1+ <?xml version =" 1.0" encoding =" UTF-8" ?>
2+ <resource_file type =" PackedScene" subresource_count =" 4" version =" 1.0" version_name =" Godot Engine v1.0.stable.custom_build" >
3+ <ext_resource path =" res://scripts/player.gd" type =" Script" ></ext_resource >
4+ <ext_resource path =" res://textures/blue_square.png" type =" Texture" ></ext_resource >
5+ <resource type =" RectangleShape2D" path =" local://1" >
6+ <real name =" custom_solver_bias" > 0 </real >
7+ <vector2 name =" extents" > 32, 32 </vector2 >
8+
9+ </resource >
10+ <main_resource >
11+ <dictionary name =" _bundled" shared =" false" >
12+ <string > "names" </string >
13+ <string_array len =" 77" >
14+ <string > "player" </string >
15+ <string > "RigidBody2D" </string >
16+ <string > "_import_path" </string >
17+ <string > "visibility/visible" </string >
18+ <string > "visibility/opacity" </string >
19+ <string > "visibility/self_opacity" </string >
20+ <string > "transform/pos" </string >
21+ <string > "transform/rot" </string >
22+ <string > "transform/scale" </string >
23+ <string > "z/z" </string >
24+ <string > "z/relative" </string >
25+ <string > "shape_count" </string >
26+ <string > "shapes/0/shape" </string >
27+ <string > "shapes/0/transform" </string >
28+ <string > "shapes/0/trigger" </string >
29+ <string > "layers" </string >
30+ <string > "mode" </string >
31+ <string > "mass" </string >
32+ <string > "friction" </string >
33+ <string > "bounce" </string >
34+ <string > "gravity_scale" </string >
35+ <string > "custom_integrator" </string >
36+ <string > "continuous_cd" </string >
37+ <string > "contacts_reported" </string >
38+ <string > "contact_monitor" </string >
39+ <string > "sleeping" </string >
40+ <string > "can_sleep" </string >
41+ <string > "velocity/linear" </string >
42+ <string > "velocity/angular" </string >
43+ <string > "damp_override/linear" </string >
44+ <string > "damp_override/angular" </string >
45+ <string > "script/script" </string >
46+ <string > "__meta__" </string >
47+ <string > "player_speed" </string >
48+ <string > "jumpforce" </string >
49+ <string > "acceleration" </string >
50+ <string > "air_acceleration" </string >
51+ <string > "extra_gravity" </string >
52+ <string > "CollisionShape2D" </string >
53+ <string > "shape" </string >
54+ <string > "trigger" </string >
55+ <string > "Camera2D" </string >
56+ <string > "offset" </string >
57+ <string > "centered" </string >
58+ <string > "rotating" </string >
59+ <string > "current" </string >
60+ <string > "smoothing" </string >
61+ <string > "zoom" </string >
62+ <string > "limit/left" </string >
63+ <string > "limit/top" </string >
64+ <string > "limit/right" </string >
65+ <string > "limit/bottom" </string >
66+ <string > "drag_margin/h_enabled" </string >
67+ <string > "drag_margin/v_enabled" </string >
68+ <string > "drag_margin/left" </string >
69+ <string > "drag_margin/top" </string >
70+ <string > "drag_margin/right" </string >
71+ <string > "drag_margin/bottom" </string >
72+ <string > "RayCast2D" </string >
73+ <string > "enabled" </string >
74+ <string > "cast_to" </string >
75+ <string > "layer_mask" </string >
76+ <string > "rotate" </string >
77+ <string > "Node2D" </string >
78+ <string > "player_sprite" </string >
79+ <string > "Sprite" </string >
80+ <string > "shader/use_parent" </string >
81+ <string > "texture" </string >
82+ <string > "flip_h" </string >
83+ <string > "flip_v" </string >
84+ <string > "vframes" </string >
85+ <string > "hframes" </string >
86+ <string > "frame" </string >
87+ <string > "modulate" </string >
88+ <string > "region" </string >
89+ <string > "region_rect" </string >
90+ <string > "player_sprite1" </string >
91+ </string_array >
92+ <string > "version" </string >
93+ <int > 1 </int >
94+ <string > "conn_count" </string >
95+ <int > 0 </int >
96+ <string > "node_count" </string >
97+ <int > 7 </int >
98+ <string > "variants" </string >
99+ <array len =" 32" shared =" false" >
100+ <node_path > "" </node_path >
101+ <bool > True </bool >
102+ <real > 1 </real >
103+ <vector2 > 297, 95 </vector2 >
104+ <real > 0 </real >
105+ <vector2 > 1, 1 </vector2 >
106+ <int > 0 </int >
107+ <int > 1 </int >
108+ <resource resource_type =" Shape2D" path =" local://1" > </resource >
109+ <matrix32 > 1, -0, 0, 1, 4.41074e-06, -0.270176 </matrix32 >
110+ <bool > False </bool >
111+ <int > 2 </int >
112+ <vector2 > 0, 0 </vector2 >
113+ <real > -1 </real >
114+ <resource resource_type =" Script" path =" res://scripts/player.gd" > </resource >
115+ <dictionary shared =" false" >
116+ <string > "__editor_plugin_states__" </string >
117+ <dictionary shared =" false" >
118+ <string > "2D" </string >
119+ <dictionary shared =" false" >
120+ <string > "pixel_snap" </string >
121+ <bool > False </bool >
122+ <string > "zoom" </string >
123+ <real > 1.108033 </real >
124+ <string > "use_snap" </string >
125+ <bool > False </bool >
126+ <string > "ofs" </string >
127+ <vector2 > -234.514, -185.908 </vector2 >
128+ <string > "snap" </string >
129+ <int > 10 </int >
130+ </dictionary >
131+ <string > "3D" </string >
132+ <dictionary shared =" false" >
133+ <string > "deflight_rot_y" </string >
134+ <real > 0.628319 </real >
135+ <string > "zfar" </string >
136+ <real > 500 </real >
137+ <string > "fov" </string >
138+ <real > 45 </real >
139+ <string > "viewports" </string >
140+ <array len =" 4" shared =" false" >
141+ <dictionary shared =" false" >
142+ <string > "distance" </string >
143+ <real > 4 </real >
144+ <string > "x_rot" </string >
145+ <real > 0 </real >
146+ <string > "y_rot" </string >
147+ <real > 0 </real >
148+ <string > "listener" </string >
149+ <bool > True </bool >
150+ <string > "use_environment" </string >
151+ <bool > False </bool >
152+ <string > "use_orthogonal" </string >
153+ <bool > False </bool >
154+ <string > "pos" </string >
155+ <vector3 > 0, 0, 0 </vector3 >
156+ </dictionary >
157+ <dictionary shared =" false" >
158+ <string > "distance" </string >
159+ <real > 4 </real >
160+ <string > "x_rot" </string >
161+ <real > 0 </real >
162+ <string > "y_rot" </string >
163+ <real > 0 </real >
164+ <string > "listener" </string >
165+ <bool > False </bool >
166+ <string > "use_environment" </string >
167+ <bool > False </bool >
168+ <string > "use_orthogonal" </string >
169+ <bool > False </bool >
170+ <string > "pos" </string >
171+ <vector3 > 0, 0, 0 </vector3 >
172+ </dictionary >
173+ <dictionary shared =" false" >
174+ <string > "distance" </string >
175+ <real > 4 </real >
176+ <string > "x_rot" </string >
177+ <real > 0 </real >
178+ <string > "y_rot" </string >
179+ <real > 0 </real >
180+ <string > "listener" </string >
181+ <bool > False </bool >
182+ <string > "use_environment" </string >
183+ <bool > False </bool >
184+ <string > "use_orthogonal" </string >
185+ <bool > False </bool >
186+ <string > "pos" </string >
187+ <vector3 > 0, 0, 0 </vector3 >
188+ </dictionary >
189+ <dictionary shared =" false" >
190+ <string > "distance" </string >
191+ <real > 4 </real >
192+ <string > "x_rot" </string >
193+ <real > 0 </real >
194+ <string > "y_rot" </string >
195+ <real > 0 </real >
196+ <string > "listener" </string >
197+ <bool > False </bool >
198+ <string > "use_environment" </string >
199+ <bool > False </bool >
200+ <string > "use_orthogonal" </string >
201+ <bool > False </bool >
202+ <string > "pos" </string >
203+ <vector3 > 0, 0, 0 </vector3 >
204+ </dictionary >
205+ </array >
206+ <string > "viewport_mode" </string >
207+ <int > 1 </int >
208+ <string > "default_light" </string >
209+ <bool > True </bool >
210+ <string > "ambient_light_color" </string >
211+ <color > 0.15, 0.15, 0.15, 1 </color >
212+ <string > "show_grid" </string >
213+ <bool > True </bool >
214+ <string > "show_origin" </string >
215+ <bool > True </bool >
216+ <string > "znear" </string >
217+ <real > 0.1 </real >
218+ <string > "default_srgb" </string >
219+ <bool > False </bool >
220+ <string > "deflight_rot_x" </string >
221+ <real > 0.942478 </real >
222+ </dictionary >
223+ </dictionary >
224+ <string > "__editor_run_settings__" </string >
225+ <dictionary shared =" false" >
226+ <string > "custom_args" </string >
227+ <string > "-l $scene" </string >
228+ <string > "run_mode" </string >
229+ <int > 0 </int >
230+ </dictionary >
231+ <string > "__editor_plugin_screen__" </string >
232+ <string > "2D" </string >
233+ </dictionary >
234+ <int > 400 </int >
235+ <int > 8 </int >
236+ <int > 300 </int >
237+ <vector2 > 4.41074e-06, -0.270176 </vector2 >
238+ <vector2 > 0, -100 </vector2 >
239+ <real > 7 </real >
240+ <vector2 > 2, 2 </vector2 >
241+ <int > -10000000 </int >
242+ <int > 10000000 </int >
243+ <real > 0.2 </real >
244+ <vector2 > 0, 60 </vector2 >
245+ <resource resource_type =" Texture" path =" res://textures/blue_square.png" > </resource >
246+ <color > 1, 1, 1, 1 </color >
247+ <rect2 > 0, 0, 0, 0 </rect2 >
248+ <vector2 > 43.32, -3.57628e-07 </vector2 >
249+ <vector2 > 0.2, 0.2 </vector2 >
250+ </array >
251+ <string > "nodes" </string >
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253+ <string > "conns" </string >
254+ <int_array len =" 0" > </int_array >
255+ </dictionary >
256+
257+ </main_resource >
258+ </resource_file >
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