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chore: licensing
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.vscode/settings.json

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{
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"files.exclude": {
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"**/*.meta": true
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}
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}

Build/Base/Editor/Drawers/Fixed64Drawer.cs

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#if UNITY_EDITOR
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//=======================================================================
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// Fixed64Drawer.cs
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//=======================================================================
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// MIT License, Copyright (c) 2024–present David Oravsky (mrdav30)
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// See LICENSE file in the project root for full license information.
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//=======================================================================
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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Build/Base/Editor/Drawers/FixedMatrixDrawer.cs

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#if UNITY_EDITOR
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//=======================================================================
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// FixedMatrixDrawer.cs
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//=======================================================================
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// MIT License, Copyright (c) 2024–present David Oravsky (mrdav30)
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// See LICENSE file in the project root for full license information.
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//=======================================================================
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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Build/Base/Editor/Drawers/FixedNumberAngleDrawer.cs

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#if UNITY_EDITOR
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//=======================================================================
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// FixedNumberAngleDrawer.cs
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//=======================================================================
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// MIT License, Copyright (c) 2024–present David Oravsky (mrdav30)
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// See LICENSE file in the project root for full license information.
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//=======================================================================
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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Build/Base/Editor/Drawers/FixedQuaternionDrawer.cs

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#if UNITY_EDITOR
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//=======================================================================
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// FixedQuaternionDrawer.cs
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//=======================================================================
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// MIT License, Copyright (c) 2024–present David Oravsky (mrdav30)
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// See LICENSE file in the project root for full license information.
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//=======================================================================
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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Build/Base/Editor/Drawers/VectorDrawer.cs

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#if UNITY_EDITOR
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//=======================================================================
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// VectorDrawer.cs
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//=======================================================================
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// MIT License, Copyright (c) 2024–present David Oravsky (mrdav30)
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// See LICENSE file in the project root for full license information.
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//=======================================================================
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#if UNITY_EDITOR
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using System;
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using UnityEditor;
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using UnityEngine;

Build/Base/Editor/Drawers/VectorRotationDrawer.cs

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#if UNITY_EDITOR
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//=======================================================================
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// VectorRotationDrawer.cs
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//=======================================================================
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// MIT License, Copyright (c) 2024–present David Oravsky (mrdav30)
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// See LICENSE file in the project root for full license information.
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//=======================================================================
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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Build/Base/Editor/Utility/FMSEditorUtility.cs

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#if UNITY_EDITOR
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//=======================================================================
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// FMSEditorUtility.cs
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//=======================================================================
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// MIT License, Copyright (c) 2024–present David Oravsky (mrdav30)
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// See LICENSE file in the project root for full license information.
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//=======================================================================
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#if UNITY_EDITOR
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using System;
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using System.Runtime.CompilerServices;
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using UnityEditor;

Build/Base/Editor/Utility/FixedSerializedPropertyExtensions.cs

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#if UNITY_EDITOR
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//=======================================================================
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// FixedSerializedPropertyExtensions.cs
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//=======================================================================
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// MIT License, Copyright (c) 2024–present David Oravsky (mrdav30)
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// See LICENSE file in the project root for full license information.
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//=======================================================================
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#if UNITY_EDITOR
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using System;
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using System.Collections;
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using System.Collections.Generic;

Build/Base/Runtime/Attributes/FixedNumberAngleAttribute.cs

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using UnityEngine;
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//=======================================================================
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// FixedNumberAngleAttribute.cs
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//=======================================================================
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// MIT License, Copyright (c) 2024–present David Oravsky (mrdav30)
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// See LICENSE file in the project root for full license information.
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//=======================================================================
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using UnityEngine;
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namespace FixedMathSharp
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{

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