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content/posts/pjsk/shading-reverse-part-1.cn.md
@@ -136,12 +136,10 @@ Pass一览无余...*可以说是相当养眼*
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#### 渲染模式
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-Game使用的仍是经典的前向渲染 (Forward Rendering),没用新鲜的[TBDR](https://developer.apple.com/documentation/metal/tailor_your_apps_for_apple_gpus_and_tile-based_deferred_rendering);貌似URP支持后者?
+[URP](https://media.colorfulpalette.co.jp/n/n51bf8818b89d).
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-但很显然这里用的其实是SRP
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## 3. 浅看后处理
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