Skip to content

Commit b8755fa

Browse files
committed
upd
1 parent b3b3d2e commit b8755fa

1 file changed

Lines changed: 4 additions & 4 deletions

File tree

content/posts/foundation/pt-6-path-tracing-adventures.md

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
---
22
author: mos9527
3-
lastmod: 2025-12-24T21:51:25.457881
3+
lastmod: 2025-12-24T21:53:51.814915
44
title: Foundation 施工笔记 【6】- 路径追踪
55
tags: ["CG","Vulkan","Foundation"]
66
categories: ["CG","Vulkan"]
@@ -901,12 +901,12 @@ $$
901901
902902
$E$的蒙特卡洛形式为:
903903
$$
904-
E(\mu_0) = \int_{0}^{2\pi}{d\phi}\int_{0}^{1}f(\mu_0, \mu_i)\mu_id\mu_i = \frac{1}{N}\sum \frac{f(\mu_0, \mu_i)\mu_i}{p(\mu_i)}
904+
E(\mu_0) = \int_{0}^{2\pi}{d\phi}\int_{0}^{1}f(\mu_0, \mu_i)\mu_id\mu_i = \frac{1}{N}\sum \frac{f(\mu_o, \mu_i)\mu_i}{p(\mu_i)}
905905
$$
906906
907907
同样的,对于$E_{avg}$,直接代入上面$E$的单个样本形式:
908908
$$
909-
E_{avg} = 2\int_{0}^{1}{\mu d\mu \times E(\mu) } = \frac{1}{N}\sum \frac{2\mu_o \times f(\mu_0, \mu_i)\mu_i}{p(\mu_i)}
909+
E_{avg} = 2\int_{0}^{1}{\mu d\mu \times E(\mu) } = \frac{1}{N}\sum \frac{2\mu_o \times f(\mu_o, \mu_i)\mu_i}{p(\mu_i)}
910910
$$
911911
无视仰角$\phi$,我们的$\mu$到$\omega$为简单的半圆面关系:
912912
$$
@@ -975,7 +975,7 @@ void integrateGGX_Eavg(uint2 p : SV_DispatchThreadID)
975975

976976
Foundation 现在还没有给这种one-shot运行出结果的CS搭脚手架。这当然很有用,不过这并非我们【渲染】引擎想去解决的问题。
977977

978-
我们用的Shader语言Slang为【科学计算】提供了不是奇技淫巧:支持自动微分,多架构CPU/GPU执行:而且是write once, run everywhere那种!
978+
我们用的Shader语言Slang为【科学计算】提供了不少奇技淫巧:支持自动微分,多架构CPU/GPU执行:而且是write once, run everywhere那种!
979979

980980
利用[`slangpy`](https://github.com/shader-slang/slangpy) ——你甚至可以用Jupyter Notebook跑HLSL/GLSL做kernel,并且可选地带GPU加速!~~学术性游戏开发~~
981981

0 commit comments

Comments
 (0)