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# CheckAppInstance
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Plugin for UE4/5 project.
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This plugin makes it possible only one instance of your game can be run at the same time.
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This plugin created mostly who don't like C++ and work only with blueprints.
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# Install
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1. https://www.unrealengine.com/marketplace/en-US/product/checkappinstance
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or manual unzip CheckAppInstance-X.X.X-build-win64-ueX.XX.X.zip from
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https://github.com/mrbindraw/CheckAppInstance/releases into ROOT_UE4\Engine\Plugins.
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2. Create Blueprint class BP_GameInstance derived from GameInstance.
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3. Call on EventInit method CheckAnotherAppInstance.
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4. ProjectSettings -> Maps&Modes -> Game Instance Class: BP_GameInstance.
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This plugin makes it possible only one instance of your game can be run at the same time.
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This can be controlled with the launch argument
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-checkinst=<0/1|false/true> it's useful for testing multiplayer game on a single pc.
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Example: game.exe -checkinst=0
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**C++/Blueprints functions:**
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- CheckAnotherAppInstance(bool IsEnabled = true)
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ProjectSettings -> Maps&Modes -> Game Instance Class: BP_GameInstance
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<img src="Example.png"/>
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# Install
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You can install manually by extracting archive (CheckAppInstance-X.X.X...zip) from
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[Releases](https://github.com/mrbindraw/CheckAppInstance/releases) to your project plugins folder
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or build example project (ExamplePrj-UEX.X-CheckAppInstance-X.X.X.zip).
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You can install it from the marketplace [CheckAppInstance](https://www.fab.com/listings/c17f1eb9-dfd8-4f41-ba30-e6c6c43d7c98)

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