FixedMathSharp-Unity v2.2.0
This release updates the Unity package to FixedMathSharp v2.1.1 and adds a major Unity interop pass across transforms, matrices, and bounds.
Highlights
- Added Transform conversion helpers for Fixed4x4 and Fixed3x3, including local/world rotation and rotation-scale variants.
- Added reverse helpers to apply Fixed4x4 and Fixed3x3 data back onto Unity Transforms, plus factory methods for creating preview transforms from fixed matrices.
- Added Matrix4x4 interop for round-tripping between Unity matrices and Fixed4x4/Fixed3x3.
- Added Bounds interop for BoundingBox and BoundingArea.
- Added custom editor drawers for Fixed3x3 and Fixed4x4 to make matrix inspection much easier in Unity.
- Added a new demo scene with FixedTransformInteropDemo and FixedBoundsInteropDemo for visual validation of the new conversion pipeline.
- Refreshed the README and package metadata, and bundled the additional runtime dependencies required by the updated core library.