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module;
#include <ranges>
#include <vulkan/vulkan.hpp>
#include <VkBootstrap.h>
#include <glm/ext/matrix_float4x4.hpp>
module demos.virtual_texture.DemoApp;
import ddge.deprecated.gfx.Camera;
import ddge.deprecated.gfx.resources.image_helpers;
import ddge.deprecated.renderer.base.device.Device;
import ddge.deprecated.renderer.base.allocator.Allocator;
import ddge.deprecated.renderer.base.resources.copy_operations;
import ddge.deprecated.renderer.base.resources.Image;
import ddge.deprecated.renderer.base.swapchain.Swapchain;
import ddge.deprecated.renderer.base.swapchain.SwapchainHolder;
import ddge.deprecated.renderer.DeviceInjection;
import ddge.deprecated.renderer.InstanceInjection;
import demos.virtual_texture.init;
import demos.virtual_texture.Camera;
auto demo::DemoPlugin::setup(
ddge::renderer::InstanceInjection& instance_injection,
ddge::renderer::DeviceInjection& device_injection
) -> void
{
instance_injection.emplace_dependency(
ddge::renderer::InstanceInjection::Dependency{
.required_settings_are_available =
[](const vkb::SystemInfo& system_info) -> bool {
return system_info.is_extension_available(
vk::KHRGetPhysicalDeviceProperties2ExtensionName
);
},
.enable_settings = [](const vkb::SystemInfo&,
vkb::InstanceBuilder& instance_builder) -> void {
instance_builder
.enable_extension(vk::KHRGetPhysicalDeviceProperties2ExtensionName)
.require_api_version(1, 2);
},
}
);
device_injection.emplace_dependency(
ddge::renderer::DeviceInjection::Dependency{
.require_settings = [](vkb::PhysicalDeviceSelector& physical_device_selector) {
physical_device_selector.add_required_extension(
vk::KHRMaintenance2ExtensionName
);
physical_device_selector.add_required_extension(
vk::KHRMultiviewExtensionName
);
physical_device_selector.add_required_extension(
vk::KHRCreateRenderpass2ExtensionName
);
physical_device_selector.add_required_extension(
vk::KHRDepthStencilResolveExtensionName
);
physical_device_selector.add_required_extension(
vk::KHRDynamicRenderingExtensionName
);
constexpr static vk::PhysicalDeviceDynamicRenderingFeatures
dynamic_rendering_features{
.dynamicRendering = vk::True,
};
physical_device_selector.add_required_extension_features(
dynamic_rendering_features
);
} }
);
}
auto demo::DemoPlugin::operator()(
const ddge::renderer::base::Device& device,
const ddge::renderer::base::Allocator& allocator,
ddge::renderer::base::SwapchainHolder& swapchain_holder
) const -> DemoApp
{
return DemoApp{ device, allocator, swapchain_holder };
}
demo::DemoApp::DemoApp(
const ddge::renderer::base::Device& device,
const ddge::renderer::base::Allocator& allocator,
ddge::renderer::base::SwapchainHolder& swapchain_holder
)
: m_swapchain_holder_ref{ swapchain_holder },
m_descriptor_set_layout{ demo::init::create_descriptor_set_layout(device.get()) },
m_pipeline_layout{ demo::init::create_pipeline_layout(
device.get(),
std::array{ m_descriptor_set_layout.get() }
) },
m_depth_image{ init::create_depth_image(
device.physical_device(),
allocator,
swapchain_holder.get().value().extent()
) },
m_depth_image_view{ init::create_depth_image_view(device, m_depth_image.get()) },
m_descriptor_pool{ ddge::renderer::base::DescriptorPool::create()
.request_descriptor_sets(1)
.request_descriptors(
vk::DescriptorPoolSize{
.type = vk::DescriptorType::eUniformBuffer,
.descriptorCount = 1,
}
)
.request_descriptors(
vk::DescriptorPoolSize{
.type = vk::DescriptorType::eCombinedImageSampler,
.descriptorCount = 1,
}
)
.request_descriptors(
vk::DescriptorPoolSize{
.type = vk::DescriptorType::eUniformBuffer,
.descriptorCount = 1,
}
)
.request_descriptors(
vk::DescriptorPoolSize{
.type = vk::DescriptorType::eUniformBuffer,
.descriptorCount = 1,
}
)
// DEBUG
.request_descriptor_sets(1)
.request_descriptors(
vk::DescriptorPoolSize{
.type = vk::DescriptorType::eUniformBuffer,
.descriptorCount = 1,
}
)
.request_descriptors(
vk::DescriptorPoolSize{
.type = vk::DescriptorType::eCombinedImageSampler,
.descriptorCount = 1,
}
)
.build(device.get()) },
m_debug_texture_pipeline{ init::create_pipeline(
device.get(),
m_pipeline_layout.get(),
swapchain_holder.get().value().format(),
m_depth_image.format(),
"simple_image.frag.spv"
) },
m_virtual_texture_pipeline{ init::create_pipeline(
device.get(),
m_pipeline_layout.get(),
swapchain_holder.get().value().format(),
m_depth_image.format(),
"virtual_image_with_request.frag.spv"
) },
m_camera_buffer{ init::create_camera_buffer(allocator) },
m_virtual_texture{ device, allocator },
m_virtual_texture_info_buffer{
init::create_virtual_texture_info_buffer(allocator, m_virtual_texture.get())
},
m_virtual_texture_blocks_buffer{
init::create_virtual_texture_blocks_buffer(allocator, m_virtual_texture.get())
},
m_virtual_texture_blocks_uniform{ init::create_virtual_texture_blocks_uniform(
device.get(),
allocator,
m_virtual_texture_blocks_buffer.buffer().get()
) },
m_virtual_texture_descriptor_set{ init::create_virtual_texture_descriptor_set(
device.get(),
m_descriptor_set_layout.get(),
m_descriptor_pool.get(),
m_camera_buffer.buffer(),
m_virtual_texture,
m_virtual_texture_info_buffer.buffer(),
m_virtual_texture_blocks_uniform.buffer()
) },
m_debug_texture_descriptor_set{ init::create_debug_texture_descriptor_set(
device.get(),
m_descriptor_set_layout.get(),
m_descriptor_pool.get(),
m_camera_buffer.buffer(),
m_virtual_texture.debug_view(),
m_virtual_texture.debug_sampler()
) }
{
swapchain_holder.on_swapchain_recreated(
[&](const ddge::renderer::base::Swapchain& swapchain) {
m_depth_image.reset();
m_depth_image = init::create_depth_image(
device.physical_device(), allocator, swapchain.extent()
);
}
);
}
static auto transition_image_layout(
const vk::CommandBuffer command_buffer,
const vk::Image image,
const vk::PipelineStageFlags src_stage_mask,
const vk::PipelineStageFlags dst_stage_mask,
const vk::AccessFlags src_access_mask,
const vk::AccessFlags dst_access_mask,
const vk::ImageLayout old_layout,
const vk::ImageLayout new_layout,
const vk::ImageSubresourceRange& subresource_range
) -> void
{
// Create an image barrier object
const vk::ImageMemoryBarrier image_memory_barrier{
.srcAccessMask = src_access_mask,
.dstAccessMask = dst_access_mask,
.oldLayout = old_layout,
.newLayout = new_layout,
.srcQueueFamilyIndex = vk::QueueFamilyIgnored,
.dstQueueFamilyIndex = vk::QueueFamilyIgnored,
.image = image,
.subresourceRange = subresource_range,
};
command_buffer.pipelineBarrier(
src_stage_mask, dst_stage_mask, {}, {}, {}, image_memory_barrier
);
}
auto demo::DemoApp::render(
const uint32_t image_index,
const vk::Extent2D swapchain_extent,
const vk::CommandBuffer graphics_command_buffer,
const ddge::gfx::Camera& camera
) -> void
{
constexpr static vk::ImageSubresourceRange color_image_subresource_range{
.aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
.levelCount = vk::RemainingMipLevels,
.baseArrayLayer = 0,
.layerCount = vk::RemainingArrayLayers,
};
::transition_image_layout(
graphics_command_buffer,
m_swapchain_holder_ref.get().get().value().images().at(image_index),
vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::PipelineStageFlagBits::eColorAttachmentOutput,
{},
vk::AccessFlagBits::eColorAttachmentWrite,
vk::ImageLayout::eUndefined,
vk::ImageLayout::eColorAttachmentOptimal,
color_image_subresource_range
);
::ddge::gfx::resources::transition_image_layout(
graphics_command_buffer,
m_depth_image,
ddge::renderer::base::Image::State{
.stage_mask = vk::PipelineStageFlagBits::eEarlyFragmentTests
| vk::PipelineStageFlagBits::eLateFragmentTests,
.access_mask = vk::AccessFlagBits::eDepthStencilAttachmentRead
| vk::AccessFlagBits::eDepthStencilAttachmentWrite,
.layout = vk::ImageLayout::eDepthAttachmentOptimal }
);
constexpr static std::array clear_values{
vk::ClearValue{
.color = vk::ClearColorValue{ std::array{ 0.01f, 0.01f, 0.01f, 0.01f } } },
vk::ClearValue{ .depthStencil = vk::ClearDepthStencilValue{ .depth = 1.f } }
};
const vk::RenderingAttachmentInfoKHR color_attachment_info{
.imageView =
m_swapchain_holder_ref.get().get().value().image_views().at(image_index).get(),
.imageLayout = vk::ImageLayout::eColorAttachmentOptimal,
.resolveMode = vk::ResolveModeFlagBits::eNone,
.loadOp = vk::AttachmentLoadOp::eClear,
.storeOp = vk::AttachmentStoreOp::eStore,
.clearValue = clear_values[0],
};
const vk::RenderingAttachmentInfoKHR depth_attachment_info{
.imageView = m_depth_image_view.get(),
.imageLayout = vk::ImageLayout::eDepthAttachmentOptimal,
.resolveMode = vk::ResolveModeFlagBits::eNone,
.loadOp = vk::AttachmentLoadOp::eClear,
.storeOp = vk::AttachmentStoreOp::eDontCare,
.clearValue = clear_values[1],
};
const vk::Rect2D render_area{
.offset = vk::Offset2D{},
.extent = swapchain_extent,
};
const vk::RenderingInfoKHR render_info{
.renderArea = render_area,
.layerCount = 1,
.colorAttachmentCount = 1,
.pColorAttachments = &color_attachment_info,
.pDepthAttachment = &depth_attachment_info,
};
graphics_command_buffer.beginRendering(render_info);
draw(graphics_command_buffer, camera);
graphics_command_buffer.endRendering();
::transition_image_layout(
graphics_command_buffer,
m_swapchain_holder_ref.get().get().value().images().at(image_index),
vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::PipelineStageFlagBits::eBottomOfPipe,
vk::AccessFlagBits::eColorAttachmentWrite,
{},
vk::ImageLayout::eColorAttachmentOptimal,
vk::ImageLayout::ePresentSrcKHR,
color_image_subresource_range
);
}
auto demo::DemoApp::draw(
const vk::CommandBuffer graphics_command_buffer,
const ddge::gfx::Camera& camera
) -> void
{
m_camera_buffer.set(
Camera{
.position = glm::vec4{ camera.position(), 1 },
.view = camera.view(),
.projection = camera.projection(),
}
);
graphics_command_buffer.bindDescriptorSets(
vk::PipelineBindPoint::eGraphics,
m_pipeline_layout.get(),
0,
m_virtual_texture_descriptor_set.get(),
{}
);
graphics_command_buffer.bindPipeline(
vk::PipelineBindPoint::eGraphics, m_virtual_texture_pipeline.get()
);
m_virtual_texture.draw(graphics_command_buffer);
update_virtual_texture(camera);
draw_debug(graphics_command_buffer);
}
auto demo::DemoApp::update_virtual_texture(
[[maybe_unused]] const ddge::gfx::Camera& camera
) -> void
{
// Update based on feedback from shader
std::vector<uint32_t> virtual_texture_blocks(m_virtual_texture.get().blocks().size());
ddge::renderer::base::copy(
ddge::renderer::base::CopyRegion{
.allocation = m_virtual_texture_blocks_buffer.allocation() },
virtual_texture_blocks.data(),
virtual_texture_blocks.size() * sizeof(uint32_t)
);
for (const uint32_t block_index :
std::views::iota(0u, m_virtual_texture.get().blocks().size()))
{
if (virtual_texture_blocks.at(block_index) > 0) {
m_virtual_texture.get().request_block(block_index);
virtual_texture_blocks.at(block_index) = 0;
}
}
ddge::renderer::base::copy(
virtual_texture_blocks.data(),
ddge::renderer::base::CopyRegion{
.allocation = m_virtual_texture_blocks_buffer.allocation(),
},
virtual_texture_blocks.size() * sizeof(uint32_t)
);
// // Update based on distance from texture to camera
// m_virtual_texture.get().request_blocks_by_distance_from_camera(
// glm::distance(camera.position(), m_virtual_texture.position()), 10
// );
}
auto demo::DemoApp::draw_debug(const vk::CommandBuffer graphics_command_buffer) -> void
{
graphics_command_buffer.bindDescriptorSets(
vk::PipelineBindPoint::eGraphics,
m_pipeline_layout.get(),
0,
m_debug_texture_descriptor_set.get(),
{}
);
graphics_command_buffer.bindPipeline(
vk::PipelineBindPoint::eGraphics, m_debug_texture_pipeline.get()
);
m_virtual_texture.draw_debug(graphics_command_buffer);
}