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https://github.com/ncsoft/Unreal.js/issues/111
let Compile = function(x) { return require('uclass')()(global, x); } class CustomComponent extends MeshComponent { ctor() { } properties() { this.X /*EditAnywhere+int*/; } } let CustomComponentClass = Compile(CustomComponent) class CustomActor extends Actor { ctor() { console.log("CustomActor ctor") this.Root = SceneComponent.CreateDefaultSubobject("ActorRootComponent") this.SetRootComponent(this.Root) this.CustomComponent = CustomComponentClass.CreateDefaultSubobject("CustomComponent") this.CustomComponent.AttachTo(this.Root) } properties() { this.Root /*VisibleAnywhere+BlueprintReadOnly+SceneComponent*/; this.CustomComponent /*VisibleAnywhere+BlueprintReadOnly+MeshComponent*/; } }