesheet option to add one.

2. Change Top Tilesheet

  • Purpose: Set the tilesheet for the top view of your map.
  • Usage: Upload or select a tilesheet file.

3. Change Side Tilesheet

  • Purpose: Set the tilesheet for the side view of your map.
  • Usage: Upload or select a tilesheet file.

Visual Settings

1. Map Background Color

  • Purpose: Define the background color of your map.
  • Usage: Enter a hex color code (e.g., #000000 for black).

2. Scale Tiles to 64x64px

  • Purpose: Standardize tile size for consistency.
  • Usage: Enable to ensure all tiles are scaled to 64x64 pixels.

Map Size

1. Width

  • Purpose: Set the horizontal size of your map.
  • Usage: Enter the number of tiles (e.g., 20).

2. Height

  • Purpose: Set the vertical size of your map.
  • Usage: Enter the number of tiles (e.g., 20).

Tiled Import/Export

1. Upload Tiled Map

  • Purpose: Import a map created in the Tiled map editor.
  • Usage: Upload a .tmx or .json file.

2. Download Map Assets

  • Purpose: Export your map assets for external editing.
  • Usage: Download the current map configuration and tilesheets.

Next Steps