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using MemoryPack;
using System.Text.Json;
using System.Text.Json.Serialization;
using Xunit;
namespace FixedMathSharp.Tests
{
public class FixedQuanternionTests
{
#region Test: Initialization and Identity
[Fact]
public void FixedQuaternion_InitializesCorrectly()
{
var quaternion = new FixedQuaternion(Fixed64.One, Fixed64.Zero, Fixed64.Zero, Fixed64.One);
Assert.Equal(Fixed64.One, quaternion.x);
Assert.Equal(Fixed64.Zero, quaternion.y);
Assert.Equal(Fixed64.Zero, quaternion.z);
Assert.Equal(Fixed64.One, quaternion.w);
}
[Fact]
public void FixedQuaternion_Identity_IsCorrect()
{
var identity = FixedQuaternion.Identity;
Assert.Equal(Fixed64.Zero, identity.x);
Assert.Equal(Fixed64.Zero, identity.y);
Assert.Equal(Fixed64.Zero, identity.z);
Assert.Equal(Fixed64.One, identity.w);
}
#endregion
#region Test: Normalization
[Fact]
public void FixedQuaternion_Normalize_WorksCorrectly()
{
var quaternion = new FixedQuaternion(new Fixed64(1), new Fixed64(1), new Fixed64(1), new Fixed64(1));
quaternion.Normalize();
var magnitudeSqr = quaternion.x * quaternion.x + quaternion.y * quaternion.y + quaternion.z * quaternion.z + quaternion.w * quaternion.w;
Assert.Equal(Fixed64.One, magnitudeSqr, new Fixed64(0.0001)); // Ensure magnitude squared is 1
}
[Fact]
public void FixedQuaternion_NormalizeStatic_WorksCorrectly()
{
var quaternion = new FixedQuaternion(new Fixed64(2), new Fixed64(2), new Fixed64(2), new Fixed64(2));
var normalized = FixedQuaternion.GetNormalized(quaternion);
var magnitudeSqr = normalized.x * normalized.x + normalized.y * normalized.y + normalized.z * normalized.z + normalized.w * normalized.w;
Assert.Equal(Fixed64.One, magnitudeSqr, new Fixed64(0.0001));
}
#endregion
#region Test: Conjugate and Inverse
[Fact]
public void FixedQuaternion_Conjugate_WorksCorrectly()
{
var quaternion = new FixedQuaternion(new Fixed64(1), new Fixed64(2), new Fixed64(3), new Fixed64(4));
var conjugate = quaternion.Conjugate();
Assert.Equal(new Fixed64(-1), conjugate.x);
Assert.Equal(new Fixed64(-2), conjugate.y);
Assert.Equal(new Fixed64(-3), conjugate.z);
Assert.Equal(new Fixed64(4), conjugate.w);
}
[Fact]
public void FixedQuaternion_Inverse_WorksCorrectly()
{
var quaternion = new FixedQuaternion(new Fixed64(1), new Fixed64(2), new Fixed64(3), new Fixed64(4));
var inverse = quaternion.Inverse();
var multiplied = quaternion * inverse;
Assert.True(multiplied.FuzzyEqual(FixedQuaternion.Identity)); // quaternion * inverse = identity
}
#endregion
#region Test: Conversion
[Fact]
public void FixedQuaternion_FromEulerAnglesInDegrees_WorksCorrectly()
{
var quaternion = FixedQuaternion.FromEulerAnglesInDegrees(new Fixed64(90), new Fixed64(0), new Fixed64(0));
var eulerAngles = quaternion.EulerAngles;
Assert.True(eulerAngles.FuzzyEqual(new Vector3d(90, 0, 0), new Fixed64(0.0001))); // Expected result: (90, 0, 0) degrees
}
[Fact]
public void FixedQuaternion_FromEulerAnglesInDegrees_MatchesExpected()
{
var quaternion = FixedQuaternion.FromEulerAnglesInDegrees(new Fixed64(0), new Fixed64(0), new Fixed64(90));
var expected = new FixedQuaternion(Fixed64.Zero, Fixed64.Zero, FixedMath.Sqrt(Fixed64.Half), FixedMath.Sqrt(Fixed64.Half));
Assert.True(quaternion.FuzzyEqual(expected, new Fixed64(0.0001)),
$"Expected: {expected}, Actual: {quaternion}");
}
[Fact]
public void FixedQuaternion_ToEulerAngles_WorksCorrectly()
{
var quaternion = FixedQuaternion.FromEulerAnglesInDegrees(new Fixed64(90), new Fixed64(0), new Fixed64(0));
var eulerAngles = quaternion.ToEulerAngles();
Assert.True(eulerAngles.FuzzyEqual(new Vector3d(90, 0, 0), new Fixed64(0.0001)));
}
[Fact]
public void FixedQuaternion_FromMatrix_WorksCorrectly()
{
var matrix = new Fixed3x3(
Fixed64.One, Fixed64.Zero, Fixed64.Zero,
Fixed64.Zero, Fixed64.One, Fixed64.Zero,
Fixed64.Zero, Fixed64.Zero, Fixed64.One
);
var result = FixedQuaternion.FromMatrix(matrix);
Assert.True(result.FuzzyEqual(FixedQuaternion.Identity), $"FromMatrix returned {result}, expected Identity.");
}
[Fact]
public void FixedQuaternion_FromDirection_WorksCorrectly()
{
var direction = Vector3d.Right; // X-axis direction
var result = FixedQuaternion.FromDirection(direction);
// Expect a 90-degree rotation around the Y-axis
var expected = FixedQuaternion.FromAxisAngle(Vector3d.Up, FixedMath.PiOver2);
Assert.True(result.FuzzyEqual(expected), $"FromDirection returned {result}, expected {expected}.");
}
[Fact]
public void FixedQuaternion_FromAxisAngle_WorksCorrectly()
{
var axis = Vector3d.Up;
var angle = FixedMath.PiOver2; // 90 degrees
var result = FixedQuaternion.FromAxisAngle(axis, angle);
var expected = new FixedQuaternion(Fixed64.Zero, FixedMath.Sin(FixedMath.PiOver4), Fixed64.Zero, FixedMath.Cos(FixedMath.PiOver4));
Assert.True(result.FuzzyEqual(expected), $"FromAxisAngle returned {result}, expected {expected}.");
axis = Vector3d.Forward;
result = FixedQuaternion.FromAxisAngle(axis, angle);
expected = new FixedQuaternion(Fixed64.Zero, Fixed64.Zero, FixedMath.Sin(FixedMath.PiOver4), FixedMath.Cos(FixedMath.PiOver4));
Assert.True(result.FuzzyEqual(expected), $"FromAxisAngle returned {result}, expected {expected}.");
axis = Vector3d.Right;
result = FixedQuaternion.FromAxisAngle(axis, angle);
expected = new FixedQuaternion(FixedMath.Sin(FixedMath.PiOver4), Fixed64.Zero, Fixed64.Zero, FixedMath.Cos(FixedMath.PiOver4));
Assert.True(result.FuzzyEqual(expected), $"FromAxisAngle returned {result}, expected {expected}.");
}
[Fact]
public void FixedQuaternion_ToDirection_WorksCorrectly()
{
var quaternion = FixedQuaternion.Identity;
var result = quaternion.ToDirection();
var expected = new Vector3d(0, 0, 1); // Default forward direction
Assert.True(result.FuzzyEqual(expected), $"ToDirection returned {result}, expected {expected}.");
}
[Fact]
public void FixedQuaternion_ToMatrix_WorksCorrectly()
{
var quaternion = FixedQuaternion.Identity;
var result = quaternion.ToMatrix3x3();
var expected = new Fixed3x3(
Fixed64.One, Fixed64.Zero, Fixed64.Zero,
Fixed64.Zero, Fixed64.One, Fixed64.Zero,
Fixed64.Zero, Fixed64.Zero, Fixed64.One
);
Assert.True(result == expected, $"ToMatrix returned {result}, expected Identity matrix.");
}
[Fact]
public void FixedQuaternion_ToAngularVelocity_WorksCorrectly()
{
var prevRotation = FixedQuaternion.Identity;
var currentRotation = FixedQuaternion.FromAxisAngle(Vector3d.Up, FixedMath.PiOver4); // Rotated 45 degrees around Y-axis
var deltaTime = new Fixed64(2); // Assume 2 seconds elapsed
var angularVelocity = FixedQuaternion.ToAngularVelocity(currentRotation, prevRotation, deltaTime);
var expected = new Vector3d(Fixed64.Zero, FixedMath.PiOver4 / deltaTime, Fixed64.Zero); // Expect ω = θ / dt
Assert.True(angularVelocity.FuzzyEqual(expected, new Fixed64(0.0001)),
$"ToAngularVelocity returned {angularVelocity}, expected {expected}");
}
[Fact]
public void FixedQuaternion_ToAngularVelocity_ZeroForNoRotation()
{
var prevRotation = FixedQuaternion.Identity;
var currentRotation = FixedQuaternion.Identity;
var deltaTime = Fixed64.One;
var angularVelocity = FixedQuaternion.ToAngularVelocity(currentRotation, prevRotation, deltaTime);
Assert.True(angularVelocity.FuzzyEqual(Vector3d.Zero),
$"ToAngularVelocity should return zero for no rotation, but got {angularVelocity}");
}
#endregion
#region Test: Lerp and Slerp
[Fact]
public void FixedQuaternion_Lerp_WorksCorrectly()
{
var q1 = FixedQuaternion.FromEulerAnglesInDegrees(new Fixed64(0), new Fixed64(0), new Fixed64(0));
var q2 = FixedQuaternion.FromEulerAnglesInDegrees(new Fixed64(90), new Fixed64(0), new Fixed64(0));
var result = FixedQuaternion.Lerp(q1, q2, new Fixed64(0.5)); // Halfway between q1 and q2
var expected = FixedQuaternion.FromEulerAnglesInDegrees(new Fixed64(45), new Fixed64(0), new Fixed64(0));
Assert.True(result.FuzzyEqual(expected, new Fixed64(0.0001)));
}
[Fact]
public void FixedQuaternion_Slerp_WorksCorrectly()
{
var q1 = FixedQuaternion.FromEulerAnglesInDegrees(new Fixed64(0), new Fixed64(0), new Fixed64(0));
var q2 = FixedQuaternion.FromEulerAnglesInDegrees(new Fixed64(90), new Fixed64(0), new Fixed64(0));
var result = FixedQuaternion.Slerp(q1, q2, new Fixed64(0.5)); // Halfway between q1 and q2
var expected = FixedQuaternion.FromEulerAnglesInDegrees(new Fixed64(45), new Fixed64(0), new Fixed64(0));
Assert.True(result.FuzzyEqual(expected, new Fixed64(0.0001)));
}
#endregion
#region Test: Dot Product and Angle
[Fact]
public void FixedQuaternion_Dot_WorksCorrectly()
{
var q1 = FixedQuaternion.FromEulerAnglesInDegrees(new Fixed64(0), new Fixed64(0), new Fixed64(0));
var q2 = FixedQuaternion.FromEulerAnglesInDegrees(new Fixed64(90), new Fixed64(0), new Fixed64(0));
var dotProduct = FixedQuaternion.Dot(q1, q2);
Assert.True(dotProduct > Fixed64.Zero); // Should be positive for non-opposite quaternions
}
[Fact]
public void FixedQuaternion_AngleBetween_WorksCorrectly()
{
var q1 = FixedQuaternion.FromEulerAnglesInDegrees(new Fixed64(0), new Fixed64(0), new Fixed64(0));
var q2 = FixedQuaternion.FromEulerAnglesInDegrees(new Fixed64(90), new Fixed64(0), new Fixed64(0));
var angle = FixedQuaternion.Angle(q1, q2);
FixedMathTestHelper.AssertWithinRelativeTolerance(new Fixed64(45), angle); // 45 degrees between these quaternions
}
[Fact]
public void FixedQuaternion_AngleAxis_WorksCorrectly()
{
var angle = new Fixed64(90); // 90 degrees
var axis = Vector3d.Up;
var result = FixedQuaternion.AngleAxis(angle, axis);
var expected = FixedQuaternion.FromAxisAngle(axis, FixedMath.PiOver2);
Assert.True(result.FuzzyEqual(expected), $"AngleAxis returned {result}, expected {expected}.");
}
#endregion
#region Test: Rotation
[Fact]
public void FixedQuaternion_RotateVector_WorksCorrectly()
{
var quaternion = FixedQuaternion.FromEulerAnglesInDegrees(new Fixed64(0), new Fixed64(0), new Fixed64(90)); // 90° around Z-axis
var vector = new Vector3d(1, 0, 0);
var result = quaternion.Rotate(vector);
Assert.True(result.FuzzyEqual(new Vector3d(0, 1, 0))); // Expect (0, 1, 0) after rotation
}
[Fact]
public void FixedQuaternion_Rotated_WorksCorrectly()
{
var quaternion = FixedQuaternion.Identity;
var sin = FixedMath.Sin(FixedMath.PiOver4); // 45° rotation
var cos = FixedMath.Cos(FixedMath.PiOver4);
var result = quaternion.Rotated(sin, cos);
var expected = FixedQuaternion.FromAxisAngle(Vector3d.Up, FixedMath.PiOver4);
Assert.True(result.FuzzyEqual(expected), $"Rotated quaternion was {result}, expected {expected}.");
}
[Fact]
public void FixedQuaternion_LookRotation_WorksCorrectly()
{
var forward = new Vector3d(0, 0, 1);
var result = FixedQuaternion.LookRotation(forward);
var expected = FixedQuaternion.Identity; // No rotation needed along Z-axis
Assert.True(result.FuzzyEqual(expected), $"Look rotation returned {result}, expected {expected}.");
}
[Fact]
public void FixedQuaternion_QuaternionLog_WorksCorrectly()
{
var quaternion = FixedQuaternion.FromAxisAngle(Vector3d.Up, FixedMath.PiOver4); // 45-degree rotation around Y-axis
var logResult = FixedQuaternion.QuaternionLog(quaternion);
var expected = new Vector3d(Fixed64.Zero, FixedMath.PiOver4, Fixed64.Zero); // Expect log(q) = θ * axis
Assert.True(logResult.FuzzyEqual(expected, new Fixed64(0.0001)),
$"QuaternionLog returned {logResult}, expected {expected}");
}
[Fact]
public void FixedQuaternion_QuaternionLog_ReturnsZeroForIdentity()
{
var identity = FixedQuaternion.Identity;
var logResult = FixedQuaternion.QuaternionLog(identity);
Assert.True(logResult.FuzzyEqual(Vector3d.Zero),
$"QuaternionLog of Identity should be (0,0,0), but got {logResult}");
}
#endregion
#region Test: Operators
[Fact]
public void FixedQuaternion_Multiplication_WorksCorrectly()
{
var q1 = FixedQuaternion.FromEulerAnglesInDegrees(new Fixed64(0), new Fixed64(0), new Fixed64(90));
var q2 = FixedQuaternion.FromEulerAnglesInDegrees(new Fixed64(90), new Fixed64(0), new Fixed64(0));
var result = q1 * q2;
var expected = FixedQuaternion.FromEulerAnglesInDegrees(new Fixed64(90), new Fixed64(0), new Fixed64(90));
Assert.True(result.FuzzyEqual(expected, new Fixed64(0.0001)));
}
#endregion
#region Test: Serialization
[Fact]
public void FixedQuanternion_NetSerialization_RoundTripMaintainsData()
{
var quaternion = FixedQuaternion.Identity;
var sin = FixedMath.Sin(FixedMath.PiOver4); // 45° rotation
var cos = FixedMath.Cos(FixedMath.PiOver4);
var originalRotation = quaternion.Rotated(sin, cos);
var jsonOptions = new JsonSerializerOptions
{
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
ReferenceHandler = ReferenceHandler.IgnoreCycles,
IncludeFields = true,
IgnoreReadOnlyProperties = true
};
var json = JsonSerializer.SerializeToUtf8Bytes(originalRotation, jsonOptions);
var deserializedRotation = JsonSerializer.Deserialize<FixedQuaternion>(json, jsonOptions);
// Check that deserialized values match the original
Assert.Equal(originalRotation, deserializedRotation);
}
[Fact]
public void FixedQuanternion_MemoryPackSerialization_RoundTripMaintainsData()
{
var quaternion = FixedQuaternion.Identity;
var sin = FixedMath.Sin(FixedMath.PiOver4); // 45° rotation
var cos = FixedMath.Cos(FixedMath.PiOver4);
FixedQuaternion originalValue = quaternion.Rotated(sin, cos);
byte[] bytes = MemoryPackSerializer.Serialize(originalValue);
FixedQuaternion deserializedValue = MemoryPackSerializer.Deserialize<FixedQuaternion>(bytes);
// Check that deserialized values match the original
Assert.Equal(originalValue, deserializedValue);
}
#endregion
}
}