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The algorithms are:
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1. Full neighbourhood search algorithm of [Alexei Efros + Thomas Leung](https://www.eecs.berkeley.edu/Research/Projects/CS/vision/papers/efros-iccv99.pdf) and [Li-Yi Wei + Marc Levoy](https://graphics.stanford.edu/papers/texture-synthesis-sig00/texture.pdf). This is probably the simplest texture synthesis algorithm imaginable.
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2. K-coherent neighbourhood search of [Michael Ashikhmin](http://www.cs.princeton.edu/courses/archive/fall10/cos526/papers/ashikhmin01a.pdf) and [Xin Tong + Jingdan Zhangz + Ligang Liu + Xi Wangz + Baining Guo + Heung-Yeung Shum](http://research.microsoft.com/pubs/65191/btfsynthesis.pdf). K-coherent search takes computational burden from the synthesis to the analysis part and therefore is better suited for synthesizing large textures.
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1. Full neighbourhood search algorithm of [Alexei Efros + Thomas Leung](https://www.eecs.berkeley.edu/Research/Projects/CS/vision/papers/efros-iccv99.pdf) and [Li-Yi Wei + Marc Levoy](https://graphics.stanford.edu/papers/texture-synthesis-sig00/texture.pdf) is probably the simplest texture synthesis algorithm imaginable.
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2. K-coherent neighbourhood search of [Michael Ashikhmin](http://www.cs.princeton.edu/courses/archive/fall10/cos526/papers/ashikhmin01a.pdf) and [Xin Tong + Jingdan Zhangz + Ligang Liu + Xi Wangz + Baining Guo + Heung-Yeung Shum](http://research.microsoft.com/pubs/65191/btfsynthesis.pdf) takes computational burden from the synthesis to the analysis part and therefore is better suited for synthesizing large textures.
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3. Resynthesis algorithm of [P. F. Harrison](http://logarithmic.net/pfh-files/thesis/dissertation.pdf) is scale-invariant, fast, supports constraints and practically never produces completely unsatisfactory results.
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Note that our implementations are not completely true to the original papers.
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