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1 | 1 | # SystemMicControlLite |
2 | | -Plugin for the UE4/5 project. |
3 | | -This is a free version of the plugin [SystemMicControl](https://www.unrealengine.com/marketplace/en-US/product/system-mic-control) with the lite functionality. |
4 | | -This plugin can get the default microphone device name and change volume in the system. |
| 2 | +This is a free version of the plugin [SystemMicControl](https://www.fab.com/listings/5262e4aa-d47e-4deb-b0c4-fd8e0e583ba8) with the lite functionality. |
| 3 | +This plugin can get the default microphone device name and change the microphone volume in the system. |
5 | 4 |
|
6 | 5 | **C++ / Blueprints functions:** |
7 | 6 | - GetMicDefaultDeviceName( ) / GetSystemMicDefaultDeviceName( ) |
8 | 7 | - SetMicVolume( ) / SetSystemMicVolume( ) |
9 | 8 | - GetMicVolume( ) / GetSystemMicVolume( ) |
10 | 9 | - GetMicActiveDevices( ) / GetSystemMicActiveDevices( ) |
11 | 10 |
|
12 | | -# Install |
13 | | -You can install it from the unreal marketplace [SystemMicControlLite](https://www.unrealengine.com/marketplace/en-US/product/system-mic-control-lite) |
14 | | -You can install manually by extracting SystemMicControlLite-X.X.X-marketplace-win64-ueX.XX.zip from [Releases](https://github.com/mrbindraw/SystemMicControlLite/releases) |
15 | | -to your project plugins folder. |
| 11 | +# Install into Project |
| 12 | +You can install manually by extracting archive `SystemMicControlLite-X.X.X-UE-X.X.zip` from |
| 13 | +[Releases](https://github.com/mrbindraw/SystemMicControlLite/releases) to your project plugins folder |
| 14 | +or build example project `ExamplePrj-UE-X.X-SystemMicControlLite-X.X.X.zip` |
| 15 | +Documentation: [README_SystemMicControlLite](https://docs.google.com/document/d/1dUhtFlGrWnYbmSCeOkPvmICLy6Yz3ZRfQhf0t2UDO80/edit?usp=drive_link) |
| 16 | +Example project: [DemoSysMicControlLite](https://drive.google.com/drive/folders/1Ww4Nbb8jy67cO08OQvnSCoec_BDWIiKp?usp=sharing) |
16 | 17 |
|
17 | | -# Documentation |
18 | | -[README_SystemMicControlLite](https://docs.google.com/document/d/1dUhtFlGrWnYbmSCeOkPvmICLy6Yz3ZRfQhf0t2UDO80/edit?usp=drive_link) |
| 18 | +# Install into Unreal Engine |
| 19 | +You can install it from the marketplace [SystemMicControlLite](https://www.fab.com/listings/2c75dba0-d0ea-4062-946f-1901c4fe76f2) |
19 | 20 |
|
20 | | -# Example project |
21 | | -[DemoSysMicControlLite](https://drive.google.com/drive/folders/1Ww4Nbb8jy67cO08OQvnSCoec_BDWIiKp?usp=sharing) |
| 21 | +Manual: |
| 22 | +1. Download and extracting archive `SystemMicControlLite-X.X.X-UE-X.X.zip` from [Releases](https://github.com/mrbindraw/SystemMicControlLite/releases) to any disk path, for example: `D:\Plugins` |
| 23 | +2. Than open any terminal (cmd, powershell) in `D:\Plugins` folder |
| 24 | +3. Launch `RunUAT` in the terminal with arguments, for example: |
| 25 | + |
| 26 | +Windows: |
| 27 | +``` |
| 28 | +D:\EpicGames\UE_5.4\Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -Plugin=D:\Plugins\SystemMicControlLite\SystemMicControlLite.uplugin -Package=D:\Plugins\UE_5.4\SystemMicControlLite -Rocket |
| 29 | +``` |
| 30 | +Mac: |
| 31 | +``` |
| 32 | +sh "/Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.sh" BuildPlugin -Plugin="$PWD/SystemMicControlLite/SystemMicControlLite.uplugin" -Package="$PWD/5.4/SystemMicControlLite" -Rocket |
| 33 | +``` |
| 34 | +4. If you see the message `BUILD SUCCESSFUL` in the terminal after the build is complete, |
| 35 | +copy the `SystemMicControlLite` folder from `D:\Plugins\UE_5.4` to `D:\EpicGames\UE_5.4\Engine\Plugins\Marketplace` |
| 36 | +> [!IMPORTANT] |
| 37 | +> **The engine path and folder names may differ on your system.** |
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