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| 1 | +/*********************************************************************************************************************** |
| 2 | +* * |
| 3 | +* ngscopeclient * |
| 4 | +* * |
| 5 | +* Copyright (c) 2012-2026 Andrew D. Zonenberg and contributors * |
| 6 | +* All rights reserved. * |
| 7 | +* * |
| 8 | +* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the * |
| 9 | +* following conditions are met: * |
| 10 | +* * |
| 11 | +* * Redistributions of source code must retain the above copyright notice, this list of conditions, and the * |
| 12 | +* following disclaimer. * |
| 13 | +* * |
| 14 | +* * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the * |
| 15 | +* following disclaimer in the documentation and/or other materials provided with the distribution. * |
| 16 | +* * |
| 17 | +* * Neither the name of the author nor the names of any contributors may be used to endorse or promote products * |
| 18 | +* derived from this software without specific prior written permission. * |
| 19 | +* * |
| 20 | +* THIS SOFTWARE IS PROVIDED BY THE AUTHORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * |
| 21 | +* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL * |
| 22 | +* THE AUTHORS BE HELD LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * |
| 23 | +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR * |
| 24 | +* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * |
| 25 | +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * |
| 26 | +* POSSIBILITY OF SUCH DAMAGE. * |
| 27 | +* * |
| 28 | +***********************************************************************************************************************/ |
| 29 | + |
| 30 | +/** |
| 31 | + @file |
| 32 | + @author Andrew D. Zonenberg |
| 33 | + @brief Implementation of HardwareFlagsDialog |
| 34 | + */ |
| 35 | + |
| 36 | +#include "ngscopeclient.h" |
| 37 | +#include "HardwareFlagsDialog.h" |
| 38 | +#include "Session.h" |
| 39 | + |
| 40 | +using namespace std; |
| 41 | + |
| 42 | +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
| 43 | +// Construction / destruction |
| 44 | + |
| 45 | +HardwareFlagsDialog::HardwareFlagsDialog() |
| 46 | + : Dialog("Hardware Flags", "Hardware flags", ImVec2(600, 400)) |
| 47 | +{ |
| 48 | + |
| 49 | +} |
| 50 | + |
| 51 | +HardwareFlagsDialog::~HardwareFlagsDialog() |
| 52 | +{ |
| 53 | +} |
| 54 | + |
| 55 | +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
| 56 | +// Rendering |
| 57 | + |
| 58 | +/** |
| 59 | + @brief Renders the dialog and handles UI events |
| 60 | +
|
| 61 | + @return True if we should continue showing the dialog |
| 62 | + False if it's been closed |
| 63 | + */ |
| 64 | +bool HardwareFlagsDialog::DoRender() |
| 65 | +{ |
| 66 | + ImGui::Text("This dialog allows you to override hardware feature flag detection."); |
| 67 | + ImGui::TextWrapped( |
| 68 | + "It is mostly intended for developers to test fallback versions of accelerated functionality by " |
| 69 | + "disabling a feature that the hardware actually supports. There are no guardrails! " |
| 70 | + "Enabling a feature your CPU or Vulkan device does not support will probably crash ngscopeclient"); |
| 71 | + |
| 72 | + if(ImGui::CollapsingHeader("CPU")) |
| 73 | + { |
| 74 | + ImGui::Checkbox("FMA", &g_hasFMA); |
| 75 | + ImGui::Checkbox("AVX2", &g_hasAvx2); |
| 76 | + ImGui::Checkbox("AVX512F", &g_hasAvx512F); |
| 77 | + ImGui::Checkbox("AVX512VL", &g_hasAvx512VL); |
| 78 | + ImGui::Checkbox("AVX512DQ", &g_hasAvx512DQ); |
| 79 | + } |
| 80 | + |
| 81 | + if(ImGui::CollapsingHeader("GPU")) |
| 82 | + { |
| 83 | + ImGui::Checkbox("Legacy GPU filter enable", &g_gpuFilterEnabled); |
| 84 | + ImGui::Checkbox("Shader float64", &g_hasShaderFloat64); |
| 85 | + ImGui::Checkbox("Shader int64", &g_hasShaderInt64); |
| 86 | + ImGui::Checkbox("Shader atomic int64", &g_hasShaderAtomicInt64); |
| 87 | + ImGui::Checkbox("Shader int16", &g_hasShaderInt16); |
| 88 | + ImGui::Checkbox("Shader int8", &g_hasShaderInt8); |
| 89 | + ImGui::Checkbox("Shader atomic float", &g_hasShaderAtomicFloat); |
| 90 | + ImGui::Checkbox("Debug utils", &g_hasDebugUtils); |
| 91 | + ImGui::Checkbox("Memory budget", &g_hasMemoryBudget); |
| 92 | + ImGui::Checkbox("Push descriptor", &g_hasPushDescriptor); |
| 93 | + } |
| 94 | + |
| 95 | + return true; |
| 96 | +} |
| 97 | + |
| 98 | +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
| 99 | +// UI event handlers |
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