perf(packstream): reuse a per-thread scratch buffer in pack#92
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pack() allocated and grew a fresh Vec on every call, so each invocation incurred buffer (re)allocations that scale with the encoded size -- the common record/parameter packing path paid 2 to 10 Rust allocations per call. Hold the encode buffer in a thread-local and reuse it across calls: take it on entry, hand its contents to PyBytes, and clear-and-return it on the way out. After warmup this is 0 Rust allocations per pack operation. Buffers above 64 KiB are dropped instead of pooled so one oversized message cannot pin a large allocation for the life of a thread, and the buffer is parked in a Cell<Option<_>> so a nested pack from a Python dehydration hook safely takes a fresh buffer rather than aliasing.
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pack() allocated and grew a fresh Vec on every call, so each invocation incurred buffer (re)allocations that scale with the encoded size -- the common record/parameter packing path paid 2 to 10 Rust allocations per call.
Hold the encode buffer in a thread-local and reuse it across calls: take it on entry, hand its contents to PyBytes, and clear-and-return it on the way out. After warmup this is 0 Rust allocations per pack operation. Buffers above 64 KiB are dropped instead of pooled so one oversized message cannot pin a large allocation for the life of a thread, and the buffer is parked in a Cell<Option<_>> so a nested pack from a Python dehydration hook safely takes a fresh buffer rather than aliasing.
The throughput my local benchmarks saw from this change was up to ~20% write throughput improvement, with smaller records in the higher end of improvements and bigger records (unwind style bulk) in the lower end.