-
-
Notifications
You must be signed in to change notification settings - Fork 154
Expand file tree
/
Copy pathAutoEncode.cs
More file actions
248 lines (198 loc) · 11.9 KB
/
Copy pathAutoEncode.cs
File metadata and controls
248 lines (198 loc) · 11.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
using Flowframes.Data;
using Flowframes.IO;
using Flowframes.Media;
using Flowframes.MiscUtils;
using Flowframes.Os;
using Flowframes.Ui;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
namespace Flowframes.Main
{
class AutoEncode
{
static string interpFramesFolder;
static string videoChunksFolder;
public static int chunkSize; // Encode every n frames
public static int safetyBufferFrames; // Ignore latest n frames to avoid using images that haven't been fully encoded yet
public static string[] interpFramesLines;
public static List<int> encodedFrameLines = new List<int>();
public static List<int> unencodedFrameLines = new List<int>();
public static bool debug;
public static bool busy;
public static bool paused;
public static Task currentMuxTask;
public static void UpdateChunkAndBufferSizes ()
{
chunkSize = GetChunkSize((IoUtils.GetAmountOfFiles(Interpolate.currentSettings.framesFolder, false, "*" + Interpolate.currentSettings.framesExt) * Interpolate.currentSettings.interpFactor).RoundToInt());
safetyBufferFrames = 90;
if (Interpolate.currentSettings.ai.Backend == AI.AiBackend.Ncnn)
safetyBufferFrames = Config.GetInt(Config.Key.autoEncSafeBufferNcnn, 150);
if (Interpolate.currentSettings.ai.Backend == AI.AiBackend.Pytorch)
safetyBufferFrames = Config.GetInt(Config.Key.autoEncSafeBufferCuda, 90);
}
public static async Task MainLoop(string interpFramesPath)
{
if(!AutoEncodeResume.resumeNextRun)
AutoEncodeResume.Reset();
debug = Config.GetBool("autoEncDebug", false);
try
{
UpdateChunkAndBufferSizes();
bool imgSeq = Interpolate.currentSettings.outSettings.Encoder.GetInfo().IsImageSequence;
interpFramesFolder = interpFramesPath;
videoChunksFolder = Path.Combine(interpFramesPath.GetParentDir(), Paths.chunksDir);
if (Interpolate.currentlyUsingAutoEnc)
Directory.CreateDirectory(videoChunksFolder);
encodedFrameLines.Clear();
unencodedFrameLines.Clear();
Logger.Log($"[AE] Starting AutoEncode MainLoop - Chunk Size: {chunkSize} Frames - Safety Buffer: {safetyBufferFrames} Frames", true);
int chunkNo = AutoEncodeResume.encodedChunks + 1;
string encFile = Path.Combine(interpFramesPath.GetParentDir(), Paths.GetFrameOrderFilename(Interpolate.currentSettings.interpFactor));
interpFramesLines = IoUtils.ReadLines(encFile).Where(x => x.StartsWith("file ")).Select(x => x.Split('/').Last().Remove("'").Split('#').First()).ToArray(); // Array with frame filenames
while (!Interpolate.canceled && GetInterpFramesAmount() < 2)
await Task.Delay(1000);
int lastEncodedFrameNum = 0;
while (HasWorkToDo()) // Loop while proc is running and not all frames have been encoded
{
if (Interpolate.canceled) return;
if (paused || InterpolationProgress.lastFrame == 0)
{
await Task.Delay(200);
continue;
}
unencodedFrameLines.Clear();
bool aiRunning = !AiProcess.lastAiProcess.HasExited;
for (int frameLineNum = lastEncodedFrameNum; frameLineNum < interpFramesLines.Length; frameLineNum++)
{
if (aiRunning && interpFramesLines[frameLineNum].Contains(InterpolationProgress.lastFrame.ToString().PadLeft(Padding.interpFrames, '0')))
break;
unencodedFrameLines.Add(frameLineNum);
}
if (Config.GetBool(Config.Key.alwaysWaitForAutoEnc))
{
int maxFrames = chunkSize + (0.5f * chunkSize).RoundToInt() + safetyBufferFrames;
bool overwhelmed = unencodedFrameLines.Count > maxFrames;
if(overwhelmed && !AiProcessSuspend.aiProcFrozen && OsUtils.IsProcessHidden(AiProcess.lastAiProcess))
{
string dirSize = FormatUtils.Bytes(IoUtils.GetDirSize(Interpolate.currentSettings.interpFolder, true));
Logger.Log($"AutoEnc is overwhelmed! ({unencodedFrameLines.Count} unencoded frames > {maxFrames}) - Pausing.", true);
AiProcessSuspend.SuspendResumeAi(true);
}
else if (!overwhelmed && AiProcessSuspend.aiProcFrozen)
{
AiProcessSuspend.SuspendResumeAi(false);
}
}
if (unencodedFrameLines.Count > 0 && (unencodedFrameLines.Count >= (chunkSize + safetyBufferFrames) || !aiRunning)) // Encode every n frames, or after process has exited
{
try
{
List<int> frameLinesToEncode = aiRunning ? unencodedFrameLines.Take(chunkSize).ToList() : unencodedFrameLines; // Take all remaining frames if process is done
string lastOfChunk = Path.Combine(interpFramesPath, interpFramesLines[frameLinesToEncode.Last()]);
if (!File.Exists(lastOfChunk))
{
if(debug)
Logger.Log($"[AE] Last frame of chunk doesn't exist; skipping loop iteration ({lastOfChunk})", true);
await Task.Delay(500);
continue;
}
busy = true;
string outpath = Path.Combine(videoChunksFolder, "chunks", $"{chunkNo.ToString().PadLeft(4, '0')}{FfmpegUtils.GetExt(Interpolate.currentSettings.outSettings)}");
string firstFile = Path.GetFileName(interpFramesLines[frameLinesToEncode.First()].Trim());
string lastFile = Path.GetFileName(interpFramesLines[frameLinesToEncode.Last()].Trim());
Logger.Log($"[AE] Encoding Chunk #{chunkNo} to using line {frameLinesToEncode.First()} ({firstFile}) through {frameLinesToEncode.Last()} ({lastFile}) - {unencodedFrameLines.Count} unencoded frames left in total", true, false, "ffmpeg");
await Export.EncodeChunk(outpath, Interpolate.currentSettings.interpFolder, chunkNo, Interpolate.currentSettings.outSettings, frameLinesToEncode.First(), frameLinesToEncode.Count);
if (Interpolate.canceled) return;
if (aiRunning && Config.GetInt(Config.Key.autoEncMode) == 2)
Task.Run(() => DeleteOldFramesAsync(interpFramesPath, frameLinesToEncode));
if (Interpolate.canceled) return;
encodedFrameLines.AddRange(frameLinesToEncode);
Logger.Log("[AE] Done Encoding Chunk #" + chunkNo, true, false, "ffmpeg");
lastEncodedFrameNum = (frameLinesToEncode.Last() + 1);
chunkNo++;
AutoEncodeResume.Save();
if(!imgSeq && Config.GetInt(Config.Key.autoEncBackupMode) > 0)
{
if (aiRunning && (currentMuxTask == null || (currentMuxTask != null && currentMuxTask.IsCompleted)))
currentMuxTask = Task.Run(() => Export.ChunksToVideo(Interpolate.currentSettings.tempFolder, videoChunksFolder, Interpolate.currentSettings.outPath, true));
else
Logger.Log($"[AE] Skipping backup because {(!aiRunning ? "this is the final chunk" : "previous mux task has not finished yet")}!", true, false, "ffmpeg");
}
busy = false;
}
catch (Exception e)
{
Logger.Log($"AutoEnc Chunk Encoding Error: {e.Message}. Stack Trace:\n{e.StackTrace}");
Interpolate.Cancel("Auto-Encode encountered an error.");
}
}
await Task.Delay(50);
}
if (Interpolate.canceled) return;
while (currentMuxTask != null && !currentMuxTask.IsCompleted)
await Task.Delay(100);
if (imgSeq)
return;
await Export.ChunksToVideo(Interpolate.currentSettings.tempFolder, videoChunksFolder, Interpolate.currentSettings.outPath);
}
catch (Exception e)
{
Logger.Log($"AutoEnc Error: {e.Message}. Stack Trace:\n{e.StackTrace}");
Interpolate.Cancel("Auto-Encode encountered an error.");
}
}
static async Task DeleteOldFramesAsync (string interpFramesPath, List<int> frameLinesToEncode)
{
if(debug)
Logger.Log("[AE] Starting DeleteOldFramesAsync.", true, false, "ffmpeg");
Stopwatch sw = new Stopwatch();
sw.Restart();
foreach (int frame in frameLinesToEncode)
{
if (!FrameIsStillNeeded(interpFramesLines[frame], frame)) // Make sure frames are no longer needed (for dupes) before deleting!
{
string framePath = Path.Combine(interpFramesPath, interpFramesLines[frame]);
//IOUtils.OverwriteFileWithText(framePath); // Overwrite to save space without breaking progress counter
IoUtils.TryDeleteIfExists(framePath);
InterpolationProgress.deletedFramesCount++;
}
}
if (debug)
Logger.Log("[AE] DeleteOldFramesAsync finished in " + FormatUtils.TimeSw(sw), true, false, "ffmpeg");
}
static bool FrameIsStillNeeded (string frameName, int frameIndex)
{
if ((frameIndex + 1) < interpFramesLines.Length && interpFramesLines[frameIndex+1].Contains(frameName))
return true;
return false;
}
public static bool HasWorkToDo ()
{
if (Interpolate.canceled || interpFramesFolder == null) return false;
if(debug)
Logger.Log($"[AE] HasWorkToDo - Process Running: {(AiProcess.lastAiProcess != null && !AiProcess.lastAiProcess.HasExited)} - encodedFrameLines.Count: {encodedFrameLines.Count} - interpFramesLines.Length: {interpFramesLines.Length}", true);
return ((AiProcess.lastAiProcess != null && !AiProcess.lastAiProcess.HasExited) || encodedFrameLines.Count < interpFramesLines.Length);
}
static int GetChunkSize(int targetFramesAmount)
{
/*if (targetFramesAmount > 100000) return 4800;
if (targetFramesAmount > 50000) return 2400;
if (targetFramesAmount > 20000) return 1200;
if (targetFramesAmount > 5000) return 600;
if (targetFramesAmount > 1000) return 300;
return 150;*/
int round = (int)Math.Floor(targetFramesAmount / 2400f);
if (round == 0)
round = 1;
return Math.Min(round * 600, 6000);
}
static int GetInterpFramesAmount()
{
return IoUtils.GetAmountOfFiles(interpFramesFolder, false, "*" + Interpolate.currentSettings.interpExt);
}
}
}