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FixedMathSharp-Unity v2.2.0

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@mrdav30 mrdav30 released this 02 Apr 04:22
· 23 commits to main since this release

This release updates the Unity package to FixedMathSharp v2.1.1 and adds a major Unity interop pass across transforms, matrices, and bounds.

Highlights

  • Added Transform conversion helpers for Fixed4x4 and Fixed3x3, including local/world rotation and rotation-scale variants.
  • Added reverse helpers to apply Fixed4x4 and Fixed3x3 data back onto Unity Transforms, plus factory methods for creating preview transforms from fixed matrices.
  • Added Matrix4x4 interop for round-tripping between Unity matrices and Fixed4x4/Fixed3x3.
  • Added Bounds interop for BoundingBox and BoundingArea.
  • Added custom editor drawers for Fixed3x3 and Fixed4x4 to make matrix inspection much easier in Unity.
  • Added a new demo scene with FixedTransformInteropDemo and FixedBoundsInteropDemo for visual validation of the new conversion pipeline.
  • Refreshed the README and package metadata, and bundled the additional runtime dependencies required by the updated core library.