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Passing dynamic data + prefab through method Create (Factory) while that prefab has GameObjectContext #280

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@lucid-dreamm

Hey, I would like to be able to pass dynamic data + prefab through method Create (Factory) while that prefab has GameObjectContext (Installer). In this situation, it seems zenject cannot inject dynamic data and it fails while without GameObjectContext, it works.

_factory.Create(prefab,data)

In scene context

  Container.BindFactory<Object, SpawnModuleData, ModuleFacade, ModuleFacade.Factory>()
                .FromFactory<PrefabFactory<SpawnModuleData, ModuleFacade>>();

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