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module;
#include <filesystem>
#include <vulkan/vulkan.hpp>
export module demos.gltf.DemoApp;
import ddge.deprecated.cache.Cache;
import ddge.deprecated.gfx.Camera;
import ddge.deprecated.renderer.base.device.Device;
import ddge.deprecated.renderer.base.allocator.Allocator;
import ddge.deprecated.renderer.base.swapchain.SwapchainHolder;
import ddge.deprecated.renderer.resources.Image;
import ddge.deprecated.renderer.scene.Scene;
namespace demo {
export class DemoApp;
export struct DemoPlugin {
std::reference_wrapper<const std::filesystem::path> model_filepath;
bool use_virtual_images{};
[[nodiscard]]
auto operator()(
ddge::cache::Cache& cache,
const ddge::renderer::base::Device& device,
const ddge::renderer::base::Allocator& allocator,
ddge::renderer::base::SwapchainHolder& swapchain_holder
) const -> DemoApp;
};
export class DemoApp {
public:
DemoApp(
ddge::cache::Cache& cache,
const ddge::renderer::base::Device& device,
const ddge::renderer::base::Allocator& allocator,
ddge::renderer::base::SwapchainHolder& swapchain_holder,
const std::filesystem::path& model_filepath,
bool use_virtual_images
);
auto record_command_buffer(
uint32_t image_index,
vk::Extent2D swapchain_extent,
vk::CommandBuffer graphics_command_buffer,
const ddge::gfx::Camera& camera
) -> void;
private:
std::reference_wrapper<const ddge::renderer::base::Allocator> m_allocator;
std::reference_wrapper<const ddge::renderer::base::Device> m_device;
vk::UniqueRenderPass m_render_pass;
ddge::renderer::resources::Image m_depth_image;
vk::UniqueImageView m_depth_image_view;
std::vector<vk::UniqueFramebuffer> m_framebuffers;
ddge::renderer::Scene m_scene;
};
} // namespace demo