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using BenchmarkDotNet.Attributes;
using FixedMathSharp.Bounds;
using System;
using System.Collections.Generic;
namespace FixedMathSharp.Benchmarks;
[MemoryDiagnoser]
public class BoundsBenchmarks
{
private readonly FixedBoundArea[] _areas = CreateAreas();
private readonly FixedBoundBox[] _boxes = CreateBoxes();
private readonly Vector3d[] _cornerBuffer = new Vector3d[FixedBoundFrustum.CornerCount];
private readonly FixedBoundFrustum[] _frustums = CreateFrustums();
private readonly Fixed4x4[] _matrices = BenchmarkFixtures.PerspectiveMatrices;
private readonly FixedPlane[] _planeBuffer = new FixedPlane[FixedBoundFrustum.PlaneCount];
private readonly FixedPlane[] _planes = CreatePlanes();
private readonly Vector3d[] _points = BenchmarkFixtures.VectorsA;
private readonly Vector3d[] _spherePointCloud = CreateSpherePointCloud();
private readonly FixedRay[] _rays = CreateRays();
private readonly FixedBoundSphere[] _spheres = CreateSpheres();
[Benchmark]
public int BoxContainsPoint()
{
int count = 0;
for (int i = 0; i < _boxes.Length; i++)
{
if (_boxes[i].Contains(_points[i]))
count++;
}
return count;
}
[Benchmark]
public int BoxIntersectsBox()
{
int count = 0;
for (int i = 0; i < _boxes.Length; i++)
{
if (_boxes[i].Intersects(_boxes[(i + 1) & (BenchmarkFixtures.SampleCount - 1)]))
count++;
}
return count;
}
[Benchmark]
public int BoxIntersectsArea()
{
int count = 0;
for (int i = 0; i < _boxes.Length; i++)
{
if (_boxes[i].Intersects(_areas[i]))
count++;
}
return count;
}
[Benchmark]
public int BoxIntersectsSphere()
{
int count = 0;
for (int i = 0; i < _boxes.Length; i++)
{
if (_boxes[i].Intersects(_spheres[i]))
count++;
}
return count;
}
[Benchmark]
public Vector3d BoxClampPoint()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _boxes.Length; i++)
accumulator += _boxes[i].ClampPoint(_points[(i + 37) & (BenchmarkFixtures.SampleCount - 1)]);
return accumulator;
}
[Benchmark]
public int SphereContainsPoint()
{
int count = 0;
for (int i = 0; i < _spheres.Length; i++)
{
if (_spheres[i].Contains(_points[i]))
count++;
}
return count;
}
[Benchmark]
public int SphereIntersectsSphere()
{
int count = 0;
for (int i = 0; i < _spheres.Length; i++)
{
if (_spheres[i].Intersects(_spheres[(i + 1) & (BenchmarkFixtures.SampleCount - 1)]))
count++;
}
return count;
}
[Benchmark]
public int SphereIntersectsBox()
{
int count = 0;
for (int i = 0; i < _spheres.Length; i++)
{
if (_spheres[i].Intersects(_boxes[i]))
count++;
}
return count;
}
[Benchmark]
public Vector3d SphereClampPoint()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _spheres.Length; i++)
accumulator += _spheres[i].ClampPoint(_points[(i + 53) & (BenchmarkFixtures.SampleCount - 1)]);
return accumulator;
}
[Benchmark]
public FixedBoundSphere SphereCreateFromBoundingBox()
{
FixedBoundSphere accumulator = _spheres[0];
for (int i = 0; i < _boxes.Length; i++)
accumulator = FixedBoundSphere.CreateMerged(accumulator, FixedBoundSphere.CreateFromBoundingBox(_boxes[i]));
return accumulator;
}
[Benchmark]
public FixedBoundSphere SphereCreateFromPointsArray()
{
return FixedBoundSphere.CreateFromPoints(_spherePointCloud);
}
[Benchmark]
public FixedBoundSphere SphereCreateFromPointsSpan()
{
return FixedBoundSphere.CreateFromPoints(_spherePointCloud.AsSpan());
}
[Benchmark]
public FixedBoundSphere SphereCreateFromPointsEnumerable()
{
return FixedBoundSphere.CreateFromPoints(EnumerateSpherePointCloud());
}
[Benchmark]
public FixedBoundSphere SphereTransform()
{
FixedBoundSphere accumulator = _spheres[0];
for (int i = 0; i < _spheres.Length; i++)
accumulator = FixedBoundSphere.CreateMerged(accumulator, _spheres[i].Transform(BenchmarkFixtures.Matrices[i]));
return accumulator;
}
[Benchmark]
public int AreaContainsPoint()
{
int count = 0;
for (int i = 0; i < _areas.Length; i++)
{
if (_areas[i].Contains(_points[i]))
count++;
}
return count;
}
[Benchmark]
public int AreaIntersectsArea()
{
int count = 0;
for (int i = 0; i < _areas.Length; i++)
{
if (_areas[i].Intersects(_areas[(i + 1) & (BenchmarkFixtures.SampleCount - 1)]))
count++;
}
return count;
}
[Benchmark]
public int AreaIntersectsSphere()
{
int count = 0;
for (int i = 0; i < _areas.Length; i++)
{
if (_areas[i].Intersects(_spheres[i]))
count++;
}
return count;
}
[Benchmark]
public Vector3d AreaClampPoint()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _areas.Length; i++)
accumulator += _areas[i].ClampPoint(_points[(i + 71) & (BenchmarkFixtures.SampleCount - 1)]);
return accumulator;
}
[Benchmark]
public int FrustumCreateFromMatrix()
{
int count = 0;
for (int i = 0; i < _matrices.Length; i++)
{
var frustum = new FixedBoundFrustum(_matrices[i]);
if (frustum.Contains(_points[i]) != FixedEnclosureType.Disjoint)
count++;
}
return count;
}
[Benchmark]
public long FrustumConstructOnly()
{
long accumulator = 0;
for (int i = 0; i < _matrices.Length; i++)
{
var frustum = new FixedBoundFrustum(_matrices[i]);
accumulator += frustum.Min.X.m_rawValue;
}
return accumulator;
}
[Benchmark]
public long FrustumSetMatrix()
{
long accumulator = 0;
var frustum = _frustums[0];
for (int i = 0; i < _matrices.Length; i++)
{
frustum.Matrix = _matrices[i];
accumulator += frustum.Min.X.m_rawValue;
}
return accumulator;
}
[Benchmark]
public int FrustumContainsPoint()
{
int count = 0;
for (int i = 0; i < _frustums.Length; i++)
{
if (_frustums[i].Contains(_points[i]) != FixedEnclosureType.Disjoint)
count++;
}
return count;
}
[Benchmark]
public int FrustumIntersectsBox()
{
int count = 0;
for (int i = 0; i < _frustums.Length; i++)
{
if (_frustums[i].Intersects(_boxes[i]))
count++;
}
return count;
}
[Benchmark]
public int FrustumIntersectsSphere()
{
int count = 0;
for (int i = 0; i < _frustums.Length; i++)
{
if (_frustums[i].Intersects(_spheres[i]))
count++;
}
return count;
}
[Benchmark]
public Fixed64 FrustumIntersectsRay()
{
Fixed64 accumulator = Fixed64.Zero;
for (int i = 0; i < _frustums.Length; i++)
{
Fixed64? hit = _frustums[i].Intersects(_rays[i]);
if (hit.HasValue)
accumulator += hit.Value;
}
return accumulator;
}
[Benchmark]
public Vector3d FrustumGetCornersIntoArray()
{
Vector3d accumulator = Vector3d.Zero;
for (int i = 0; i < _frustums.Length; i++)
{
_frustums[i].GetCorners(_cornerBuffer);
accumulator += _cornerBuffer[i & (FixedBoundFrustum.CornerCount - 1)];
}
return accumulator;
}
[Benchmark]
public Fixed64 FrustumGetPlanesIntoArray()
{
Fixed64 accumulator = Fixed64.Zero;
for (int i = 0; i < _frustums.Length; i++)
{
_frustums[i].GetPlanes(_planeBuffer);
accumulator += _planeBuffer[i % FixedBoundFrustum.PlaneCount].D;
}
return accumulator;
}
[Benchmark]
public Fixed64 RayIntersectsBox()
{
Fixed64 accumulator = Fixed64.Zero;
for (int i = 0; i < _rays.Length; i++)
{
Fixed64? hit = _rays[i].Intersects(_boxes[i]);
if (hit.HasValue)
accumulator += hit.Value;
}
return accumulator;
}
[Benchmark]
public Fixed64 RayIntersectsSphere()
{
Fixed64 accumulator = Fixed64.Zero;
for (int i = 0; i < _rays.Length; i++)
{
Fixed64? hit = _rays[i].Intersects(_spheres[i]);
if (hit.HasValue)
accumulator += hit.Value;
}
return accumulator;
}
[Benchmark]
public Fixed64 RayIntersectsPlane()
{
Fixed64 accumulator = Fixed64.Zero;
for (int i = 0; i < _rays.Length; i++)
{
Fixed64? hit = _rays[i].Intersects(_planes[i]);
if (hit.HasValue)
accumulator += hit.Value;
}
return accumulator;
}
[Benchmark]
public Fixed64 PlaneDotCoordinate()
{
Fixed64 accumulator = Fixed64.Zero;
for (int i = 0; i < _planes.Length; i++)
accumulator += _planes[i].DotCoordinate(_points[i]);
return accumulator;
}
[Benchmark]
public int PlaneIntersectsBox()
{
int count = 0;
for (int i = 0; i < _planes.Length; i++)
count += (int)_planes[i].Intersects(_boxes[i]);
return count;
}
[Benchmark]
public int PlaneIntersectsSphere()
{
int count = 0;
for (int i = 0; i < _planes.Length; i++)
count += (int)_planes[i].Intersects(_spheres[i]);
return count;
}
private static FixedBoundArea[] CreateAreas()
{
var areas = new FixedBoundArea[BenchmarkFixtures.SampleCount];
for (int i = 0; i < areas.Length; i++)
{
Vector3d center = BenchmarkFixtures.VectorsB[i] * Fixed64.Quarter;
Vector3d half = new(
Fixed64.One + Fixed64.FromFraction(i % 3, 8),
Fixed64.One + Fixed64.FromFraction(i % 5, 8),
Fixed64.One + Fixed64.FromFraction(i % 7, 8));
areas[i] = new FixedBoundArea(center - half, center + half);
}
return areas;
}
private static FixedBoundBox[] CreateBoxes()
{
var boxes = new FixedBoundBox[BenchmarkFixtures.SampleCount];
for (int i = 0; i < boxes.Length; i++)
{
Vector3d center = BenchmarkFixtures.VectorsA[i] * Fixed64.Quarter;
Vector3d half = new(
Fixed64.One + Fixed64.FromFraction(i % 5, 8),
Fixed64.One + Fixed64.FromFraction(i % 7, 8),
Fixed64.One + Fixed64.FromFraction(i % 3, 8));
boxes[i] = new FixedBoundBox(center - half, center + half);
}
return boxes;
}
private static FixedBoundFrustum[] CreateFrustums()
{
var frustums = new FixedBoundFrustum[BenchmarkFixtures.SampleCount];
for (int i = 0; i < frustums.Length; i++)
frustums[i] = new FixedBoundFrustum(BenchmarkFixtures.PerspectiveMatrices[i]);
return frustums;
}
private static FixedPlane[] CreatePlanes()
{
var planes = new FixedPlane[BenchmarkFixtures.SampleCount];
for (int i = 0; i < planes.Length; i++)
planes[i] = new FixedPlane(BenchmarkFixtures.NormalizedAxes[i], Fixed64.FromFraction((i % 7) - 3, 2));
return planes;
}
private static FixedRay[] CreateRays()
{
var rays = new FixedRay[BenchmarkFixtures.SampleCount];
for (int i = 0; i < rays.Length; i++)
rays[i] = new FixedRay(BenchmarkFixtures.VectorsB[i], BenchmarkFixtures.NormalizedAxes[(i + 37) & (BenchmarkFixtures.SampleCount - 1)]);
return rays;
}
private static FixedBoundSphere[] CreateSpheres()
{
var spheres = new FixedBoundSphere[BenchmarkFixtures.SampleCount];
for (int i = 0; i < spheres.Length; i++)
{
Vector3d center = BenchmarkFixtures.VectorsB[i] * Fixed64.Quarter;
Fixed64 radius = Fixed64.One + Fixed64.FromFraction((i % 9) + 1, 4);
spheres[i] = new FixedBoundSphere(center, radius);
}
return spheres;
}
private static Vector3d[] CreateSpherePointCloud()
{
var points = new Vector3d[BenchmarkFixtures.SampleCount];
for (int i = 0; i < points.Length; i++)
{
points[i] = BenchmarkFixtures.VectorsA[i] + (BenchmarkFixtures.NormalizedAxes[i] * Fixed64.FromFraction((i % 9) + 1, 4));
}
return points;
}
private IEnumerable<Vector3d> EnumerateSpherePointCloud()
{
for (int i = 0; i < _spherePointCloud.Length; i++)
yield return _spherePointCloud[i];
}
}