using unity.webp 0.3.11
Due to our application scenario, asynchronous loading is required.
There is an issue of image output when you call the method below and use it.
WebP.Experiment.Animation.WebP.LoadTexturesAsync(byte[])
We tested 3 images.
There is a problem with the pixel looking broken as shown in the screenshot below.

And the error log below is also output.
[WebPDecoderWrapper] Bytes to texture error: LoadRawTextureData: not enough data provided (will result in overread).
using unity.webp 0.3.11
Due to our application scenario, asynchronous loading is required.
There is an issue of image output when you call the method below and use it.
We tested 3 images.
There is a problem with the pixel looking broken as shown in the screenshot below.

And the error log below is also output.
[WebPDecoderWrapper] Bytes to texture error: LoadRawTextureData: not enough data provided (will result in overread).