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Vector4dBenchmarks.cs
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243 lines (201 loc) · 5.96 KB
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using BenchmarkDotNet.Attributes;
namespace FixedMathSharp.Benchmarks;
[MemoryDiagnoser]
public class Vector4dBenchmarks
{
private readonly Vector4d[] _left = BenchmarkFixtures.Vector4sA;
private readonly Vector4d[] _right = BenchmarkFixtures.Vector4sB;
private static readonly Fixed64 s_two = new Fixed64(2);
[Benchmark]
public Vector4d Add()
{
Vector4d accumulator = Vector4d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += _left[i] + _right[i];
return accumulator;
}
[Benchmark]
public Vector4d AddStatic()
{
Vector4d accumulator = Vector4d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector4d.Add(_left[i], _right[i]);
return accumulator;
}
[Benchmark]
public Vector4d AddInPlace()
{
Vector4d accumulator = Vector4d.Zero;
for (int i = 0; i < _left.Length; i++)
{
Vector4d value = _left[i];
accumulator += value.AddInPlace(_right[i]);
}
return accumulator;
}
[Benchmark]
public Vector4d SubtractStatic()
{
Vector4d accumulator = Vector4d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector4d.Subtract(_left[i], _right[i]);
return accumulator;
}
[Benchmark]
public Vector4d SubtractInPlace()
{
Vector4d accumulator = Vector4d.Zero;
for (int i = 0; i < _left.Length; i++)
{
Vector4d value = _left[i];
accumulator += value.SubtractInPlace(_right[i]);
}
return accumulator;
}
[Benchmark]
public Vector4d AddMultiply()
{
Vector4d accumulator = Vector4d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += (_left[i] + _right[i]) * Fixed64.Half;
return accumulator;
}
[Benchmark]
public Vector4d MultiplyStatic()
{
Vector4d accumulator = Vector4d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector4d.Multiply(_left[i], _right[i]);
return accumulator;
}
[Benchmark]
public Vector4d MultiplyInPlace()
{
Vector4d accumulator = Vector4d.Zero;
for (int i = 0; i < _left.Length; i++)
{
Vector4d value = _left[i];
accumulator += value.MultiplyInPlace(_right[i]);
}
return accumulator;
}
[Benchmark]
public Vector4d DivideStatic()
{
Vector4d accumulator = Vector4d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector4d.Divide(_left[i], s_two);
return accumulator;
}
[Benchmark]
public Vector4d DivideInPlace()
{
Vector4d accumulator = Vector4d.Zero;
for (int i = 0; i < _left.Length; i++)
{
Vector4d value = _left[i];
accumulator += value.DivideInPlace(s_two);
}
return accumulator;
}
[Benchmark]
public Vector4d ChainedReturnByValue()
{
Vector4d accumulator = Vector4d.Zero;
for (int i = 0; i < _left.Length; i++)
{
Vector4d scaledRight = Vector4d.Multiply(_right[i], Fixed64.Quarter);
Vector4d value = Vector4d.Add(_left[i], _right[i]);
value = Vector4d.Multiply(value, Fixed64.Half);
value = Vector4d.Divide(value, s_two);
accumulator += Vector4d.Subtract(value, scaledRight);
}
return accumulator;
}
[Benchmark]
public Vector4d ChainedInPlaceAssignment()
{
Vector4d accumulator = Vector4d.Zero;
for (int i = 0; i < _left.Length; i++)
{
Vector4d scaledRight = Vector4d.Multiply(_right[i], Fixed64.Quarter);
Vector4d value = _left[i];
value = value.AddInPlace(_right[i])
.MultiplyInPlace(Fixed64.Half)
.DivideInPlace(s_two)
.SubtractInPlace(scaledRight);
accumulator += value;
}
return accumulator;
}
[Benchmark]
public Fixed64 Dot()
{
Fixed64 accumulator = Fixed64.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector4d.Dot(_left[i], _right[i]);
return accumulator;
}
[Benchmark]
public Fixed64 Magnitude()
{
Fixed64 accumulator = Fixed64.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += _left[i].Magnitude;
return accumulator;
}
[Benchmark]
public Vector4d Normalized()
{
Vector4d accumulator = Vector4d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += _left[i].Normalized;
return accumulator;
}
[Benchmark]
public Vector4d NormalizeInPlace()
{
Vector4d accumulator = Vector4d.Zero;
for (int i = 0; i < _left.Length; i++)
{
Vector4d value = _left[i];
accumulator += value.NormalizeInPlace();
}
return accumulator;
}
[Benchmark]
public Vector4d GetNormalized()
{
Vector4d accumulator = Vector4d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector4d.GetNormalized(_left[i]);
return accumulator;
}
[Benchmark]
public int IsNormalized()
{
int count = 0;
for (int i = 0; i < _left.Length; i++)
{
if (_left[i].IsNormalized())
count++;
}
return count;
}
[Benchmark]
public Fixed64 Distance()
{
Fixed64 accumulator = Fixed64.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector4d.Distance(_left[i], _right[i]);
return accumulator;
}
[Benchmark]
public Vector4d Lerp()
{
Vector4d accumulator = Vector4d.Zero;
for (int i = 0; i < _left.Length; i++)
accumulator += Vector4d.Lerp(_left[i], _right[i], Fixed64.Half);
return accumulator;
}
}