The project includes a custom linear algebra library in src/stdlib/linear_algebra to avoid heavy dependencies and provide exactly what's needed for 2D/3D graphics.
Vec2: Standard 2D vector with operations for length, normalization, dot product, and linear interpolation (LERP).Vec3: Standard 3D vector including cross product and normalization.
Mat3: 3x3 matrix used primarily for 2D transformations.Mat4: 4x4 matrix used for 3D MVP (Model-View-Projection) transformations.
All types implement basic operator overloading (Add, Sub, Mul, Div) and provide indexing for easy access to components.