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Copy pathModelAssemblyContext.cs
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68 lines (62 loc) · 2.44 KB
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using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Runtime.Loader;
namespace Heddle.LanguageServices
{
/// <summary>
/// Collectible <see cref="AssemblyLoadContext"/> for the workspace model assemblies (phase 6 D14).
/// Dependency probing runs through <see cref="AssemblyDependencyResolver"/> when a <c>.deps.json</c> sits next
/// to the assembly, else same-directory probing. Model assemblies are byte-loaded so the source files stay
/// rebuildable for the watch loop.
/// </summary>
internal sealed class ModelAssemblyContext : AssemblyLoadContext
{
private readonly List<AssemblyDependencyResolver> _resolvers = new List<AssemblyDependencyResolver>();
private readonly List<string> _directories = new List<string>();
internal ModelAssemblyContext(IEnumerable<string> paths)
: base("HeddleModelAssemblies", isCollectible: true)
{
foreach (var path in paths)
{
if (string.IsNullOrEmpty(path))
continue;
var full = Path.GetFullPath(path);
var dir = Path.GetDirectoryName(full);
if (dir != null && !_directories.Contains(dir))
_directories.Add(dir);
try
{
_resolvers.Add(new AssemblyDependencyResolver(full));
}
catch
{
// no .deps.json — same-directory probing below covers it
}
}
}
internal Assembly LoadFromBytes(string path)
{
var bytes = File.ReadAllBytes(path);
using var stream = new MemoryStream(bytes);
return LoadFromStream(stream);
}
protected override Assembly Load(AssemblyName assemblyName)
{
foreach (var resolver in _resolvers)
{
var resolved = resolver.ResolveAssemblyToPath(assemblyName);
if (resolved != null && File.Exists(resolved))
return LoadFromBytes(resolved);
}
foreach (var dir in _directories)
{
var candidate = Path.Combine(dir, assemblyName.Name + ".dll");
if (File.Exists(candidate))
return LoadFromBytes(candidate);
}
return null; // fall back to the default context
}
}
}