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Unable to build WebGL builds after updating to 0.3.21 #82

@manuelgoellnitz

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@manuelgoellnitz

the build process fails with:

Build completed with a result of 'Failed' in 196 seconds (195942 ms) [13.01.2026 11:25:43 -> 13.01.2026 11:28:59, 3m 15s]
Building Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js failed with output:

C:\workspaces\DEV SW VIS Unity\LIB SW VIS Unity UP>set MYDIR=C:\Program Files\Unity\Editor\6000.3.2f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\

C:\workspaces\DEV SW VIS Unity\LIB SW VIS Unity UP>goto FOUND_MYDIR
Unknown option '--enable-bulk-memory-opt'
emcc: error: '"C:/Program Files/Unity/Editor/6000.3.2f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/binaryen\bin\wasm-opt" --strip-dwarf --signext-lowering --post-emscripten -O2 --low-memory-unused --zero-filled-memory --pass-arg=directize-initial-contents-immutable --strip-debug --strip-producers Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm -o Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm --mvp-features --enable-bulk-memory --enable-bulk-memory-opt --enable-call-indirect-overlong --enable-exception-handling --enable-multivalue --enable-mutable-globals --enable-nontrapping-float-to-int --enable-reference-types --enable-sign-ext --enable-simd' failed (returned 1)

UnityEditor.EditorApplication:Internal_CallDelayFunctions ()

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