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| 1 | +using System.Runtime.CompilerServices; |
| 2 | +using UnityEngine; |
| 3 | + |
| 4 | +namespace FixedMathSharp |
| 5 | +{ |
| 6 | + /// <summary> |
| 7 | + /// Provides extension methods for converting between Unity Bounds and FixedMathSharp bounds types. |
| 8 | + /// </summary> |
| 9 | + public static class BoundsUnityExtensions |
| 10 | + { |
| 11 | + /// <summary> |
| 12 | + /// Converts a FixedMathSharp BoundingBox into Unity Bounds. |
| 13 | + /// </summary> |
| 14 | + /// <param name="boundingBox">The BoundingBox to convert.</param> |
| 15 | + /// <returns>A Unity Bounds with equivalent minimum and maximum corners.</returns> |
| 16 | + [MethodImpl(MethodImplOptions.AggressiveInlining)] |
| 17 | + public static Bounds ToBounds(this BoundingBox boundingBox) |
| 18 | + { |
| 19 | + Bounds bounds = new Bounds(); |
| 20 | + bounds.SetMinMax(boundingBox.Min.ToVector3(), boundingBox.Max.ToVector3()); |
| 21 | + return bounds; |
| 22 | + } |
| 23 | + |
| 24 | + /// <summary> |
| 25 | + /// Converts a FixedMathSharp BoundingArea into Unity Bounds. |
| 26 | + /// </summary> |
| 27 | + /// <param name="boundingArea">The BoundingArea to convert.</param> |
| 28 | + /// <returns>A Unity Bounds with equivalent minimum and maximum corners.</returns> |
| 29 | + [MethodImpl(MethodImplOptions.AggressiveInlining)] |
| 30 | + public static Bounds ToBounds(this BoundingArea boundingArea) |
| 31 | + { |
| 32 | + Bounds bounds = new Bounds(); |
| 33 | + bounds.SetMinMax(boundingArea.Min.ToVector3(), boundingArea.Max.ToVector3()); |
| 34 | + return bounds; |
| 35 | + } |
| 36 | + |
| 37 | + /// <summary> |
| 38 | + /// Converts Unity Bounds into a FixedMathSharp BoundingBox. |
| 39 | + /// </summary> |
| 40 | + /// <param name="bounds">The Unity Bounds to convert.</param> |
| 41 | + /// <returns>A BoundingBox with equivalent minimum and maximum corners.</returns> |
| 42 | + [MethodImpl(MethodImplOptions.AggressiveInlining)] |
| 43 | + public static BoundingBox ToBoundingBox(this Bounds bounds) |
| 44 | + { |
| 45 | + BoundingBox boundingBox = default; |
| 46 | + boundingBox.SetMinMax(bounds.min.ToVector3d(), bounds.max.ToVector3d()); |
| 47 | + return boundingBox; |
| 48 | + } |
| 49 | + |
| 50 | + /// <summary> |
| 51 | + /// Converts Unity Bounds into a FixedMathSharp BoundingArea. |
| 52 | + /// </summary> |
| 53 | + /// <param name="bounds">The Unity Bounds to convert.</param> |
| 54 | + /// <returns>A BoundingArea with equivalent minimum and maximum corners.</returns> |
| 55 | + [MethodImpl(MethodImplOptions.AggressiveInlining)] |
| 56 | + public static BoundingArea ToBoundingArea(this Bounds bounds) |
| 57 | + { |
| 58 | + return new BoundingArea(bounds.min.ToVector3d(), bounds.max.ToVector3d()); |
| 59 | + } |
| 60 | + } |
| 61 | +} |
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