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Tuple`n.tt
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147 lines (141 loc) · 3.7 KB
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<#
//
// MessagePack for CLI
//
// Copyright (C) 2010-2012 FUJIWARA, Yusuke
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#>
<#@ template debug="false" hostspecific="false" language="C#" #>
<#@ output extension=".cs" #>
<#@ assembly Name="System.Core" #>
<#@ import namespace="System" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ import namespace="System.Globalization" #>
<#@ import namespace="System.IO" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Runtime.InteropServices" #>
<#@ import namespace="System.Text" #>
<#
// This file defines Tuple<...> for compatibility.
var __typeName = "Tuple";
var __arities = new []{ 2, 4, 5 };
#>
#region -- License Terms --
//
// MessagePack for CLI
//
// Copyright (C) 2010-2013 FUJIWARA, Yusuke
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#endregion -- License Terms --
using System;
using System.Text;
namespace System
{
// This file generated from <#= __typeName #>.tt T4Template.
// Do not modify this file. Edit <#= __typeName #>.tt instead.
internal static class Tuple
{
<#
foreach( int __arity in __arities )
{
var __tupleTypeName = __typeName + "<" + String.Join( ", ", Enumerable.Range( 1, __arity ).Select( num => "T" + num ) ) + ">";
#>
public static <#= __tupleTypeName #> Create<#= "<" + String.Join( ", ", Enumerable.Range( 1, __arity ).Select( num => "T" + num ) ) + ">" #>( <#= String.Join( ", ", Enumerable.Range( 1, __arity ).Select( i => String.Format( CultureInfo.InvariantCulture, "T{0} item{0}", i ) ) ) #> )
{
return new <#= __tupleTypeName #>( <#= String.Join( ", ", Enumerable.Range( 1, __arity ).Select( i => String.Format( CultureInfo.InvariantCulture, "item{0}", i ) ) ) #> );
}
<#
}
#>
}
<#
foreach( int __arity in __arities )
{
var __tupleTypeName = __typeName + "<" + String.Join( ", ", Enumerable.Range( 1, __arity ).Select( num => "T" + num ) ) + ">";
#>
#if !WINDOWS_PHONE
[Serializable]
#endif
internal class <#= __tupleTypeName #>
{
<#
for( int i = 1; i <= __arity; i++ )
{
#>
private readonly T<#= i #> _item<#= i #>;
public T<#= i #> Item<#= i #>
{
get { return this._item<#= i #>; }
}
<#
}
#>
public Tuple(
<#
for( int i = 1; i <= __arity; i++ )
{
#>
T<#= i #> item<#= i #><#= i == __arity ? String.Empty : "," #>
<#
}
#>
)
{
<#
for( int i = 1; i <= __arity; i++ )
{
#>
this._item<#= i #> = item<#= i #>;
<#
}
#>
}
public override string ToString()
{
var buffer = new StringBuilder();
buffer.Append( '(' );
<#
for( int i = 1; i <= __arity; i++ )
{
#>
buffer.Append( this._item<#= i #> );
<#
if( i < __arity )
{
#>
buffer.Append( ", " );
<#
}
}
#>
return buffer.ToString();
}
}
<#
}
#>
}