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v3.0.0
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Breaking Changes
Removed float-based numeric/vector overloads to enforce deterministic usage across Vector2d and Vector3d.
Core precision API refactor:
Fixed64.Precision replaced with Fixed64.MinIncrement.
Default epsilon/tolerance semantics were redefined (FixedMath.DEFAULT_TOLERANCE_L / Fixed64.Epsilon), which can change fuzzy-comparison behavior.
Added
FixedMath.InvertedPI constant.
New Vector3d.SnapSmallComponentsToZero(...) helper for zeroing tiny components under a threshold.
Changed
Degree/radian conversion paths in trigonometry moved to fixed-point math paths for deterministic consistency.
Vector epsilon guards improved across vector/component comparison logic.
Fixed
Hardened Fixed64 scalar multiply/divide operator behavior, including improved 128-bit intermediate rounding/saturation handling.
Quaternion math corrections:
Euler conversion alignment (YXZ order consistency).
Rotation extraction stabilization (including matrix-based paths).
Additional Fixed64 operator corrections from #48 .
Maintenance
Project/test setup cleanup and release metadata housekeeping commits.
Migration Notes
Replace uses of Fixed64.Precision with Fixed64.MinIncrement.
Remove/update any call sites relying on removed float overloads.
Re-validate tolerance-sensitive tests/simulations due to epsilon behavior changes.
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